Critter Club by someone 2024-10-09T00:11:44Z
An unfortunate key combination kept closing my window (crouching and walking forwards, I think?), but the very tiny creatures were nicely animated! I enjoyed the easter egg hunt!
Foon → Ludum Dare Explorer → Users → Zhuub
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2024 | 56 | Tiny Creatures | 👥 | Bee Hold | jam | 463 | 3.63 | 3.44 | 3.18 | 3.88 | 3.63 | 2.87 | 2.84 | 3.41 |
An unfortunate key combination kept closing my window (crouching and walking forwards, I think?), but the very tiny creatures were nicely animated! I enjoyed the easter egg hunt!
There is something so satisfying about making things light up and make sounds. Visually I lost track of the ball as it went over the creatures, which moved just like a mechanism in a physical game. I did find myself wanting a bit of the "will it won't it" when the ball is on the edge of the flippers and about to fall down, but probably only realized this based on how smoothly it glided and bounced around the other areas.
What an interesting game! I feel it really captured the theme, as a tiny creature I kept desperately trying to communicate with these big hulking creatures that I couldn't even see their face. I did stall out on the third level- trying to learn the words and predict the scientist's reaction proved to be a bit frustrating. I'm glad they liked it when I asked about the poison, but why did they then get mad that I didn't have anything to say in response to that? Or getting angry if I asked for food... Then having to restart the whole level ended up feeling like a big setback.
I do think this was a great game with some cool LLM incorporation that really nailed the theme! It might've been to the rest of the game's detriment that the LLM as explored through emojis was so fascinating- the clock and the food and health all felt like distractions from the concept puzzle.
The music was great, I wish I was less of a wimp and hadn't peeked at the review comments before playing. Nice little twist for frenzied clicking!
Whoops, fumbled the screenshot capture so my desert haven for locusts is lost to the ether. It reminded me of my favorite part of Planet Zoo! I can confidently echo that it was an enjoyable and relaxing experience.
The sound design was great! Eventually I amassed an army of slime cubes and they started getting stuck or hungry or something with big target markers, which was a little sad. But I had so many cubes! It was more rewarding but a similar feeling to sprinkling food for a goldfish. Nice work!
I enjoyed the gameplay loop, and got quite a few upgrades! Some of the fish got stuck on the underwater islands, and it was a bit like shooting fish in a barrel I was able to catch so many. I thought the net gun was interesting, even with the easy targets I had to decide if I wanted the fish right there or to try for the more valuable ones. The fish themselves were also funny and clever. :D
Adorable, and I loved watching the bees bop even when I was failing to get to send them anywhere. Directions with both hands ended up being pretty tricky as a player, especially when trying to track everything on the field (pollen, enemies to dispatch, upcoming bees). I think I wish the paths to the locations had been a little easier to see, perhaps the only detriment to the awesome aesthetic of your game.
That was a lot of fun! I struggled a bit on the Bermuda level as I couldn't see the enemy hermitiny, but it was still fun as I tried to discern what type of corals it might have based on which of my corals were dying. I didn't expect the coral structure to persist between rounds, and it makes me want to go back and try a better build strategy!
We were makin' bacon! I wish the creatures had made some sound to indicate they were also coming behind me- then I would have been able to shoot them longer. I guess I didn't kill enough to make the leaderboard... XD
Zooming around and shooting was fun, it definitely felt like tiny creatures when you were the most zoomed out. I get the sense that the best way to clear the infection would be to get it at the beginning... there's a critical mass in there somewhere that feels like you wouldn't be able to turn things around as a lone isolated cell. An object lesson perhaps in keeping a healthy immune system.
Wow, absolutely delightful. I could play this game all day! It reminds me of dorfromantik, but with cute little bees (and more forgiving adjacency rules). The cards are drawn and slide over in a very satisfying fashion! I missed that you could rotate the tiles, which is a good feature. I did have one misclick that ruined the aesthetic of my meadow, but I was eventually able to get the bees some flowers so it all worked out.
Your game has really cool visuals! The amount of time it took for the cards to take effect on the battlefield did make me feel like I was more distantly involved in the struggles... until giant centaurs came out. There are some neat ideas here!
I liked the flavor message when my ill fated voyage ran out of food. Very moody, and I can see the push your luck mechanic tying nicely with a grim world like you made. Definitely some things to work on but there's enough there I can see what you were going for!
1. Play a Quick Text-Based Game 2. do something else
(1) Congrats. You did not die.