mduo13 2021-04-26 07:00
First off, just having a quick help screen to start the game is a big plus. 👍 It makes a big difference to have a little direction and to kind of know what to expect.
I like the idea of having a turn-based tactics game where your actions are somewhat limited, and I think you could do some interesting things with randomized movement too, but combining them into one game design is kind of un-fun. I found myself wasting turns and running out of points because I happened to roll way too much and go past the enemy. It seems like the optimal play for most cases is to not move and let the monsters come to you, since that way you won't waste a turn overshooting or undershooting on an unlucky roll.
The graphics are very charming and look quite polished. I appreciate the head-bob idle animation, which reminds me of Undertaker, and makes me think the game should have a bangin' soundtrack for the characters to jam to. (Given that the music & sound category isn't listed, I'm guessing I'm not just missing it.)
The interface works smoothly and doesn't feel sloppy or unfinished at all, which is impressive on the short timescale. I made it to about Cave 6; am I correct in guessing that it's endless?