FoonLudum Dare ExplorerLD58 → Space Ore Collector

Space Ore Collector

By mikhailne

View on ldjam.com

CategoryRankScoreCount
Overall4683.4120
Fun5103.1620
Innovation4293.1920
Theme2093.9720
Graphics5153.3921
Audio2453.5221
Mood4633.4421

Comments

melomaner 2025-10-08 13:20

That turned out to be a fun game! It’s just missing some kind of resource radar or something similar — I flew upward and there were no resources at all, while there was a whole bunch below. It would also be nice to add something to do inside buildings while waiting out the storm.

mikhailne 2025-10-08 19:21

Thanks for the feedback. I'm really glad my game turned out interesting. I'm planning to make a remastered version a little later. I'll definitely add an upgrade to the resource radar and a furnace mechanic so you can work on it while the storm rages.

monado 2025-10-08 20:22

A nice little game! I really like the urgency of it all, not just able to mindlessly have to mine minerals and have to worry about your health and the incoming storm. Great work!

starduster 2025-10-09 07:04

It's a neat game and the oxygen meter makes it tense! But because the camera is so zoomed in, I had trouble finding resources and finding my way back. Maybe a minimap could also help.

nicso 2025-10-09 07:08

nice one.

maybe give something to do to the player so he dosen’t just wait during storms

:thumbsup:

tearei 2025-10-09 13:01

It reminded me of Wall World, but I like something unique.

imos 2025-10-09 13:14

Interesting game! I love the feeling of exploring with the coming storm. Everything runs so smoothly.

juanrod707 2025-10-09 13:27

chill little game, would love to see this implemented in 3D for better atmosphere

caer 2025-10-11 16:57

This was a fun take on the collector theme! Like other reviewers said, the meters added a level of tension, and I enjoyed needing to occasionally take shelter from the coming storm.

nbumgardner 2025-10-11 18:46

The game feels calm and relaxing. The sound effects to recharge and mine are done well too. The storm visual is smart, using a variation of sand to show it being tossed around.

A multiplayer version or turning up the resource frequency could be good. After I got the first permanent upgrade I found myself rerolling worlds after circling the base for easy resources, since faraway resources we challenging to save up oxygen for and rerolls are free.

rynti 2025-10-16 23:27

Cool game, loved the atmosphere - was always tense to make it back in time

b0guslaw 2025-10-18 12:18

Fun and relaxing. Died the first time because I ventured down too far and couldnt find my back up. An arrow pointing to the nearest entry to your base if the health gets too low would be nice