FoonLudum Dare ExplorerLD56 → Tiny Dirty Tricks

Tiny Dirty Tricks

By Andrew Jenunchi, pimping, kokostyrko, hatik and lucaelumn

View on ldjam.com

CategoryRankScoreCount
Overall8483.2167
Fun9132.9067
Innovation7253.0767
Theme9492.9467
Graphics4513.7966
Audio4193.3668
Humor6642.8266
Mood6973.3568

Comments

hatik 2024-10-05 20:35

The game is coming out soon.

baturinsky 2024-10-07 14:06

Looks like you did not fill the form

emelme 2024-10-07 16:26

where is the link?

vrerabek 2024-10-07 21:55

I had pretty hard time understanding, how the game works. I think having to actually drop the people into cauldron would go a long way. I was always accidentaly "dropping" them into first cauldron, because I just hovered over it.

I think the idea is neat and graphics are good. Gameplay was a bit tricky for me, but Once I figured it out, I played it a bit.

ps. the dancing devils are funny :smile:

sqrd-max 2024-10-07 23:33

The idea is so cool, i can't even🥲🥲🫶🏼🫶🏼 And the graphics are blowing my mind!!!

2024-10-08 06:54

Cool game) First of all, it is worth noting the audio: it is distinguished by its atmosphere. It really is like hell. In addition, the visual part is also interesting: the models are minimalistic, but correspond to the game setting. I also liked the color scheme (in fact, only 2 colors: red and black). In terms of gameplay: the camera is positioned so that only part of the scene is visible, so it is not entirely clear how to play. Hints for the player, some kind of training would be useful. But in general, respect from my heart)

peachee-lychee 2024-10-09 06:55

Your graphics and audio are good but win/loss conditions aren't communicated to the player at all. The gameplay concept is too simple and the controls are kinda finnicky

pimping 2024-10-09 07:29

It`s just our first time at LD, anyway thank you for feedback

sbzellex 2024-10-09 07:46

Aesthetically and conceptually a very nice game. However, gameplay didn't feel very intuitive and took some time to get familiar with

pimping 2024-10-09 08:18

At the itch.io we made a "How to play" section

swaglazio 2024-10-09 11:21

visuals are pretty impressive !

pimping 2024-10-09 11:23

@swaglazio thank you

peterlebagarreur 2024-10-09 11:24

Cool idea, had a hard time at first figuring out what I had to do when there was people on the boat though. And when I found out they all went in the fist cauldron cause the boat is at the same height than the cauldrons.

But appart from that, I had some fun playing your game! I just couldn't figure out what was the win condition as I couldn't see anything happening when I put people in the right cauldron.

pimping 2024-10-09 11:27

@peterlebagarreur the main goal is to keep sending sinners in 1 of 8 rings of hell, when we was making the game we decide to make infinite game like sinners always coming in hell

swaglazio 2024-10-09 11:37

@pimping Dont hesitate to try out my game tho ^^

answer21 2024-10-09 11:56

GREAT ART

titblond 2024-10-09 12:06

The ambience is really nice :) nice polish also

pimping 2024-10-09 12:42

Thank you all guys, we are started to making one more project connected to hell, it will be new big game from our team, so dont lose us =)

kama 2024-10-09 14:03

the graphics and the idea is fun, however the realisation could use some improvement! i was drawn to this game cause we also had a hell setting and the guys were pretty much only tiny cause satan was giant, so it was fun to see another perspective on that. hope you improve your game cause it could be really fun to play!

andreew771 2024-10-09 16:11

the design is very well done , gj boys , like it

skullsprigs 2024-10-09 21:56

really love the photobashy style you went for. the high saturation is super cool! the cauldrons could be a little more clearly marked though? maybe distinctive designs or higher contrast between colors? either way- great ludum game and a fantastic first entry from your team! welcome to hell! <3

pimping 2024-10-09 22:00

@skullsprigs Thank you mate, love your feedbacks

phyrocast 2024-10-09 22:26

Interesting ambiance! I think the controls could use a reworking, maybe a quicker transition between the two screens, and only confirm a cauldron once the mouse button is released? This way it can be a little more fast paced, and It becomes easier to try things and understand the game!

pimping 2024-10-09 22:57

@phyrocast thank you for your feedback =)

stormburpee 2024-10-10 04:55

Was hooked from the main menu - definitely set the tone quite well. I do agree that the tranistions could be made a bit quicker and the controls need a reworking, but the style of the game is amazing - you really knocked this out of the park.

