antned 2025-10-06 06:06
It's a cool, good roguelike game, it has potential, but you need to come up with something with a lead game, because after a while it gets boring to play, but the game has potential.
Foon → Ludum Dare Explorer → LD58 → Patch-flip Scout Camp
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 32 | 3.89 | 31 | |
| Fun | 10 | 4.00 | 31 | |
| Innovation | 29 | 3.91 | 31 | |
| Theme | 57 | 3.82 | 31 | |
| Graphics | 81 | 3.72 | 31 | |
| Audio | 91 | 3.28 | 30 | |
| Humor | 123 | 2.63 | 24 | |
| Mood | 105 | 3.30 | 28 |
It's a cool, good roguelike game, it has potential, but you need to come up with something with a lead game, because after a while it gets boring to play, but the game has potential.
I absolutely adore the art and animations! The satisfying sound of clicking coins is just delightful. I also really appreciate the cute little “boiling lines” effect you’ve added.
As for the game itself, it’s a blast for a while. It’s got some clever strategy elements that keep me engaged, and I can totally see this becoming a really interesting game if you expand on the concept.
Unfortunately, I couldn’t get it to run full screen to fully appreciate the adorable art. Hopefully, you’ll fix that soon!
Very interesting approach to arranging hands for both yourself and your opponent
Very cool and adorable game you did a good job
Very fun take on the deck-builder concept! I enjoyed the surprising amount of strategy generated by just having two possible actions for each coin, and the available types of coins were all interesting. There was enough potential variety that I could see several possible builds if there were just a couple more pieces. The visuals and these were great, the collecting spirit of Scouts is crazy. I did not personally care for the constant motion of the pixelated borders, but it does add a lot of motion that would otherwise be missing and would have made the game feel very static. The sounds of flipping the coins were great. Overall I had a lot of fun playing this one, well done!
Going first for the player was really strong. I ended up with a deck of a cherry and then many of the copy branches and could OTK the 4th and 5th rounds. Unfortunately when I copied a patch that was on the bottom of my screen the copy ended up offscreen so I had to kill on my second turn.
Интересно разбираться в механике и значении фишек. Туториал помог, но в виде комикса было бы информативней. Вишенки - имба)
Замечательная игра!
Oh, this game is just awesome! It reminded me of Runebound, which I used to play a lot with my wife and friends :) I’d really love to see this idea developed further!
At first, I didn’t understand anything — the tutorial helped, but I think many players might not notice how to open it. Really cool concept with solid potential. I’d love to see more juice and game feel added. Also, maybe it was intentional, but I didn’t quite get why I had to drag the coins onto the enemy’s HP — it felt like the damage (and maybe armor) could have been applied automatically. Still, I really liked it!
This was a really neat game, I probably should have started by reading the tutorial LOL. The later levels I felt a bit OP but I guess that was intended. Great entry and unique game!
It took me a long time to figure it out, but once I figured out what to do, I couldn't put it down until the very end! Good job!
Very cool game! I had a blast playing :D.
Took a while to understand the mechanics but the tutorial helped. A bit more feedback might have been useful, but I liked the concept!
This game was a lot of fun. Great job on making something fun to play. I did think it was a little easy and would have like to have had more level/rounds to play. I just stacked damage and blew the opponent away.
Wanted to play more so must have been good :thumbsup:
I really loved your rogue-like. Awesome idea with the patches! Very exciting, am waiting for the future new levels and maybe a multiplayer mode, please continue to work on this project 💜 ⭐ 💜
scts.png
Amazing game! The mechanic is really unique and when you get the chain doubling for the juicy 40 hp dmg one-shot, feels incredible, i would love to see a version with more content! The only nitpick i have is that sometimes the detection when you drop a badge onto another is too precise, for the rest, flawless!
Fantastic entry, a very fun spin on the deckbuilder formula, could definitely see this one developed further
I absolutely love this game! Collecting badges in a scout camp and playing with them is a great idea! It was quite satisfying stacking up the values but was quite easy due to that. Would have left to keep playing after the ending :)