Handle With Care by emanon 2023-05-06T00:36:04Z
Quite a fun game, I enjoyed that I am pushing many different types of deliverables into mailboxes
Foon → Ludum Dare Explorer → Users → Alex Duh
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2024 | 56 | Tiny Creatures | 👥 | Human Body Fighter | jam | 388 | 3.69 | 3.30 | 3.97 | 4.33 | 4.30 | 3.69 | 3.22 | 3.52 |
| 2024 | 55 | Summoning | Noble Warlock | jam | 2.79 | 2.70 | 2.54 | 3.58 | 3.33 | 2.31 | 2.45 | |||
| 2023 | 54 | Limited Space | Moon Settlers | jam | 1117 | 2.47 | 2.22 | 2.52 | 3.36 | 2.16 | 2.25 | 1.84 | 2.08 | |
| 2023 | 53 | Delivery | Tower D | jam |
Quite a fun game, I enjoyed that I am pushing many different types of deliverables into mailboxes
Cool game with a neat concept! I really like the mechanics, though I struggled a lot with jumping while drawing a box, especially when the camera moves (the level with the switches that activate while bounded). With a better camera or a easier way to select the bounds this would be amazing
Fun little word game, it might be nice to allow players to see all the daily puzzles despite failing earlier ones. Redoing puzzles that have already been seen isn't as interesting
Thanks for the feedback folks!
@mira I like the idea of a grid, that would solve the ambiguity of the moon and buildings' shapes
@fabula-rasa The meteor shower actually destroys all non-advanced buildings; there are some rules that I didn't really explain because I like the feeling of discovery, but that could be a negative if crucial information is never discovered or results in frustration
@kobata-games you can cancel out of building or dismantling by right-clicking, I should have put that in the game description
@amedea There are some pretty game-breaking bugs in here; the text scrolls way too slowly to be helpful, buildings can be built in space and meteors can lock your building functions
@pen-island-games There are some major visibility issues with the text scrolling, and the mechanics can definitely feel clunky. I'm still quite pleased with this result, I feel like all my core ideas are well-represented here. For rotation, currently only the moon can be rotated, which applies a rotation to all buildings already on it. I may update the game to allow scroll-wheeling to rotate before building
@bliny-lynx I did initially go for a more realistic vibe with regards to resource consumption and survival mechanics, but didn't follow all the way through for balance and emotional reasons (settlers dying used to increase food supply) I'm glad you utilized one of the advanced structures, most people seem to ignore those in favor of basic resource generation!
Thanks for playing and commenting, I have added a detection zone in the bottomless pit due to common feedback
Very impressive for a 3-day jam! I appreciate the camera zooming in when you control the little guy, and gravity seems to work well on the small planet.