mdotedot 2022-10-03 13:24
Nice little towerdefense with a cool yellow explosion effect. Well done.
Foon → Ludum Dare Explorer → LD51 → Base Defense
By pvg
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 407 | 3.00 | 22 | |
| Fun | 337 | 3.05 | 22 | |
| Innovation | 416 | 2.76 | 21 | |
| Theme | 391 | 3.17 | 22 | |
| Graphics | 442 | 2.57 | 22 | |
| Audio | 239 | 3.13 | 21 | |
| Mood | 360 | 2.83 | 20 |
Nice little towerdefense with a cool yellow explosion effect. Well done.
Cool tower defense. The controls are easy, the game feels responsive thanks to visuals and sound effects. However, it is very frustrating that your towers get destroyed, and the tractor beam mode is very very slow, making the game very difficult.
@gamejmunk Yes :) The main gameplay idea I wanted to explore was the tension between building towers and the slow tractor beam. I'm pretty happy with how it turned out. Given more time, one could add more towers, maybe some kind of meteor defense system, more enemies, etc.
The one thing I really wanted to add, that I didn't have time, was a way to ensure the game always ends. Right now, dedicated players can reach a point where they have enough turrets that the game goes on forever. I wanted to set up a counter to this, where the meteor destroys not just the turret it hits, but adjacent or nearby ones as well.
Love a good tower defense, and this is a great split of your brain figuring out what to concentrate on. It starts to feel a bit overwhelming(ON PURPOSE) but always rides that fine line of controlled chaos. Can see this being a good springboard to future features. The ONLY thing I would say is the enemy creeps seem a bit fast, but I also understand that adds into the tension by design
@xorel The fast enemies are part of the design, sure... but also, I made them start pretty fast so that I could test whether everything else was working. :) Up until a few hours before the deadline, there was only one kind of enemy. Adding the three types (fast, medium, slow) was a relatively late addition that did not get a lot of testing.
They were also going to have legs or something... but you know, evil brightly colored balls also works in a pinch. :)
Nice work! I found myself needing to really focus on defense vs collecting shards, which was an awesome challenge that felt fun. Like @gamejmunk said, the tractor beam feels a bit slow, but that's something that could easily be modified in the future. Keep making games, you are good at it!
Very interesting "beam the resources up" mechanic. I liked it a lot as it forced me to split my focus between beaming up resources and placing towers. The difficulty curve felt a bit steep and could have started off a bit easier for me though. Nice job and Kudos for using Godot on your entry. All of the previous compo LDs I've done have been with Unity, but this was my first with Godot, and it was quite fun (and fast) to use. My son and I have been doing LD compos together for a few years now, so hearing that your four sons participated with you is very cool.
@recursor Yeah, having my boys join me in this creative hobby is really rewarding! I'm glad to meet another parent whose kids can enjoy the process.
I originally wanted to have a slower build up of enemies, but I just didn't have the spare cycles.
Good tower defense! Great job!
Great Job
Neat idea. I think having to switch between picking up resources and building towers is an interesting mechanic, and I do think the meteors destroying your towers adds some exciting chaos, but everything moves so quickly that I can't get very far. The resources move very slowly up the tractor beam and it's frustrating having to wait to collect them while spheres are rushing towards your base. I appreciate the music and sound effects.
Thanks, @real-human-1000 ... if that's your real name ... :)
Balance is a funny thing. I did want the experience to be pretty fast, so that someone could play the game several times in a row and feel like they were getting better at it. I prefer this, especially in jam games, over long experiences where it's not clear if you're getting better or not. That said, I've been really surprised by watching other people play it. I mean, that should not surprise me, but users are always surprising. Some people find it too slow, and others hop in and sort out a strategy that ends up with them putting turrets on every space on the board.
If I were to continue this, I have ideas for features... but I'd probably start with more careful watching of people playing it.
Didn't get far, the asteroids destroy my turrets faster than I could get the resources to build new ones. From the comments I get this was a problem only for me and not from the game, so too bad for me. Besides that, great game!! :P
Nice start for a tower defense game.
Cute game. The audio effect is very passionate. It's a good idea to let players keep alternating two operations in a short time, and the operations of planting turret and collecting shards are well simplified. The turret attack doesn't seem to be so aggressive, and the beam absorbs the shards too slowly so it never lasted more than 40 seconds. The balance here can be improved but I believe it won't be a problem in further development.
Nice game, and nice idea for a hectic tower defense. Maybe I'm a noob, but probably needs some kind of rescale as the game is very hard. Well done!
A hard, but also a pretty fun little tower defense game. I really like the music. Well done.
@jk5000 Thanks for the complement on the music. I would have liked to revisit it, to extend it or add more instrumentation, but I'm happy with how the simple bass loop matches the frantic action.