katekmail 2016-04-19 23:24
Innovative, as always. When I tried it I only had one other player (not two). We couldn't quite figure out how to win, and that might be because we weren't three players, but a really interesting framework for sure!
Foon → Ludum Dare Explorer → LD35 → Space Petting Zoo Crisis!
By themonika
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 71 | ||
| Innovation | 492 | 3.12 | ||
| Humor | 570 | 2.39 | ||
| Overall | 817 | 2.95 | ||
| Mood | 892 | 2.58 | ||
| Fun | 967 | 2.54 |
Innovative, as always. When I tried it I only had one other player (not two). We couldn't quite figure out how to win, and that might be because we weren't three players, but a really interesting framework for sure!
Waiting in room JZXR for a couple of people so we can rate this game :)
I managed to "win" on my second round (I didn't want to give up)! 8 posts might be a bit too much for a single player though, since it takes a while to get across the screen to tweak the directions. It's also very likely more fun with more players (as intended). But I do like the concept!
Great I love it. I took about 30 mins trying to "win" (sadly i still haven't) But I will play this some more when im bored, maybe bring some friends!!
I love games that use smartphones as personal controllers, especially over web, so you're making me fall in love with you right now! The idea seems super cool to do with friends. I think I'll have to give it a go when I have some buddies over.
The only two things I found a bit hard was traversing across the map, especially just to switch two power generators, and the "janky" motion when moving. If there was some sort of animation smoothing, that would be really cool.
Otherwise, super idea. Thanks for sharing!
I played by myself and it was really difficult to visualize the whole map and point the arrows correctly, so I can imagine how playing with buddies would help. It definitely has potential!
Wish I had more people to play this with!
great job, i like concept but I'm very sad that you have not finished. But is functional in first time.
Innovative idea. Nice artwork. A good entry!
Please have a look on my entry, too.
I was really impressed by the system set up to host/join games. The qr code really made things easier. Gonna try the actual game later with friends.
Nice game!
hard to launch but nice game
Nice game i like the concept good job.
The multiplayer concept is awesome!
Super props for tackling online multiplayer game for a jam (and getting it working!). I enjoy games that are easy for people to join in, as you could do with the QR. I feel like there's some things here that would be interesting to explore further, but it was difficult to get a feel for what the gameplay would be like. I did like the dichotomy in having a host with a large view and the individual players only having small views so that the host could have some sort of communicative role (though that might be difficult with remote players who aren't in the same room). Otherwise it was tricky to understand what the arrows indicated, like if touching the generator again would switch to that specific direction, or if it was indicating that a second connection could be made. Probably just needed some UI clarity. Nice job tackling the online portion, that stuff is super hard. If you continue this, it might be easier to prototype the rest of the game just on one screen first to flesh out the context, because that the moment I can't get a feel for what it's going to be like. Nice work!
Nice innovative idea and great game design.
Super neat Idea! Definitely innovative. I liked how it was a co-op puzzle game. Pretty difficult tackling something like this on a weekend project. Kudos for getting some going!
Keep it up!