Foon → Ludum Dare Explorer → Users → Panda king 976
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2024 | 55 | Summoning | 👥 | Cult of Crows | jam | |||||||||
| 2023 | 54 | Limited Space | 👥 | Limitless Space | jam | 1130 | 2.34 | 2.31 | 2.23 | 2.51 | 3.17 | 2.86 | 2.97 | 2.90 |
Nice escape room game! I got stuck on the 1st number but It seems good so far.
Nice use of movement and nice audio.
I really like the premise and potential but some of the earlier levels don't require you to understand the mechanics, It's a nice game though.
The bird movement behaviour is nice. I like trying to sneak past the enemies sometimes
I like the visual style but it seems too repetitive.
I liked the collection of minigames but the videos don't load(the audio does though) so It's hard to tell what's going on.
I don't really get what this has to do with the theme but I like the game and the humour.
The music was amazing and I loved the art style but I'm terrible at playing the game.
Although I'm so far unable to get endings 3 and 5(probably down to skill) but the mood of this game is amazing, especially when you run out of spacetime while in the centre.
The controls are unintuitive but from what I've played it's nice.
Well done on winning, you've definitely earned the description "portal like" and it would be great to see it developed further with more types of puzzles!
Overall I don't think I could play it for long but it's a decent idea, I think it could also do with clearer in game instructions in some way.
I really like the sound effects when the ball hits multiple times and the concept is nice.
Interesting concept but it would sadly seem to currently be too broken to be playable which is a real shame as I want to see the story. The main issues are the debug menu and the fact that the page doesn't scroll, because of this I am unable to read the text that's offscreen or click the buttons. I would love to see a more playable version though.
brokeGame.png
@addaellis please let me know if you fix the scrolling.
@addaellis The story is nice and I'm glad you got it working.
This game seems well coded but it's unclear about what you are supposed to do to get points.
Well done, you have managed to make 3d space incomprehensible :)
@jason-shapiro You can go back now, thank you for the suggestion.
@cymusi my teammate actually wrote a story/script but we didn't have time to add it in properly(you can find it in a secret area though).
@thalie-nd I'm glad you liked the concept. The script isn't in the box, It's somewhere that it seems like you shouldn't be able to access.
@onsson Thank you, we only really had 2 days as well so time really wasn't on our side.
@guardaro I hadn't really thought of the audio in that way but I like your interpretation. Hopefully we'll improve so that next time we can make something more complete.
@thalie-nd It didn't intentionally help with the theme but in the end it ended up like that.
@mango-malarkey I'm glad you enjoyed it and thanks for the compliment.
@juhani-koskinen While making the Easter eggs at the end I had that idea, I'm not sure about @rambi but if I were to redo this game I would probably take it in that direction.
@imontheweb It's good to hear that.
@kinami we might try porting it to Godot but I don't think we will return to the Unity version as we only used Unity because we had no time to learn Godot after the runtime fee announcement, is there anything in particular you liked about it?
@kikiisong I'm happy you liked it. Sadly we have no current plans to complete it but if I ever have the motivation I might try either adding more rooms and @rambi's script or remaking it in Godot.
@coatline Thank you, the name and the wall glitch were actually complete coincidences but if I was to continue it I might embrace that coincidence.
@jahwffrey You're welcome. Also we do plan on joining future jams so hopefully you'll be able to see our progress and improvements. Game jams seem like good practice and a way to get ideas.
@rolferm Do you have any advice on what could be polished?
@rolferm funny, we did originally intend on making a rouge-like but we didn't have the time or ability to do so.
@dob Thank you!
@agraffs We really need to get to know our ability so we can learn how to not overscope.
@addaellis I'm glad you liked @rambi's script, we currently don't have any plans on continuing this but it might be nice to see how well we could remake it in the future, I'll let you know if anything more comes of this.
@bill-marcy thanks, this was our first time doing isometric, I'll take this into account if we make something isometric again.
Too realistic(in a good way) but thank you for giving me another reason to switch to Godot, this was a genuinely enjoyable experience and it seems well made too!
@kinami I was amazed myself at how small and optimised Godot was, I can't believe I used to put up with Unity's compile times! I can tell that tis game came from personal experience.
This is a good puzzle game but some stages(like 7) seem impossible so you probably need to teach your mechanics better.
@xry ah, I get it now :)
Very weird opening and overall uninteresting to me but the unusual medium is cool.
Well done!
Although I haven't made it past level 2 this game is really well put together and I like how the snake can get stuck, I think my main "criticism" would have to be lack of audio which is understandable given the limited time.
I like the physics but collecting green orbs might be a bit challenging, I would love to see this developed into a more substantial game though!
Edit: It would be nice if the velocity you can gain from rolling could be used somehow.
@michael-macha Our custom font unfortunately has some missing characters.