Marduke's Tower by cacciatc 2016-04-18T21:08:00
Gamepad support?! Awesome! It took me a little bit to figure out what was going on, but once I did I was away! I like the theme interpretation.
Foon → Ludum Dare Explorer → Users → Klaas
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2016 | 35 | Shapeshift | Shapeshift | compo | 733 | 2.88 | 2.82 | 3.06 | 3.42 | 2.97 | 2.97 | 3.61 | 2.84 | 58 |
Gamepad support?! Awesome! It took me a little bit to figure out what was going on, but once I did I was away! I like the theme interpretation.
Nice take on the Locoroco mechanics ... the post-mortem write-up was a great read too! The browser pop-ups in the HTML version break the flow somewhat, and I think sound-effects for changing shape would really make this game pop! Great fun!
Nice! It would be great to replay the current mission when you fail. I keep getting sent back to the first level.
I got a second series! I like the theme interpretation.
Love it!
Oh man! This is surprisingly difficult!
Ahh! I like this a lot. It's deceptively simple! The tweening animations and particles really make shifting feel great!
Occasionally had the level disappear on me - which was pretty frustrating. But I'm glad it didn't put me off! Great game!
Nice! I like the theme interpretation a lot. I love the cute/dark thing going on. It's very easy to break the game by shifting when jumping, perhaps not being able to shift whilst jumping would fix it... but I'm sure there are puzzles later on where you need to do both simultaneously. Alternatively, always having a block or something within range of certain points so you can work your way back to the cat? I would love to see a post-mortem of the puzzle in the second screenshot. It seems like a common sticking point for many people, and it would be interesting to see why it's causing issues from a level design point of view.
Nice interpretation of the theme ... the wondering menu buttons gave me a good laugh!
I managed to find one light ... but only by luck, I feel. I think the sound needs to be more directional. It seems to me that if you're standing very near a light, the volume from left and right seems the same no matter which direction I am facing. If the panning was more extreme, I think you could get rid of the direction bars altogether. Very cool! Nice work!
I love that it's the reverse of every rhythm I've played - Trying to avoid matches! I noticed the antibodies are timed to the beat, but I didn't feel it enough. It felt like the antibodies didn't have a pattern to them which matched the music. The bouncing HUD was an excellent effect: maybe it could have been applied to the antibodies too?
Nice twist on the match 3. Having a fail condition - like reaching X points in Y number of moves would add some challenge.
I love the aesthetic! My eyes are bleeding ... in a good way!
Nice! I love the unicorn animation! The rainbow trail is a nice effect. Plus, I fully support anyone who does game jams on holiday!
Yum! I love this game! It really makes me smile! Initially I wasn't sure how I was meant to get past the spinning dudes, so I died a few times, but I managed to figure it out! You and your daughter did a great job!
I love the design of Bun Rabbington!
@spiffl, enemies appearing slowly after the game starts is a great idea! I had implemented a radius around the player to prevent enemies spawning too close, but it seems like it wasn't big enough! @TeamScripta I was planning to have the game fullscreen to try to prevent the mouse focus issue, but I ran out of time. Thanks everyone for your kind words and critiques!
Good work!
Such a charming game! I was feeling guilty for all my failed attempts until I 'succeeded' ... Fantastic first solo effort! And the hand-drawn graphics are delightful!