FoonLudum Dare ExplorerLD35 → Rectanguwarp

Rectanguwarp

By felix20

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CategoryRankScoreCount
Theme554.11
Innovation2663.42
Fun4743.21
Graphics6013.21
Audio6092.59
Overall6253.15
Mood7112.88
Coolness180832

Comments

felix20 2016-04-19 03:27

Fixed a bug where one of the powerups doesn't spawn

nnnnneeeedddd 2016-04-19 05:44

Very nice game. Graphics were great, the game play felt mostly good. However, when you jump, you spend a little too much time in the air.

okoto 2016-04-19 05:44

I especially liked the mechanics of the obstacles, but I did not quite like playing right = / . Tip : You may change the color of the arrow , it took me some good deaths to know where to go haha . cool art .

khaos_fang 2016-04-19 05:45

Morphing stage is an interesting idea, but I don't know where to go..

gyfis 2016-04-19 06:54

Figuring out what to do or where to go is pretty challenging. I really miss some kind of tutorial or menu. Anyway the game is pretty innovative and fun.

daneestar 2016-04-19 18:29

I try to like this game.
But I don't know what to do or where to go next when I have the parachute.
I also took me a long time to see the arrow at the start.
Are there more clues like that in the game?

I like the graphics of the game!

teamscripta 2016-04-19 22:19

Props for making a game in Phaser! Great use of theme! Very smooth performance, worked great!

katekmail 2016-04-19 23:38

Love the psychedelic quality!

psyxose 2016-04-20 08:44

Nice innovative game !

arvydas 2016-04-20 17:35

Nice job, i think that a soundtrack or an ambience can really boost the mood of this game, the art style is original and cute!

hyden 2016-04-20 18:56

I sucked at this, but it was fun xD

larzan 2016-04-21 10:05

Niiiice, i was thinging of shape shifting levels too, but unlike you i couldn't figure out how to actually do it. This is a great idea, well done, very inovative!

end3r 2016-04-21 20:39

It felt a little bit laggy for me, but it looks and plays really cool.

lostalloy 2016-04-22 08:24

I really liked the take on the theme!

lonestranger 2016-04-23 07:37

Controls didn't seem quite right for the type of split-second decisions needed to be made with the platform changes. I like the idea, but it was fairly frustrating trying to figure out the first part on the left.

kairosxiii 2016-04-28 03:53

The player felt very floaty, which gave the player too much time to adjust. Nice take on the theme, love the sound effects.