indigowolf 2021-04-26 15:34
Good sound design on this. Very simple but well delivered. Got a little tedious with how hard some of the lower tiles are to break. An upgrade system would definitely improve that.
Foon → Ludum Dare Explorer → LD48 → Punch my Dig!
By nervous-composers, jusw85 and Zedecks
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 895 | 3.52 | 39 | |
| Fun | 855 | 3.39 | 39 | |
| Innovation | 1323 | 2.90 | 39 | |
| Theme | 698 | 3.81 | 39 | |
| Graphics | 1222 | 3.39 | 39 | |
| Audio | 601 | 3.54 | 35 | |
| Humor | 935 | 2.64 | 34 | |
| Mood | 1234 | 3.25 | 37 |
Good sound design on this. Very simple but well delivered. Got a little tedious with how hard some of the lower tiles are to break. An upgrade system would definitely improve that.
thanks for the feeback! there is an upgrade system, you can become bigger and stronger!
Cool game! I really loved the art of the character punching the rocks and ground.
Hey, This game reminds me mix of boulder dash and Lode Runner! I went down to 2300 feet:) I would make this game maybe little bit harder by adding some living obstacles maybe. Nice music! Good job!
Nice digging game with awesome sprites and music :)
Love the vibe, such a classic feeling.
The sound design and digging animation are great! I had a great time -- it felt like playing an old arcade game from my childhood. Maybe make the spikes more punishing or have a more-punishing type of block to force the player to strategize their path more? Great job!
whoever decided the main character would just straight up punch the rocks deserves a raise. fun game + the graphics/sfx/music all worked well. only minor complaint is that it was easy to accidentally punch a wall if I held down/left/right a bit too long when felling or moving in one direction.
I did not even notice I had energy at first ! Haha ! Good job, the game looks nice.
this was fun and well executed :) :) i enjoyed the audio, definitely added a lot to the game!
Solid mechanic and the animations / breaking effect were good touches!
wow, this is simple but _really_ well executed. The little touches: lighting, music, gem flash, player animation really elevates the otherwise pretty straightforward gameplay.
And being straightforward is _not_ a knock! this game shows you that plan and gives you the tools for the job and gets right out of its own way. Let your fists do the talking!
I like the level generator, and the use of empty space as a puzzle mechanic. planning the route feels great. The progressive color change on the blocks is clear and simple UX and works well.
I didnt really understand how the stamina system worked but it didnt slow me down too much.
Nice work!
I liked the music, the digging animation and also the character sprite that changes through the game when you get stronger (I think it is because the gems). Also I liked how you guys used the light to make things difficult when you're too deep. dig.png This was how far I cloud get, but at what cost? hahahahahaha :smile: Nice digging game!!! Good job
A lot of nice little touches, the gem shine, subtle lighting change, I didnt even notice I was getting stronger for a while.
The sideways punch feels much stronger than the down(1 vs 2 punches) pretty fun to just one punch your way through once you get enough gems. good work.
Well made game, really easy to understand.
I really liked it! The gameplay is really unique and interesting. This is one of the most impressive entries I've seen for this Ludum Dare. Good work!
Superb use of integrating mechanics
Thanks for bringing your game by my stream for playtesting! If you’d like to revisit the play and commentary you can view the highlight at https://www.twitch.tv/videos/1008703892
Entertaining and very interesting game, graphics and music are pretty good.
Nice game! Love punching stuff!
Really nice! I liked the mechanic where you have to optimize your way through the "best energy". I think that making the actual goal (gems) a different item than the energy was a good design decision, forcing you to balance between depth, gems and energy. Spikes were also a nice touch.
Game feel was also very good, with all the screen shake and punches. I think the "down punch" should have been the same duration as the "side punch", to avoid lingering too mucn.
I liked it how it got darker and more sinister the deeper you went (did the character change too?). It really expressed nicely the "deeper and deeper" theme.
Cool game. I like the concept of punching instead of just drilling. I would like to see other ways you can use that same idea to add other mechanics. It is visually unique, but mechanically still very similar to many other games. Well done.
I think that the game needs a little more to it to keep the player engaged. I made it close to the bottom (I think, the light was almost out) when I ran out of energy. I wanted to get to the end but the thought of going through all that again made me stop.
Maybe you could speed up the downward punching animation? It is a ton slower than going sideways. I like the idea of it getting darker the lower you go, but I think that this game is really about planning your route and maximizing your energy to get pickups and the darkening level works against that since you can't plan anymore.
Music and sound worked. I liked the graphics and the way that the rocks broke away as you hit them.