Foon → Ludum Dare Explorer → Users → Kraemahz
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 48 | Deeper and deeper | Dreamer's Depths | compo | 761 | 2.97 | 3.08 | 2.81 | 2.83 | 2.69 | 2.64 | 3.06 |
Kraemahz leaves an average of 18.0 feedback comments each event.
LD48 — Deeper and deeper (18)
Fall Queen by MKRaw 2021-04-30T00:06:16Z ♥ 1
Incredibly frustrating but addicting!
"Say Aaaah...!" by gilborn 2021-04-29T21:41:14Z ♥ 1
I enjoyed the rewarding aspect of being fast and skillful with your drill meant a very fast extraction and otherwise... a huge battle. It did feel like there was a bug with the controls because about halfway through a particularly hideous extraction I would lose control completely and the drill would do nothing but drive down into the fella's jaw... ouch. Happened both times I played (linux + touchpad)
Madman - The Crazy Scientist by mudlee 2021-04-29T21:29:39Z ♥ 1
I was a bit confused by what triggered the police because at the top of the map I could just hypnotize people with the police driving by and it would never trigger. Maybe the radius is too small for them to "see" you from parts of the map?
Astral Descension by nyxkn 2021-04-29T21:14:50Z ♥ 1
The contrast between the walkable tiles and unwalkable tiles is very low. Maybe it was intentional but it feels like artificial difficulty that punishes having a monitor at a different color temperature than what the game was designed with. I had to sit really close to my screen to see the difference after falling off several times at the beginning.
Other than that, fun little game!
River, Carry Me Away by Noire 2021-04-29T00:09:28Z ♥ 4
Really a beautiful piece! The art composition and audio is great! I will look forward to seeing an extended piece if you keep working on it.
R.E.M. - Vocab Nightmare by Smooches 2021-04-28T22:25:53Z ♥ 1
It's apparently very hard for me to think of words that have "x, v" in them on the spot!
Red Archer by BadPiggy 2021-04-28T02:46:25Z ♥ 1
Really slick! Visuals and style points all over the place. As others have said the slow-mo feels like it needs more of a tradeoff to make it balanced.
Jupiter II by Wheffle 2021-04-28T02:26:19Z ♥ 1
I like it! The mood was great. Just a slight nitpick on level design: when you first encounter the ambush predators you get 3 in quick succession before you have a chance to read the hint how you defeat them. That first one should be higher so you have time to read and not get hit by the next 2. Felt a little unfair with that many all at once.
1 in a billion by EvoGenGames 2021-04-28T02:14:53Z ♥ 1
This feels like a Monty Python sketch somehow.
Project Orpheo by zondarg 2021-04-28T01:47:13Z ♥ 1
That right path feels a lot harder than the left path! I tried going that way back up and there is very little timing between the laser gates and turrets.
Diving Ball by sonicpixelation 2021-04-28T01:38:58Z ♥ 1
There don't seem to be many random spawns near the edges which means you just kinda let it run and score high sometimes. I just left it going and got up to 900m+ until something spawned at the edge. So I guess the main problem here is the game lacks interactivity when you are doing "well". It would probably be better to spawn platforms from a list of patterns that force you to move back and forth rather than relying on purely random spawns (it's one of those cases where a game would be better if you faked randomness rather than actually having it be more random).
Light 'em Up by Deseteral 2021-04-26T23:22:35Z ♥ 1
Overall I liked it! There are some problems with the web version (you can't see your life and some of the other UI is off screen). I had to mess around a bit to figure out all the mechanics. After I did though I found the core game loop to be fun
Deep Sea by WuzzyWizard 2021-04-26T22:12:14Z ♥ 1
Great, expressive visuals. Solid gameplay. Gun knockback is maybe a little much. There were some pickups in one of the secret rooms I was able to get through a wall.
Quick Scrap by Vimlark 2021-04-26T21:56:40Z ♥ 0
Solid. Reminds me of old kongregate games.
Bunny Bunny Dig Dig by ZakAmana 2021-04-26T20:30:10Z ♥ 1
The main game loop is really fun and engaging. I played it to the end! This works perfectly as a mobile game.
Dwarven Surveyor by Jimbly 2021-04-26T19:34:23Z ♥ 1
Screenshot from 2021-04-26 12-31-41.png
Got trapped on an island digging down with no drills left. Pretty fun!
DarĂ© Fortress by luthwyhn 2021-04-26T19:17:27Z ♥ 1
I compiled it Screenshot from 2021-04-26 12-07-46.png
But it's hard to rate as a game because it doesn't seem there is a core loop that's working. If a wait a few seasons the game ends regardless of what I do. So in the spirit of DF: losing is fun!
Deeper and Deeper by minibobbo 2021-04-26T18:45:23Z ♥ 2
The core of this is absolutely solid and looks and feels as good as a fully released game. Love the atmosphere of the sounds, the lighting effects. The mechanics feel solid and responsive. Here are some things you can improve if you want to keep making it better:
* The keys are different from the instruction text I think? I had to use K for the torch instead of Z. * It would be fun if the torch had a game mechanic, like you have to grab them from the walls. * The ghosts are pretty hard to see, and I definitely died to one hiding behind a waterfall once. Maybe remove their alpha when in radius of the torch. * The chasers need a game mechanic to deal with otherwise they can just trap you and get you. Maybe they run from the torch in their face? * I had a lot of trouble getting torches to go where I wanted them to. Maybe a throw arc that you can control by holding throw and tapping move keys?