mfischer3d 2020-10-06 01:22
Nice game! Really liked the challenge and the overall feel of the whole game
Foon → Ludum Dare Explorer → LD47 → Particle Accelerator
By koolruz
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 513 | 3.69 | 43 | |
| Fun | 411 | 3.67 | 43 | |
| Innovation | 546 | 3.56 | 43 | |
| Theme | 932 | 3.51 | 43 | |
| Graphics | 1056 | 3.28 | 43 | |
| Audio | 892 | 2.94 | 41 | |
| Humor | 1151 | 2.11 | 37 | |
| Mood | 1266 | 2.90 | 40 |
Nice game! Really liked the challenge and the overall feel of the whole game
Awesome game I really liked the minimalistic but gorgeous graphics the aesthetics , with just simple forms you managed to create something appealing, and the overall feel of the gameplay feels great aswell
I really like the idea, it is a bit too challenging though, especially with bad controls (wasd would have been just fine with space or w as jump)
Really cool game idea and execution! I would need to play it a while longer to get used to the momentum. I would offer a way to communicate to the player the best way to achieve victory. I don't know if I should be moving the entire level or jump non-stop. Overall great game!
I like the premise. The relation to the theme didn't occur to me at first but it works. I think maybe the difficulty scaling on the levels was a little weird. Certain ones would give me a lot of trouble and then I would beat the next level on the first try, or when the springs were introduced on a spike-covered level without giving you a chance to learn them first. But it's pretty good for having been finished in a weekend. I could see this being updated with some graphics and BGM and other game-feel stuff and being made into a complete little platformer.
I like the feel. its like the more i play the more i get better at it. that win sound is create. almost has a halo shield charged sound
This is a really fun and unique game! It's also highly polished, which I appreciate. I made it to the level "bowties are cool" which utterly stymied me. One problem, I can't figure out what the heck this has to do with the theme! I'm stuck in a "free floating loop of space"? You mean that the levels are contained? Only a few of them are circle-shaped. The game itself is fabulous, though, so full points there.
This game was really fun! It was totally a rage inducing game, as you try and race through the same level over and over getting barely cut off each time. The momentum aspect is hard to get used to but that’s what adds to the challenge! It would be nice if you could add some music next time to enhance the mood
Tremendous game! It is a bit difficult at first to master the controls, but once you do it it becomes very entertaining. It would leave everything the same, it would only make the ball disappear as soon as you walked in the door.
Fun game, I think it fits the theme and the graphics are sweet. Once I got a hang of the controls it was a good challenge.
Oooooh I love this. The movement is so satisfying, and the level design was well thought out. I do agree with @tomodachi, the difficulty did seem a little high at certain levels, and too easy on others. Would definitely play more levels though!
Very cool game. Amaaaaaazing level design
An overall fun game that lets you know when you screw up and makes you wait and try try again.
I had a good time. Fun game and level design.
The difficulty pacing is overall very good (though I have to admit I found Bowtie more challenging than anything that came after it).
Between "how do I solve this level?" and "executing the solution" I found the levels tended more towards the latter. There are definitely a few levels like "Why are you sideways?" which go the other way though. Having some variety like this scattered through the levels is nice.
The "door unlock" sound seems a bit harsh but the others work well.
Is there a level restart button? If so I couldn't find it.
Good game! Initially, I felt like controls were awkward and weighty, but they started to grow on me. The difficulty spike of the bowtie stage was a bit jarring, but it was also the first stage where I felt like I started to get a feel for the physics/controls. Probably just because I was bashing my head into it for so long.
Very good and challenging platformer! It's cool that you managed to make so many levels in such a short time.
It took me a while to get used to controls and to the momentum mechanics, and even now that I have finished the game I don't completely understand it. I mostly just smashed keys randomly until it started to work. :grin:
Seeing that you are going for a retro feel, I could suggest to add some cool post-processing effects like bloom and CRT effect. It will look awesome with your game!
2020-10-05T22-08-14.png
This is a very fun game. It was a little tricky to get used to the movement at first. I had trouble understanding how it worked at first. I really loved how it felt once I was able to build up a lot of momentum. Though I do wish I had a bit more control in the air. I think that would've been so much fun.
