hestrateja 2021-04-26 01:46
@mduo13 I loved how the bars fluctuated, only thing missing for me is somekind of indicator to where the character is looking
Foon → Ludum Dare Explorer → LD48 → Vibin' Secrets
By mduo13
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 459 | 3.45 | 33 | |
| Fun | 522 | 3.22 | 33 | |
| Innovation | 383 | 3.33 | 33 | |
| Theme | 496 | 3.50 | 33 | |
| Graphics | 811 | 2.54 | 33 | |
| Humor | 465 | 2.41 | 32 | |
| Mood | 462 | 3.22 | 33 |
@mduo13 I loved how the bars fluctuated, only thing missing for me is somekind of indicator to where the character is looking
Nice game! Loved the ending. Also, Cleopatra is very pretty, say hello!
Aww jeez, the rotation of the PC's facing is broken on Chrome. EDIT: fixed now.
Pretty enjoyable. I got a little confused on where the rods where really working but they where turns out sometimes I am a little distracted and don't actually look at the diving bar to see if its telling me "This is the tile idiot".
I really dug the vibes on this one, no pun intended.
A good and enjoyable hidden object game, I like the implementation.
That was fun! I liked the hidden object mechanic.
Nice idea and well executed. I love the background art - gives it a kind of grunge aesthetic. Played this for almost my whole lunchbreak. Having those little texts really gives it depth. And they are well written too.
This is nice! I like the ambience that the images bring, it fits well with the finding mechanics and the bars. The hidden moving sparkles are a good idea, it adds a kind of simple puzzle mechanic, and the temperature bar helps a lot with them.
really fun game :) interesting to see an entire game built around what is usually a side mechanic, and to see that it works so well!
this game reminded me of my tring to get my kids to find objects in the house while I yell cold/hot to get them to find it :) fun mechanic and dreamy atmosphere, I liked the story and mood a lot! great job!
Nice puzzle game !
Not always sure if I had to be on the sport or in front of it to interact with it. I was frustrated with the moving elements never being in front of me because I could not synchronize my moves... I was being dumb as pressing space repetedly worked to pass time.
Excellent work. It took me a while to figure it out but when I did it was really cool. Nice way to navigate. Cool job.
Beat the game, very cool idea. I like the dowsing rods and the cool meters. I didn't really understand the point of the temperature. The last level with the hidden sparks was a little frustrating as well. And I didn't understand the cat guy at the end. But overall, I dug it!
Very neat. Definitely a pretty original concept, and I like the mood you set. I didn't really understand the point of the temperature mechanic, though I did have to modify the URL to get rid of my gems after the key in level 4 wouldn't spawn, but I'm not sure whether that was intended.
The worldbuilding is brilliant stuff. I wanted to play around in it forever. I have two complaints: I wish there were some sound, and two I really wish it were ages longer. I hope you'll continue to work on it or at least something similar. A little UI/UX polish and you'll have something great on your hands.
This was actually a lot more entertaining than I initially expected! Some sounds would have made this an outstanding experience. In some levels it was hard to tell what were the collidable surfaces. The plot was really nice, although of course it would have been nicer if the ending was a bit more mysterious than that :D
This was a fun little game to explore around. I enjoyed being able to browse the source code too and see a nice bash script and Linux CLI tools used to bring it all to life :)
Cool game, the movement took a little getting used to (looking then moving). I did not really understand the significance of the temperature. Pretty cat!
Interesting mechanic, and fantastic ending
Cool! Good fun, would have loved it with sound as well!
I like the mechanic to find objects with the dowsing rods and that you only have to be nearby and not directly on the moving sparkles to reveal them. Love the ending.
Simple but very effective, nice entry!