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Hot point
Hot point
By debone
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 1102 | 3.18 | 27 | |
| Fun | 1129 | 2.94 | 27 | |
| Innovation | 890 | 3.10 | 27 | |
| Theme | 1340 | 2.68 | 26 | |
| Graphics | 608 | 3.76 | 27 | |
| Mood | 934 | 3.26 | 27 | |
Comments
Wow, nice work! I love the graphics, and how the battery lights flash and such. I died the first time and the clue to "turn on the heat vision" helped me win the second time. A little bit of downtime waiting, but I had a good time!
jvdwijk
2022-04-05 02:23
Very nice concept! The art looked really good (like, you even added details for lights and warmth?) The game was a bit confusing at first, but with the dialogue of your co-captain it cleared a lot up. was a fun play!
I dig the top down perspective and the overall atmosphere. The heat vision is a nice feature. It was a little bit of puzzling to get all things to the right place and how to build. Enjoyed it!
2022-04-05 11:09
The art was nice. The gameplay was a bit confusing. I couldn't figure out how to get to the batteries without dying to the cold. Once I carried them all to the ship and realised there was a charger, it was a bit boring to wait for them to charge, not being able to do anything (not to be mean, just trying to give feedback :heart: )
j0ye
2022-04-05 11:12
You got a really good concept. This is the base for a great puzzle game. Maybe use the battery to do more than just starting the ship. Like lowering electronic bridges or powering lights. I can see how time was the biggest obstacle. The art is fantastic. Very detailed.
I like the idea but the gameplay was a bit clunk (playing on Opera browser) Overall good job!
debone
2022-04-06 06:24
Thanks everyone for the comments @comicsans @jvdwijk @bauke-regnerus Anom @j0ye and @roberto-romao!
Overall yes, I had just enough time to reach a working state of the mechanics I wanted to see together and throw together some content to have a chance to show people and see what they think, thus the small downtime when charging the batteries.
@j0ye Oh! I haven't had put much thought into the puzzle direction! I was looking for comments like yours when I put together the small gameplay! That really put some thoughts into my head, thanks for sharing!
I Liked your temperature mechanic a lot! You can also move the walls! Very cool stuff going on here :smile:
Thanks for bringing your game by my stream for feedback! If you’d like to revisit the play and commentary you can view the highlight at https://www.twitch.tv/videos/1448957665
An interesting mechanic. I liked the heat-map effect (even if I didn't notice I could change the settings on it, a nice feature though). I entirely missed that walls were portable, so that's something that could have more clarity: either through making the objects more obviously portable or a classic by starting the character trapped in a temperate room where they have to pick up a wall to start playing.
Thanks for submitting your game for me to play on my stream!
If you’d like to rewatch the playthrough, you can find it here: https://www.twitch.tv/videos/1450167991?t=03h25m43s
Good luck on your ratings, see you next LD! :D
💜 Elysia Griffin AKA Button Feedback Lady
https://www.twitch.tv/elysiagriffin
simba
2022-04-10 05:11
I really like the heat mechanic, would love to see this concept explored more. The game is simple, but it's always refreshing to be able to complete a game jam entry. Nice work making a complete package.
This is a really cool game! The heat mechanic is awesome! How on earth did you make the tilemap so interactable? Love it!
lomna
2022-04-10 11:36
The visor really adds a lot to the feel of the game. Good job! :thumbsup:
The heat mechanic is really fun to play with and the controls feel responsive! Would probably be better if it had some SFXs.
Overall a great entry!
really interesting game and I know its been said but the heat map mechanic was really cool.
A simple but interesting mechanic. Feels a bit like a proof of concept, I really wish there were a few more levels, but I know how gamejams work and *more* usually isn't an option.
The pixel art is cool, but I wish the UI matched the scaled-up style.
Good job!
Nice work with cool graphics. There is only one thing I'd like to ask. The tiles were hoverable with mouse and I wonder if I missed something. Is there a way to use/click on the tiles?
sammot
2022-04-10 16:05
Loved the perspective and art, felt pretty simple however, and nothing inevitable happens.
great game mechanic with nice art, would've been nice to have sfx, and a the theme is bit blurry