apg 2020-10-04 12:44
The particle effects are really cool.
Foon → Ludum Dare Explorer → LD47 → Orbital Blast
By pvg
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 463 | 3.12 | 22 | |
| Fun | 418 | 3.05 | 22 | |
| Innovation | 622 | 2.04 | 22 | |
| Theme | 484 | 3.12 | 22 | |
| Graphics | 502 | 2.85 | 22 | |
| Audio | 228 | 3.30 | 22 | |
| Humor | 2.00 | 16 | ||
| Mood | 2.96 | 16 |
The particle effects are really cool.
Promising start.
took me embarrassingly long to realize the game can be controlled with a mouse, since the keyboard controls are a bit tacky.
Hi @nobleboy, thanks for checking it out. Actually, I find the mouse controls to be awful, but I spent a lot of time on them nonetheless. For the keyboard controls, keep in mind that you're controlling where you want the ship to go, not its relative direction. It's a throwback to the classic _Gyruss_ controls. I updated the description above to make that a bit more clear, I hope.
Arcade style is on point. The music is amazing! Once I died I had problems going back to the menu. Overall had fun :D
Fun little game, but I found the mouse controls to be broken in the sense that it made to game way to easy. all you have to do it hover the mouse over the enemy, wait for 2 shots to be fired then move to the next one and repeat. it will always hit and you will always make a full circle regardless of the number of enemies. but this is the type of time waster game I could spend hours on, the only thing it needs imho is a bit more challenge
Fun game! I really like the music and simple but cohesive graphics!
cute, control scheme was a bit awkward for me, but definitely felt "solid". nice job!
Very hard but that makes it fun :D Had some problems when I pressed main menu, the music of the main menu started again but the game over screen stayed... Cool game tho :) Really cool music!
It felt solid, only feedback i have is to have somekind of indicator showing how much life you have left. Was surprised that i got game over from nowhere.
Good job!
Nice entry. I have to agree with @nobleboy and say that I wasn't a fan of the keyboard controls. I didn't find it particularly intuitive to control although I could understand how they work. As keyboard was your preferred way to play the game was balance around that making the mouse controls too easy. But really controls shouldn't be what determines a games difficulty.
I was using the web version and found the main menu button after dying rather unreliable. Sometimes I would have to refresh the page to reset.
The music loops were a nice addition and the sound effects did their job.
More variety, as you have mention, would of been a really nice improvement but of course I understand the time restrictions we all face.
Overall it is a fun concept with a nice amount of replayablity. A good little time waster for 5-10 minutes here or there.
I agree with the above comments that the mouse controls felt more intuitive, as you move the mouse in the direction you want to move, whereas I had to stop and think about the controls when using the keyboard (which is usually fatal in an arcade game :) )
Music and graphics fit the genre, and gave the game a nice retro aesthetic. I especially loved the music, though it was a bit loud for me, I had to turn down my volume.
@glaikunt and @douwe-ravers: I had some other users say they had problems with the main menu button too. I only ever saw it on the HTML5 build, which is why I put up the Windows and Linux builds too. Sorry that the bug is in there---I could not track it down in time (and still am not really sure where it could come from, unless it's a threading problem on the HTML5 engine). And, thanks for the comments on the music---I think it was the most fun part for me, since it's so different from my normal work. :)
@simex Yeah, it was never meant for mouse, but for touch. As I mentioned in my blog post, I spent too much time trying to support multiple inputs, and as a result, it's unbalanced for some. Lesson learned!
@nick-rafalski Thanks! Clearly, visual art is not my forte, but I grabbed a 1980s palette and a pixel-art tool and slapped together the best programmer-art I could manage ;)
@appoxgames Yeah, adding a HUD for the number of escaped enemies was next on my to-do list... but time ran out.
@somnium The reason that the control scheme is fatal is because it is based on a 1980s arcade game and I want my quarters :D
@pvg I also used Godot and had problems with multi-threading in html5, so you probably right about that ;)
248 points! It's much easier with the mouse controls ;-)
I really liked the music, but the game needs a bit of work as I'm sure you know. I've done some stuff myself with radial movement and having that work regardless of whether or not your pointer is in the hit area can be tricky - but this is working ok here. Unfortunately I came across some bugs with the bullet pooling, my shots would stay at the edge of the circle and often no bullet would be fired at all... after a short time no more enemies were generated. Still, anything playable in 48 hours is a triumph, so well done and keep at it. ;)
Broken.jpg
It was fun, I got to 1300 points. I found the keyboard controls weren't working properly, they would stop working at certain angles. Mouse worked fine though. Also the main menu button didn't work after I died.
Well done!