FoonLudum Dare ExplorerUsers → Jerodak

Jerodak

Games

YearLDThemeGameDivisionRankOvFuInThGrCo
201637One roomJerodak's Ludum Dare Gamejam7522.883.062.563.252.5035

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Comments by Jerodak

LD37 — One room

The Coffee Room by Rakart 2016-12-14T21:27:00

My strategy was to just hide behind the bar then carefully pick them off one at a time, I felt like having more options for either moving around and dealing with enemies would've been pretty good as well as some more variety of enemy types. I'm not sure what to make of the mood, the music is good but lighthearted and your fighting one-eyed jelly demons and then a big tentacled guy at the end; The art direction didn't seem to sync up exactly with the choice of music either, the art gave it a more dark and serious direction in my opinion. That being said, the artwork is great, and I didn't hate the mood or anything either, I'm just not sure what to make of it. Overall, what I feel is missing here is variety, since it's a beat-up up, some mechanics that interact with the room in some way might be cool, like picking up stools or tables as weapons or one of those classic "slide-badguy-down-the-bar" sorta things or maybe knocking enemies into walls or other objects for extra damage and/or hitstun. Just some ideas there. Nice work, and hope that helps.

One room, one life by Ygogo 2016-12-14T06:08:00

Cool concept, very interesting ending, If you expanded on this and made a sequel I would play it, especially if it was from the perspective of the survivor.

Quipp by ModernMan 2016-12-15T03:46:00

Interesting, though I'd like if there were more options for weapons and reasons to spend money in general. The random spread on the gun is interesting but I think it could also take less shots to down enemies, and/or have piercing shots so maybe you can hit two guys at once if they are lined up and the shot travels right. Or possibly just some upgrades for the gun you can gain later. Congratulations on the submission, and hope this helped!

Jerodak's Ludum Dare Game by Jerodak 2016-12-14T10:45:00

I just wanted to take a moment to say thanks for all of the feedback, and for giving my game a try. It really means a great deal!

Jerodak's Ludum Dare Game by Jerodak 2016-12-14T21:36:00

Thank you, that makes two of us.

Jerodak's Ludum Dare Game by Jerodak 2016-12-16T06:20:00

@Dobnarr Thank you for trying the game! When you say the direction wasn't always easy to figure out are you talking about the main shield bash or one of the star attacks? Are you talking about the aiming or the animation? Sound was something I wanted to add, but I was unable to add it in time for the Ludum Dare. A score was something I wanted too, actually I intend for there to be a difficulty ramp based on how well the player is doing, but that was another thing that I wasn't able to add in time. I do fully intend to make a post Ludum Dare version of the game as well, so the feedback is appreciated.

Jerodak's Ludum Dare Game by Jerodak 2017-01-08T18:54:00

This is really late, but I wanted to say thank you so much to everyone who took the time to play and review. Your feedback is very important and I'll keep everything I've learned here in mind going forward. Have fun, and take care.

One Step Back by Holofire 2016-12-14T09:13:00

I really enjoyed going through the blue door, I think the voice guy may have overreacted a bit though. The effects with the shadows and the look of the game in general was pretty cool. Since it's unfinished, I'm not sure what else to add that hasn't been said already.

Last Wights by JoeProgram 2016-12-16T04:14:00

Simple and effective design, I like the core mechanics and the challenges felt varied enough to keep it from being repetitive. Nice work! The sounds were a little sharp though.

Walkie Talkie by managore 2016-12-17T01:21:00

Great idea! I think there needs to be a way to search for levels by criteria though such as by creator name, if you've completed it or not, or if it has a heart and so on. Maybe faster scrolling might be good too or just the ability to jump around within the chat by typing the line you want to skip ahead to or by being able to go up and down a full screen. This is a really cool idea though, nice work on the submission.

Walkie Talkie by managore 2016-12-17T01:23:00

And I just noticed that the post-compo build has those features already. Nevermind!

The Archwizard's Room by uheartbeast 2016-12-14T22:15:00

Splendid! I love Roguelikes! This played pretty well, definitely a great base to build from if you wanted to expand on the idea. I didn't mind the enemies not attacking diagonal, but I feel like there would need to be an in-universe explanation for why, sort of like how in a game called "Shining Force", different units have different attack ranges and places that they can or cannot hit based on the weapon they're using. In this case I think you could try to either give diagonal hits to everything else, or at least certain other things, or leave it and remove diagonal attacks from the wizard but then let him hit diagonal with a low-cost low-damage mana-bolt spell. I would really like to see where this goes if you decide to do more with it, great work on the submission!

Cancelled Refuge by SinclairStrange 2016-12-14T05:53:00

Very nice, I enjoyed it and even recommended it to a friend.

The Cell by Iluvatar 2016-12-14T20:09:00

I had some trouble in the beginning when trying to light the candle but after that I was able to figure the rest out very easily. Some of the solutions felt a little out there, but the game functioned like it was supposed to, After the door opened and I clicked on it, the game crashed and I got this message "An internal error has occurred. Please note down the following information. If the problem persists, post the details on the AGS Technical Forum. (ACI version 3.4.0.13) Error: prepare_script: error - 18 (no such function in script) trying to run 'hDoor_Interact' (Room4) Note, I did try to talk with Mike before I left, and Ricky had run back over to him as if I'd just found him. Hope that helps and nice work on the game!

Item Phantom by Leddev 2016-12-14T05:58:00

Interesting concept overall, though a bit too repetitive for a lot of the challenges; I think this is a solid foundation to build from.

Velocity Glyph by sudojess 2016-12-14T20:37:00

I like the idea a lot, it reminds me of when I used to play with RC toys like this as a kid, or when I used to play with my hotwheel set. I like the bedroom in the background and I think the textures for the track represent the idea you're going for pretty well. However, as far as improvements, I think something may need to be done about the sound. As mentioned before a lot of them are quite loud and loopy, the controls for me felt a little odd as well, I almost fell out of the stack when I first started, but then I was able to get through most of the rest of the track I played with only one other similar incident when I got stuck at a wall due to missing a sharp turn. However, most of the time was spent just holding forward and making minor adjustments to travel the minimum distance since there didn't seem to be any way to actually speed up to pass anyone in the lead. It would be nice to have an in-course map, as well as a way to look behind you, I'm pretty sure those are staple features for a racer. Hope that all helped in some way, nice work on the project!

The Living Room Battlescape by EthanBierlein 2016-12-30T01:19:00

Pretty good, I really enjoy the graphics, they remind me a lot of the PSone era of games. It'd be pretty cool if I should destroy the spawners, also if there were health pick-ups. I didn't happen to see any. It didn't feel like there was much to do yet, but I do like where the project is going.