triangle-point 2023-10-03 14:02
Honestly had a lot of fun playing this game. Very fun and interesting take on the Tetris formula! Good game!
Foon → Ludum Dare Explorer → LD54 → Boxed In
By voxatrophia
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 968 | 3.07 | 22 | |
| Fun | 760 | 3.18 | 21 | |
| Innovation | 788 | 3.07 | 22 | |
| Theme | 804 | 3.27 | 22 | |
| Graphics | 892 | 2.87 | 22 | |
| Audio | 574 | 3.05 | 21 | |
| Humor | 898 | 1.96 | 18 | |
| Mood | 1011 | 2.70 | 22 |
Honestly had a lot of fun playing this game. Very fun and interesting take on the Tetris formula! Good game!
Neat take on tetris! Thinking of how to surround something, particularly with all the obstacles in the way, was surprisingly big paradigm shift XD
Well executed concept. I was missing the ability to hold the keys for faster movement instead of having to mash them.
Cool tetris spin-off! The game looks very polished, and feels very finished. I also liked the built-in tutorial :-)
Interesting concept, the game works well and it is satisfying to complete levels, although it became a bit tedious as it was quite easy to complete but required a lot of waiting for the bricks to get down to the bottom. Making it more challenging could've helped with this I think.
Interesting idea and great execution. Maybe a little bit slow at start, but it very relaxed experience. Good Job!
I really like tetris so this is a slam dunk. I only wish I could hold down instead of tappy tapping it all the way down there. Well done!
A cool puzzle concept, but the movement feels a bit slow and clunky.
I read the comments and I'm going to be a bit against it, because I thought it was a bit anti-tetris. Firstly because it is too slow, after moving the first piece slowly until the end which is too long, I no longer wanted to move the second piece, imagine moving dozens of pieces in just the first level? The graphic is cool, but I don't think it was a good use of the theme because the space is very large vertically. If it were a tetris in a smaller space, I would be closer. But maybe I didn't understand the essence of the thing
Wow, this had some surprising challenges for being so rooted in Tetris mechanics! I especially like when you have to squeeze past a bottleneck you made for yourself to surround a piece on the left side. Really awesome incorporation of the theme!
I would say that maybe it'd be nice to have the pieces fall quickly not only the first time you press the down button but continuously until you let go.
Also, I like both the art style and the music, but I'm not sure they go together perfectly. When I hear the music, I imagine bright neon and pulsating visuals. When I see the hand-drawn visuals, I think of a slower, acoustic song.
All in all, good job!
This was fun and a clever take on Tetris. The controls were very intuitive, although I would've liked having a second rotate button to let me choose which direction to rotate. The levels were clever and had a good amount of challenge. I think it would be good to show the next few pieces that are coming up to help players plan their moves a bit better. Not sure if there was a piece limit (I didn't see one), but if there isn't that could add another level of strategy to it. And the audio was a bit loud, so adding some slider to control that would be a great little addition. Overall I really liked it - great work!
Going to be honest, I played all the levels and I really only enjoyed levels 7 and 8. I felt like 8 showed what this game can be, I liked how it had different locations you needed to block and I liked how the speed was faster. I can't remember if I saw you were continuing development on this game or not, but if you are level 8 is more of what I want to see and it'd be cool if the blocks fell down faster the longer you played like in Tetris. Also, if you made the music, I enjoyed it.
I really enjoyed! The only change I would make is adding a next piece display like in regular Tetris to avoid having to restart as much.