FoonLudum Dare ExplorerLD57 → Reclaim You Soul

Reclaim You Soul

By kobato-games

View on ldjam.com

CategoryRankScoreCount
Overall8202.8020
Fun7772.7220
Innovation7852.5820
Theme7263.0020
Mood7093.0520

Comments

yoshiappel 2025-04-08 16:11

Enjoyable game! I liked that you had to "regain" strength to do certain things you would expect to have from the start.

kamile-v 2025-04-08 16:48

Fun! Thanks for the game :)

whole-garbage-sale 2025-04-08 18:16

Nice and short! Would love to see this concept expanded on.

kobato-games 2025-04-08 18:59

@whole-garbage-sale Thank you! I do want to add an ending cutscene where the character floats to the light, returns outside in human form and walks away. I might also add a simple code for the door instead of the reason fragment reminding them how doorknobs work (my original plan), though I have no plans on making the game significantly longer at this point.

eggsscrambled 2025-04-09 02:37

I like how you have to crawl in the air for extra height cool mechanic!

dubiousduck 2025-04-09 02:37

love the concept! The cutscene and music in the beginning was quite a banger. I like the mechanics of regaining abilities too. However, it seems like after regaining the crawl mechanic, I can't quite jump high enough to get out of the place? Other then that, good job!

Screenshot 2025-04-08 at 7.35.36 PM.png

brain-dead-rabbit-games 2025-04-09 02:44

I got softlocked I think...

hoichael 2025-04-09 03:10

Short but sweet. Contrary to some of the commenters above I quickly understood how to utilize the crawl state to reach higher heights but that's probably because I have a background in games like Half-Life and Counter-Strike and this aspect of your game is basically crouch jumping from Source Engine FPS games :P For most people who aren't familiar with this way of hitbox manipulation this would probably pose a roadblock, a little hint in the description would maybe work as a simple remedy.

On a slightly related note, I don't think the "Z" key binding works particularly well for crouching as the game wants the initial press to happen while moving and shortly after jumping. This leads to some awkward finger acrobatics, the Left Shift key or a binding to be used by the right hand would probably work better. Maybe multiple bindings to cover all preferences :D

Also, I really like the opening cinematic. A proper opening does so much for setting the stage and giving the whole experience some structure and I always appreciate it when jam devs bite the bullet and are willing to sacrifice some polish for the actual "main part" of the game in favor of a strong opening.

okuar 2025-04-09 10:01

Screenshot_2.png I like the intro. so retro and stylish. I bit challenging jump and crawl for me. z-button is kind of not my favorite button. Good job! Cheers!

kobato-games 2025-04-09 19:05

@brain-dead-rabbit-games, @dubiousduck, @hoichael and @okuar -- glad you're enjoying the crawl jump because I never knew it was a feature until now :D. It was supposed to be you pressed Z to crawl and then pressed it again to stand. I thought of making crawling slower or something so that the player would be encouraged to stand back up but had no time to even consider programming that. If I was thinking properly, I would have made it so the player could only crawl if you were holding down Z. However, since the player staying in crawl mode adds a such cool feature, I'm going to leave it. I'm just going to add in the explanation you press Z to crawl and press it again to stand back up. Actually, I'm going to change the crawl button to the down key since it makes more sense and is easier to reach.

Thanks for your input everyone :)

wouter52 2025-04-11 18:34

Have been playing for a while, somehow 3 jumps are very hard to make. The last jump just right in front of the door was brutal and I had to stop. Sorry, that was a funkiller for me, my advise is to make the player jump a liiiiitle bit higher to make it less frustrating

The crawl mode was a fun addition, although the crawlspace looked the perfect height for the non-crawling one. So I was confused for a bit. The shards are all blue colored, it would have been cool if every ability got its own distinct color. That way you can create elaborate puzzle levels :smile:

There was a bit of music, but it did not loop. Did you do that on purpose?

kobato-games 2025-04-13 02:24

@wouter52 I did not get the music added until the end and forgot to turn on the loop, but it was supposed to. I was trying to limit the player's jump height so that they could not jump over the door, which made it hard to set up the other jumps just right. I'm increasing it in the post jam version. Thank you.

hinamarina 2025-04-14 12:44

I liked the concept quite a lot! :) The idea of taking piece by piece of your abilities have potential to bring a lot of clever level designs! The intro cutscene is full of charming, i laughed quite a bit when he just fall to hell XD The controls are nice but it took me quite a bit to figure out that I should jump and crawl to reach a little bit more of height.

All that said, is quite a nice lil game with a really charming cutscene intro and quite good controls and design idea! :) Keep up the good work! :) Really good to see games made in Gdevelop in the Jam! :)

vangrail 2025-04-23 11:37

Nice mechanic! I can not complete the level without restart but it is nice that you turn abilities into items!

rbbhn 2025-04-23 17:44

Cute little title and very fun! I really liked the cutscenes at the start, and I thought the concept was very neat. It was a bit strange how some of the platforms were too tall to be jumped back up-and-over, and an explanation that you had to "flip jump" (jump, then flip as you reached the apex of the jump) to mount platforms would have been nice. Additionally, I also encountered a bug where the music cut out after the first loop (during the gameplay section), and led to a strikingly quiet experience. Despite that, I overall really liked the game, and I'm impressed by what you managed to put together for Ludum Dare! Congrats!

kobato-games 2025-04-24 01:51

@rbbhn Thanks. As I mentioned in earlier posts, the flip jump was an accidental feature. The game was supposed to be winnable with normal jumps, but I reduced the jump height a bit too much so some were apparently really hard. I get not get to add music until the end of the jam and forgot to check the loop option. Glad you enjoyed the game anyway.

0x-void-x0 2025-04-24 16:29

As short as the game was I found it enjoyable, the level felt like one big puzzle to solve one element at a time. I wish you had time for more levels, I can image more mechanics spicing up the gameplay with a few more levels. Good job!

superpokeunicorn 2025-04-24 21:39

Simple but solid game. I liked how the crawl also allowed you to grab ledges if you timed it right. The visuals could've used some polish, but I do appreciate that you included an intro cutscene. Seems like you had to rush and couldn't include everything you wanted, but it's serviceable for what it is. Nice work!

madelinef 2025-04-25 08:10

Good job :-) the game is short but enjoyable

imnotvegan 2025-04-25 11:04

The idea is not bad, I wish the game had more content.