sweedy 2024-04-17 18:01
Very cool aesthethic! I wish I was better at this game :D
Foon → Ludum Dare Explorer → LD55 → Grave Crave
By lildyll
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 972 | 3.20 | 26 | |
| Fun | 911 | 3.10 | 25 | |
| Innovation | 898 | 3.02 | 26 | |
| Theme | 732 | 3.47 | 26 | |
| Graphics | 796 | 3.39 | 26 | |
| Audio | 429 | 3.47 | 25 | |
| Humor | 462 | 3.23 | 23 | |
| Mood | 995 | 3.07 | 23 |
Very cool aesthethic! I wish I was better at this game :D
It turned out cool, exciting gameplay. The music is well made, suits the atmosphere and does not overwhelm. I also liked the design, the walking animation with the character swaying is an interesting idea.
Funny game! The bugs are really the biggest pain points here as I felt like I wasn't able to to any action sometimes (but maybe I just confused in which state the customers are?) and I think for these kind of games good controls are necessary. I liked the upgrade mechanic. Maybe balance wise it would be better if these apply to the already summoned workers and not the future ones, but thats purely a matter of taste. Cool music and nice graphics! Hope you will be able to reach 20 votes!
Relaxing game, with simple and cute design, but I notice some thing, what doesnt work for expirience. First and the main problem for me, that two others monsters( zombie, skeleton) are useless. Yes, on the start they seem cheaper then ghost, but gost has a more favorable indicator of speed and quantity of actions. And when I choose him at the begining, he immediatly repaid 10 souls what I spent on him. If you play more when 2 minutes, 3-4 ghosts are enough for succesful play. As a result 20 min I have 440 souls and buy only ghosts. Second problem that I didn't have enough complexity of process. I think that can be fixed if, after passing certain time (maybe 2 min or more), more people will come to the restaurant. Otherwise nice idea!
Nice take on the theme, and the result is fun to play. Some more feedback of what you're supposed to do next, perhaps for the first few order, might have been nice. Love the music.
I was not expecting to see a cooking game, and I liked it! It was fun once I got the hang of it. I do wish it was a little easier to tell which customers and orders already had a minion on their way to them vs. which ones I still needed to assign. The art and the music were also good! Nice work
I love the presentation (graphics and audio)! The gameplay is also quite fun in that it's easy to get the restaurant running, yet some challenge is provided to properly manage all the customers and workers.
I feel that an initial in-game tutorial (or at least, an indicator of what can be interacted with in the scene — customer tables, table of orders, kitchen, etc.) might be lacking, since it took me a moment to figure out where to click at first; also, I think the game can become more interesting if the difficulty ramps up as time passes — as others have mentioned, for instance, if the number of customers gradually increases, it would quickly turn into some challenging hectic scene (as is the case with many restaurant management games :P). A bug I ran into is that Ghouls start glitching in movement and failing to carry out any action at a later stage of gameplay (~10 minutes in), which resulted in a few failures of service and stopped me from getting further.
Despite all these, this is quite a polished game with a cute presentation and an enjoyable little experience. I liked it a lot!
I like the general idea of it, summoning a limited amount of units with limited uses and different strengths, but this would benefit from polishing. I can't target a table most of the times, and the clients aren't particularly helpful about if they need an assistance at the moment. I love the vibe though, nice game