It would be nice to have a restart button for when I know I'm not going to make it, instead of having to sit around waiting for time to run out.
And I would really love to sit and look at the level first before the timer starts ticking down. Usually my first run was almost a guaranteed death because I'd use it to observe the level and then kill myself.
Fun game, sometimes its feel just look, i miss a reset button, failed a lot of times in the firsts levels
Very funny game ! and good concept, i love that
Wow, thanks for the kind words and feedback everyone! 😊 I'll be trying to check out everyone's games over the next few weeks!
@tomodachi @quak The difficulty scaling was tricky - I tried to put the levels in a mostly-increasing order of difficulty, but I also wanted to make sure that the player could get a chance to catch their breath and wouldn't get burned out, so I tried to vary the types of challenges that would get thrown at the player. For example, if one level had a particularly tight timer, the next level would be more forgiving in terms of time, but perhaps have more hazards that could kill the player. This also means that the difficulty isn't exactly linear, because some types of challenges are more difficult to certain players than others. On the whole, I wasn't concerned with making sure that each level was more difficult than the last, but instead I wanted to make sure that the game delivered a generally-increasing level of difficulty, and plenty of variety so that it was never too frustrating.
@quinn-patrick @grenk If I had an extra 5 minutes, I would have beveled the corners on the bowtie. As I was doing an end-to-end test of my build before uploading it, I realized that Bowties Are Cool was harder than I had originally thought, but it was too late to make any changes at that point, because the jam was over, and I was in the upload hour. As for the theme, my original idea was to make every level a very literal loop (like Small Hadron Collider), but as I kept building levels out, I discovered this approach didn't lead to super fun levels. Ultimately, I tried to capture the spirit of the prompt more loosely by having the player generally making a loop around each level to pass through all of the gates, and also by keeping each level self-contained within a physical loop of geometry. It felt better to err on the side of fun gameplay, even if it meant that the throughline to the theme was less strong.
@blumber I went back and forth on whether I thought it was more fun to watch the ball roll around the level after you touched the door, or if it ought to disappear through the door. The ragdoll-esque nature of watching the ball tumble around won me over, but I totally understand the other point of view. :)
@aquanim @game-endeavor I kept thinking to myself, "I need to remember to put a reset button in before I make the final build", and then it just slipped through the cracks. :( After the jam I'll be going back and adding this in - I actually have the build ready now, but it feels like it's against the spirit of the jam to make this change before judging is done.
Thanks again to everyone for playing, and I'm glad that you had fun!
I think it's an original and unique game. I struggled on the first levels but the level-design is really good. With a bit of polish and effects it could be awesome. Good job =D
This was such a nice surprise, I had a little bit of a hard time with some rooms but damn was it rewarding when I actually cleared them, The whole aesthetic and the theme went hand in hand and I don't really have any other pointers other than what I said on stream. Great game!
The character movement is very swift, yet easy to control! Also, the time limit is perfect for games like this. Good job!
The physics on this one are *interesting* and, I found, really hard to get a good intuition for even after I had intellectualized what was going on. Very fun to play around with.
Really like the challenge and minimalist approach, although it was hard to tell if there was wall jumping or not. I also can't help but agree that the screenshaking was a bit much.
Thanks for submitting your game for me to play on my livestream!
If you’d like to rewatch the playthrough, you can find it here:
https://www.twitch.tv/videos/767511277?t=5h44m53s
Good luck on your ratings, see you next LD! :D
💜 Elysia Griffin AKA Button Feedback Lady
https://www.twitch.tv/elysiagriffin
Up until the very last life, i could not even comprehend let alone master the movement and the pivoting of the level. I had no intuitive feel for which way it was going to move and how i can use that to my advantage. There also wasn't any music, felt a bit empty. It was a very polished version of this type of game, just not my cup of tea. Its my user error
Very well executed idea. Solid polish, lots of levels with clear progression, good visual/audio feedback, and a good challenge. One of the best from the jam IMO. Nice job, N!