First entry as well?? Killed it!

pimping 2024-10-10 07:28

@stormburpee Thank you my man dont lose us our team is preparing something interesting in that concept of 9 rings of hell

pcho 2024-10-10 11:57

I really like the style and atmosphere! The game was hard for me, but, well, ITS HELL.

rita-shvets 2024-10-10 12:29

You really put a lot of effort into the graphics and it looks creepy and cool at the same time!!!

saumon 2024-10-10 16:55

cool vibe! The core of gameplay is quite interesting to me.

pimping 2024-10-10 17:19

@pcho , @rita-shvets , @saumon - Thank you guys for your feedback we like to see when people are appreciating our efforts, our main goal was to make so beautiful game with kinda fire graphics, thank you so much

dinorex 2024-10-10 18:18

Good job! Cool idea and graphics :) But very little time is given to understand where to assign who, maybe it was worth putting more emphasis on the color of the cauldrons and writing the sin itself on them..

thechadrampage 2024-10-10 23:07

Cool graphics and an interesting concept! Well done!

qwertyuiop 2024-10-11 05:36

good

haro 2024-10-11 09:32

Amazing Game! I liked it a lot

nikolas-van-rus 2024-10-11 09:36

Guys, good job, it was fun to play!

zackfree 2024-10-11 11:24

Like the idea and graphics, good job.

pimping 2024-10-11 12:27

@zackfree @nikolas-van-rus, @qwertyuiop, thank you guys a lot for feedback =]

big-cyckos 2024-10-11 13:13

Cool vibe, good sound, interesting concept a little bit hard to play but in general I like it GG :v: ~ Socio

asfdfdfd 2024-10-11 15:11

That's work of my dreams.

slava-besckaravainii 2024-10-11 16:17

Cool game, i first tried putting them by correct colors then realized you need to put them into cauldron with correct number in list... good game tho, would recommend to make "satisfaction" meter grow bigger when u put it into correct cauldron

pimping 2024-10-11 17:59

@big-cyckos @asfdfdfd @slava-besckaravainii , Thank you guys for feedback, i`m already rated your games =)

weirdbitgames 2024-10-11 18:17

Amazing graphics and I love the concept! All of the falling humans was fun to see too!

pimping 2024-10-11 18:20

@weirdbitgames Thank you my man!

slay-a-stone 2024-10-11 18:48

Game looks great and its immersive, the gameplay could've been a bit more engaging, it felt quite repetitive and with no 'goal' I had no incentive to keep going.

pimping 2024-10-11 19:06

@slay-a-stone yes our team agree with you

conor-wilson 2024-10-12 03:21

The art for this is genuinely awesome :smiling_imp:

pimping 2024-10-12 08:34

@conor-wilson Thank you

logovostudio 2024-10-12 10:51

Very good art, i like it

pimping 2024-10-12 11:09

@logovostudio thanks

volkolak 2024-10-12 12:29

The decoration is top notch! We had a somewhat similar interpretation of the theme on LD 53 (Deliverer). Good job.

loveschach 2024-10-12 22:08

I love the giant satan head, he seems like a cool guy.

pimping 2024-10-13 08:21

@volkolak @loveschach Thank you guys your opinion means a lot for us

senso 2024-10-14 06:47

Awesome job! The art is fantastic, and the lighting really adds to the atmosphere. The sound design is also really well done and enhances the overall experience. The game itself is super fun to play. Great work all around!

kristallllllik 2024-10-14 13:44

Wow, that's one hell of an atmospheric game! 😈

daria-toni 2024-10-15 18:31

I think this has been said many times, but I have absolutely no idea if the counter is working. I'm doing everything right, but it's just going down. Maybe I'm doing things too slowly, I don't know. Plus, random boiler activations happen quite often. Now for the good stuff! The art design is just beautiful, everything looks great, I love it. The sound work is very nice. I could play a game with this type of visuals anytime. Keep up the good work.

pimping 2024-10-15 18:37

@daria-toni Yes our game designer have bad vision with balance in games) but he tried to make a good experience for players, anyway thank you for your opinion and feedback =)

daria-toni 2024-10-15 19:39

@pimping it's a matter of experience, he'll definitely fully succeed next time!

rallusgames 2024-10-17 09:50

The gameplay is harsh on the player - there is no room for error. Half of the cauldrons are shades of purple - it is difficult to quickly determine which is which. Part of the time is spent on turning the camera, which is annoying. It is inconvenient that the sin is on the top left, the description of the cauldrons is on the top right, and the numbering of the cauldrons is at the bottom - it is difficult to navigate. I liked the overall concept. The start menu looks funny. The models and animation of the devils are cool.

hatik 2024-10-17 11:00

@daria-toni lazy developer on Pimp that dont wanted to do how I say ¯⁠\⁠(⁠◉⁠‿⁠◉⁠)⁠/⁠¯

hatik 2024-10-17 11:01

@rallusgames We'll take it into account in the future, thank you

pimping 2024-10-17 11:05

@hatik Stop playing world of tanks cause your brain is stop to evolve.

hatik 2024-10-17 11:05

@pimping but with my personal life, since I don’t play Dota

allina 2024-10-20 19:18

This was an interesting game, looking forward to the full release

commanderstitch 2024-10-24 00:49

moody scary bloody horns caldrons buckets screams sins dust and hands. Interesting. wanted a fast switch between people and the cauldrons. :D

yancharkin 2024-10-24 06:44

The game looks really cool! The sound design is spot on, too. The gameplay is okay, but there are quite a few little things that make it less enjoyable: - Controls: Often, you drop a person in the wrong cauldron not because of your mistake, but because you have to fight against the controls. - Feedback: There’s little feedback on your actions, making it hard to understand what’s going on. - Cauldron Distinction: It’s not easy to distinguish between cauldrons since the colors are very similar. Apart from changing the colors, you might consider adding colored steam above the cauldrons or at least replacing the numbers with the actual names of the sins. I think this would greatly improve the experience.