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Lsy

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Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202558Collector👥Shamanjam3973.502.973.683.924.083.352.503.34
202456Tiny Creatures👥Pheromone computing simulatorjam2.501.004.002.501.00
202352Harvest👥Melon Guardianjam7392.862.803.143.462.772.652.432.69
202251Every 10 seconds👥Break-New-Fastjam10752.952.522.883.173.452.733.362.95

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by Lsy

Lsy leaves an average of 9.3 feedback comments each event.

LD58 — Collector (4)

Call Hector, Organ Collector by TheLastSlowpoke 2025-10-12T13:37:34Z ♥ 4

Award Name: "Game respecting blood type O the most on LD58"

Really great game visually and atmospherically (also in sense of humor)! Impeccable graphic art. The difficulty is indeed a bit high (I only cleared the level for AB blood type).

Gun Nut by ThisIsSpy 2025-10-09T15:31:38Z ♥ 1

I found the quickest way of getting money is scapyard, although it won't provide high level weapon. It might be better if there's any extra reward when collecting a full series of weapons.

The style of guns reminds me of Madness Combat and gives me a sense of memorable.

Tiny Museum by Keith Wang 2025-10-09T14:15:03Z ♥ 1

Very cute art! In gameplay, the difference among all the collections is price and earnings. It would be good to add more dimensions of how the collection affects the performance of museum, so that the players might be more motivated to collect them all. (Maybe extra reward of collecting a whole series of collections or increasing character's ability? I feel the speed a bit slow after opening floor 2)

Tax Hans! by rascar_capac 2025-10-09T13:44:50Z ♥ 0

At the beginning I didn't understand how to break items and tried to drag them by mouse to smash the ground. It's quite humorous that the smallest chest contains a valuable ring while the biggest one contains a worthless love letter (perhaps most valuable for Hans). In this aspect I agree with @ellaris that Hans may have different emotion of losing ring or losing love letter.

LD52 — Harvest (12)

Pflaenze by shiny Elster 2023-01-26T13:30:24Z ♥ 3

When I saw the seed saying "I don't understand" for the first time, a sentence jumped out of my mind and made me laugh, for the beginning of this game reminds me of two famous puzzle games.

I enjoyed almost everything in this game. The visuals, mood, and humor in every dialog. The only problem is that the root grows too slowly, it may turn off some players. When I finished all the exploration in mud and saw the ending, I realized that the sentence I just thought of may well fit this game:

QQ图片20230126211504.png

"You don't Understand, but you Witness."

QQ图片20230126211555.png

Mustered by arron-fowler 2023-01-25T16:24:51Z ♥ 1

I do enjoy this game. I believe that most people can learn the game without being introduced. Harvest seems to be instinctive when connected to a specific situation, and the development in it can bring real joy. I've experienced this in other sandbox games where you can hoard resources. So I think that it's another Zen aspect in this game (or several sandbox games of this kind).

Well, it's not just joy. When my land became larger, I started to be unwilling to close the web page. I know the world in the game can go on forever, but life can't. Life doesn't rise forever, it must rise and fall and need a good end. When I play sandbox games like Minecraft, I always felt this contradiction and thought a lot about this, but this is the first time I write it down. Overall, thank you for letting me play this for this long.

Pollen Angel by Madbeagle 2023-01-25T15:36:37Z ♥ 1

A very cute game! The style of play on an old console is very different. Due to inertia, the bee will bump into thorns or monsters if not careful.

A Harvest Story by gord10ahmet 2023-01-25T14:54:48Z ♥ 1

The story has a nice feel and seems to convey a bit of philosophy. I've found that if I choose not to sit down but to leave, the path goes in a loop, this little detail also became part of the philosophy. Well done!

Moon Festival by Teto 2023-01-25T13:20:53Z ♥ 2

I really like the mood of this game. The pace of the game is a little slow, and players may not be able to get through the levels if they don't make a good card group. But on the other hand, the slow pace seems to represent the relaxed atmosphere of family reunion on Mid-Autumn Festival.

It's also a bold attempt to combine shooting and deck. The sense of shooting operation is mainly reflected in the fireworks. To extend the sense of control, make lanterns or other cards operable after firing.

Data Miner by Geek5510 2023-01-25T08:56:02Z ♥ 1

The game's visual effects are great, but it's also a little difficult. I'm not used to this kind of move control so I didn't really clear this game, but I see it's done very well!

Call of the Harvest by Iak 2023-01-25T08:40:04Z ♥ 2

The mood of the game is very attractive, although I don't really understand the story of the beginning and ending scenes, it's still very interesting. The map interface reminds me of Don't Starve, which is a very clever way of using 2D components to represent 3D environment. I also quite like the fighting part, and it would be better if I can fire by holding E (like the 東方Project Games). Well done!

Public service announcement by Atomic 2023-01-25T08:21:06Z ♥ 1

I read all the text, The slow flow of words and the wind-blown wheat fields and hair give it all a rhythm or something. Fortunately my gaming experience isn't cancelled ^-^

Traumascape by Qooorti 2023-01-25T08:14:27Z ♥ 1

You've got a good concept to start with and I'm interested to see where the story goes. It's a great start! There seems to be a problem with the full screen display, where the text goes off the screen.

