FoonLudum Dare ExplorerUsers → law5guy

law5guy

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
201842Running out of space👥Eclipsejam1.003.002.004.503.50
201841Combine 2 Incompatible GenresWildfire: Conway's Game of Firefightingjam3.002.333.003.163.00
201740The more you have, the worse it isInfinite Desktop Iconscompo5492.952.543.473.923.223.363.11
201738A Small WorldA Social Networkcompo3383.152.853.403.653.552.402.833.15

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by law5guy

LD38 — A Small World

Tribal Tension (Twitch) by SaraJS 2017-05-02T22:08:20Z

This was an awesome idea. I keep seeing all of these interesting implementations of social aspects of the small world theme, but this game gets credit for actually conducting a real simulation on twitch viewers. I wasted away way more time playing this than I realized! Giving general commands to your villager to try and encourage them to do specific actions made the game feel a bit like herding cats. This sounds like it would be a bad thing, but its surprisingly fun to sort of shepherd your villagers around instead of exerting direct control. Its also quite interesting how the stream lag from the twitch chat commands actually makes the game more intense.

Overall, this is one of the most unique and innovative entries I've seen so far!

Smalltrek by impbox 2017-05-01T22:05:35Z

I'm incredibly impressed that this game was created in a single weekend. The polish put into is very impressive, there are sound effects, mood indicators, warp effects, level transitions, a little level win cinematic, a mini ship game to navigate with levels, text story, and more.

The most enjoyable piece of this experience was how intuitive it was to figure out what the new types of aliens wanted to be happy. I only actually needed to use the scan feature once to determine what aliens wanted except for the one who wanted 3 friends from other species. The levels were put together in such a way that I could either recognize the new elements in the puzzle or run a quick experiment.

I love the take on the theme in this entry. It manages to include a small, cramped world in a meaningful way but also touches on the social connotations of the "A Small World" too. Overall, this is a great and well polished entry!

Woodcutters by Florian 2017-04-23T22:06:56Z

Cool concept! I love the isometric view point you chose. It took me a little bit to work out what I was supposed to be doing, but once I got the hang of it was pretty intuitive!

Bug Attack! by Gurbx 2017-05-06T18:45:42Z

That was an awesome wave defense/RTS hybrid. It was a lot of fun playing and I went a lot further than I thought I was with the entry. I liked the pollen/resin progression with the different buildings effectively unlocking new units because it forced you to be able to save up more pollen.

Its pretty impressive that you managed to complete this with pretty solid feeling controls. That being said, there are couple RTS conventions that would've made the experience a lot more fun to control. The ability to double click on units to select all of that type (so it would be much easier to send warriors to the front) and the ability to either hotkey back to the barracks or queue units in training there (so I could focus on combat and training). Also single clicking on a unit to select it would've been nice too.

Again, great game, especially in the time constraints!

Paper Jam! by danhett 2017-05-03T05:16:16Z

I love the art style you went with for this game! The coffee cup and keyboard on either end are an awesome touch. They really go the extra mile into channeling the game jam experience! I had a little difficulty controlling the robot as I found him a little bit floaty for my mediocre platforming skills. Pretty great entry, it plays great for a weekend project and is a super original art style.

Super Small-io World! by micahcowan 2017-04-24T17:24:59Z

I love the circular gravity angle, it came out well! I was not brave enough to attempt anything with complicated physics...

Graphite by BAJARYMI 2017-04-23T21:58:45Z

I think your itch.io web play link may be broken! I'm getting a 404 when I click it!

A Social Network by law5guy 2017-04-23T21:36:29Z

Good call! I forgot to include a link to the github repo. Its uploaded now.

A Social Network by law5guy 2017-04-24T17:23:45Z

@micahcowan Nice to meet yah! That's a cool concept you had going on there! You actually managed to work game play into your entry though. haha

A Social Network by law5guy 2017-04-26T03:22:47Z

@bthedestroyer That's not good news. What browser are you trying to run the game in?

A Social Network by law5guy 2017-04-26T03:25:24Z

@micahcowan Haha, I made the mistake of starting with an art direction this time around! Thats how I ended up with little guys bouncing around on the screen for a game! I should've thought to add coins!

A Social Network by law5guy 2017-04-28T18:55:50Z

@maggardjosh Thanks! I definitely agree that my pathfinding and challenge mechanics did not really develop how I hoped they would. :-(

I like the social angle/interpretation of this theme though!

A Social Network by law5guy 2017-04-30T19:03:23Z

@terracottafrog @kappa-b Thanks for the comments guys!

I definitely agree that the game would've benefitted from a distinction between a puzzle mode and a sandbox mode! I was originally trying to configure it as a puzzle game, hence the level end mechanics. But I found it difficult to create entertaining puzzles in the short amount of time that I had left myself for that. So that's when I added in the sandbox mechanics for spawning in more people and level skipping.

I definitely had a little too much enjoyment just watching the little people wander around and talk to each other which definitely distracted from getting more advanced mechanics in!

A Social Network by law5guy 2017-05-03T01:49:38Z

@impbox @paulhocker Thanks for taking the time to check out my entry! I agree that I did not get to creating a very good gameplay experience. I ran out of inspiration (and time) to create a solid underlying mechanic.

The linking different worlds together via computer terminals is a cool idea, and could provide a nice mechanic for tying together the different levels.

LD40 — The more you have, the worse it is

Phaeria's Mine by AVAVT 2017-12-16T01:14:48Z

This was a really cool game! Well done!

I did hit a bug in the Unity web player version. I'm not sure what triggered it, but I took a screenshot of the console error log in case it helped you debug it! phaeria_bug.PNG

Infinite Desktop Icons by law5guy 2017-12-04T02:41:02Z

@laylow, I agree more content would be great! I'm looking forward to adding onto this project after the jam.

Asteroid Crasher by erebus 2017-12-05T03:09:32Z

This game was really fun! One of the best takes on the theme that I have seen so far. It was a very intuitive game to just pick up and start playing. I really only ended up making use of the rotation mechanic in the last space right before the portal to sort of readjust my weird mass of asteroids right before hitting the portal.

Great entry!

LD42 — Running out of space

Eclipse by law5guy 2018-08-14T04:56:03Z

Hey @terryg! If you haven't worked it out yet, there's an orange "Upload Image" link right below the description section. It will insert a markdown block for inserting the image. Screen Shot 2018-08-13 at 9.54.55 PM.png