loudev 2026-04-21 10:09
That's cool it's like Simon Says with ghosts. Love the random translations (how many did you write?!)
Foon → Ludum Dare Explorer → LD59 → Ghosts in Translation
By lereveur
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 726 | 3.05 | 28 | |
| Fun | 764 | 2.65 | 28 | |
| Innovation | 547 | 3.19 | 28 | |
| Theme | 468 | 3.67 | 28 | |
| Graphics | 659 | 3.15 | 28 | |
| Humor | 297 | 3.14 | 27 | |
| Mood | 666 | 3.17 | 28 |
That's cool it's like Simon Says with ghosts. Love the random translations (how many did you write?!)
@loudev "Simon Says with ghosts" is exactly the idea that came up to me when the theme revealed! :smile: Well, not quitely, I think of a "Simon Says", and then the ghosts thing came while prototyping As my sources are not protected nor obfuscated you can check the "translations" pool directly in the code, at the very end of [game.js](http://workshop.xenedon.com/LD59/scripts/game.js) _(some have a bunch of alternatives texts, like this: "bla bla [alt1|alt2|alt3]")_ Also, you can see at the top of the same code that I originaly minded 4 signals, as with "Simon Says", but I finally kept only 3 because I didn't found any 4th "ghost signal" to implement :sweat_smile:
I liked the style of the UI and how kinda creepy the eyes were.
Cool idea, I translated all the locations. I'd like some cool sounds to add to the atmosphere. I loved the lines!
A curious entry, monsieur. For some reason, I decided to start with the Gloomy Cemetery, and worked my way to the Spooky Garden. It seems I started (by sheer accident?) with the most difficult level first, and ended with the easiest. Regardless, I was able to improve my accuracy soon enough.
At first, I had trouble figuring out what some of the French (?) paralinguistics meant, but got the hang of it quickly. I didn't even have to write down the signals in the end.
The map and eyes are well done. On the other hand, music (even if not your own—you can opt out) would add a lot to this game, or sound effects. There is plenty of public domain music at Free Music Archive, for example.
The ghostly remarks about dancing and the time always being 5 o'clock hit the mark. Then again, some of them were beyond my ken. The cake is a lie? That one stumps me for sure.
All in all, an unusual entry. You certainly nailed the theme. Glad to see you are still here in Ludum Dare!
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@gamebuilder Yes I must admit it was difficult for me to get several paralinguistics for the signals, that could fit the idea (ie. of thud noise for the first type, and being said by the character to point out the temperature change to coldest or hottest), I searched on the internet different times (f.ex. with tags "onomatopoeia" or "comics") but with… well, mitigate results. I could have stick to only one but I really wanted to have different ones randomly chosen, and thinking I probably used some that would not be understood, I added some visual clues so that at least, one can spot the temperature ones are always at the bottom right near the character, and the thuds always in caps between asterisks I agree about sound and music (I've done that for LD#45), but even using free existing music or sounds needs time… to find the "good" one and the fact that I had a call from my boss because of a wild "client emergency" that could not wait, and then worked three hours on it instead of LD, that didn't helped - but I love my job and my boss really deserves that I can be on board in emergency if needed (well, life is life) As for the texts, when I can (and have the ideas), I like to add some references here and there, from pop culture, from internet, or even commons proverbs or wordplays (here the game title itself is one, or f.ex. Maniac Mansion location is for the old game from Lucas Arts) - so, "The cake is a lie" is one of them too, it comes from Portal game and as far that I knows is still widely used as a meme
Original variation of Simon! Good entry overall
Fun! I love the framework of being a child who just comes up with nonsense - young investigator sounded so serious :grin:
Interesting stress test of my short term memory :laughing: But after quite the stumbling start, I got into the flow and could zoom through most of it.
I found the moving UI quite awkward and for my main screen it was all too dark... some brightness slider would have been needed. I could only make out the eyes.
And of course some atmospheric music and sound effects along with the blam! and so would also have elevated the immersion.
But all in all a good game!
Play-through: https://youtu.be/4dmFuVSiShM
Simon says in this form is an interesting idea, it felt a bit stale after two locations though. Something simple like having different backgrounds for the locations can do wonders to keep the players attention. Also, some basic sounds could have been nice I think, some people process that kind of stuff better with games like these
I like all the sentences you came up with, that must have been a lot of work!
It's a very different game, it's like Simon says, I like it, but it's like a graphic adventure... so the game is very calm, it gives a sense of suspense and has some humor.
that was a little difficult for me to understand what's going on, but I'm immersed in this game.
Was about to give up the first time but then I figured it out. Nice simple game I guess.
LD_59_-_Ghosts_in_Translation_screenshot_2026-05-03_00-55-29.png
It was fun. Started first case with 86% accuracy, ended with 100% accuracy !
At first, it wasn't clear what I should but I eventually found out with 100% accurancy. Really original.
I think it lacks some SFX to make the player immerse in your ghost hunter atmosphere but well done still.
I wasn't exactly sure what to do, but then I did figure it out! It's an interesting idea, I liked the overall atmosphere, nice work!