Normal harvesting game by Rezioz 2023-01-15T13:26:56Z ♥ 1

It's a very cool game. I enjoy the mystic feeling when playing. It also leaves some suspense to us like how these monsters can be harvested and why are they need to be harvested. The humor rating isn't open, but I think there's still humor in this game. The background audio in combat is a bit noisy and I have to turn down the volume.

H. (A Harvest Puzzler) by ditam 2023-01-14T16:05:09Z ♥ 1

This game reminds me of several very abstract puzzle games (like Baba is You and Understand). The concept of "finding rules while playing" always give me very interesting experience. When I start to play, I associated the five colors with an ancient Chinese metaphysics: the Five Elements. This metaphysics also formed in the agricultural labors of people. But I soon recognized that the five colors aren't symmetric. To find the real rule, I have to work by trial and error. The time of one try will be longer since the size of level is bigger. Sometimes I solve a level with a false rule I imagine, and I will pay more to fix it in the next level. So a restart button may help a lot in this situation.

The randomness of pest may not be appropriate for a puzzle game with static rules. And the color indicator doesn't indicate itself but the following color, is it a bug?

Overall, it's a great try, and I do enjoy it!

KICK by taxol 2023-01-13T07:50:27Z ♥ 1

It's a good epitome of the feudal society and full of humor. There are still a few bugs like if you submit the grain before the KICK calculation is done, the current grain will still be submitted and cause the failure. Overall, I enjoy the game and the idea of it!

LD51 — Every 10 seconds (12)

SOME LEVELS! HERO by Rs11s21n 2022-10-19T16:57:44Z ♥ 1

Great game! I've played half an hour and become invincible, and it's fun to make the bullets rain. I like the graphics style. QQ图片20221020005313.png

MAGIC-281: Intro to Alchemy by ninjacreeper47 2022-10-14T16:50:06Z ♥ 1

I'm going to complain to the academic affairs office about this course. I'm here to learn the pure alchemy, but one third of the exam is about history and I almost flunked because of it! (′Д`)

To be honest, it's an amazing try. Connections between a game and a course may be numerous. According to a friend of mine, gameplay and education can be viewed as the same thing. They are both to understand a system more and more efficiently, developing interest through step-by-step feedback. Will they go across in the future? We'll see. This game is an inspiring example of it.

Natural Snek-lection! by Falk Hoeppner 2022-10-14T13:25:53Z ♥ 3

This game will leave a very deep impression on me. The graphics and audio have their own styles, and the gameplay is also very fun. What's more interesting, I feel like the theme of "every 10 seconds" limits the play of the gameplay instead. Due to the low frequency of dominant genes in the population as a whole, 10-seconds would hardly be enough to choose a good, suitable mate before we die. (But maybe that's just life!) 30 seconds may increase the operability of the game. Overall, I like this game very much!QQ图片20221014211328.png

Sequence Run by sbackman 2022-10-12T06:42:38Z ♥ 1

Pretty cool game. It's not easy to make good visual effects in a short time, the game seems to use simple way of drawing, but it turns out to present well, and I love it. I feel like most of the difficulty comes from the feedback of controls. In particular, the player may not get enough visual feedback during the gravity conversion. The levels themselves is not that difficult. The rotation channel in third level is a fairly good idea. If subsequent development improves the sense of control and retains the characteristics of gravity conversion, it will be definitely a great game. Good work!

Base Defense by pvg 2022-10-12T06:19:29Z ♥ 1

Cute game. The audio effect is very passionate. It's a good idea to let players keep alternating two operations in a short time, and the operations of planting turret and collecting shards are well simplified. The turret attack doesn't seem to be so aggressive, and the beam absorbs the shards too slowly so it never lasted more than 40 seconds. The balance here can be improved but I believe it won't be a problem in further development.

Relaxing Roots by SharpLoaded 2022-10-11T20:08:09Z ♥ 1

How the root grows is very well displayed visually, and I do feel relaxed with the music and graphics. The beginning of the game may be a little slow as you only need to control one branch. Soon we have to manage 4-6 branches in a hurry. When I see a large and complex system forming and multiplying, I guess that may be what the developer wants! img.png

Dodgex by chingle 2022-10-11T19:49:55Z ♥ 1

The game is fun, and I enjoy moving and jumping in the style of pixels. The feeling of jumping can be designed better. And the fire of laser guns may change their ways of shooting so that the gameplay would be more fun.

Meteoriseten by Igor Morgun 2022-10-11T19:23:12Z ♥ 0

The music and graphic are so cool!

10seconds by xhz636 2022-10-11T19:19:01Z ♥ 0

The loop from level 10 to 1 is fun, but I didn't seem to satisfy with it and tried to find a solution for both slimes getting to the flags. It seems that level 10 doesn't have such a solution, or does it?

Space 10 by R3L0ad1 2022-10-10T17:24:55Z ♥ 1

Nice game with cool style, and the design of guidance system is good looking. The enemies are pretty tough, and frictionless in the universe with recoil make the fight even harder, but I kind of enjoy this feeling being out of control.

Superline Hotami by jcg 2022-10-10T17:09:54Z ♥ 1

Totally a nice try. I love the sound get low and high when my motion changes. The components used are simple but the visual effects appear to be very good. The overall tone may be a little dark, but it's no doubt a great job!

PolyGone by LabToast 2022-10-04T17:26:03Z ♥ 1

It's a good try of gameplay, with very logical levels. A lot of ways of playing can be developed based on this. The actions of character (as a box) are also interesting