anchoredtoad 2020-04-20 04:15
Yooooo that MUSIC THOUGH :fire: :fire: :fire:
Foon → Ludum Dare Explorer → LD46 → FIREKATANA
By dps2004
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 29 | 4.14 | 23 | |
| Fun | 34 | 4.14 | 23 | |
| Innovation | 334 | 3.52 | 23 | |
| Theme | 19 | 4.40 | 23 | |
| Graphics | 25 | 4.42 | 23 | |
| Audio | 28 | 4.09 | 22 | |
| Mood | 9 | 4.40 | 23 |
Yooooo that MUSIC THOUGH :fire: :fire: :fire:
my partner and i have been following this since your marker post, and lemme tell you i am NOT disappointed!
I have to say that I was surprised when "boss" appeared! Anyway amazing graphics!
first of all, the effects are really cool! you did ALOT with little frames of animation and that is really impressive. secondly, the "game-feel" feels nice, it feels satisfying to swing the sword at an enemy. my only complaint is that the spawn locations are too predictable, not helped by the size of the arena
Really nice looking game. The audio reminded me a lot of old GBC games. I liked the gameplay even though the dash felt a little clunky at times. It would be nice if there was more visual feedback on the enemies getting hit but that's a minor thing really.
Good game, good job!
Thanks for bringing your game by for me to check out on stream! If you'd like to watch again, you can find the highlight at https://www.twitch.tv/videos/606399384
wow! that's game is so cool! the music, boss and effects were such a good thing to see. i like it!
Really intense game!Pretty challenging, I had full focus on the game near the end, so congratulations for that. The graphics and audio were pretty good too. I barely used the marker, just put it in the center and occasioally dashed if an enemy happened to be the other side.
Also cool to see something made in Löve as well! Good job
Cool game, moreover, it is written using SDL2 and Lua. For this you have great respect! (really, it's awesome game)
Everything Fits In Seamlessly Great Job Dude.
The game is really fun! I loved the dash mechanic and it really made the game stand out from other wave survival games. The amount of strategy it adds without forcing the player to use is awesome! It's just really fun. The music was really nice and the audio was pretty good.
I think 2 big things that could be polished up if you work on it after this is making hurt and connected attacks feel more oomph with visual effects and sounds. This would improve the overall experience a lot. The next is a sense of progression like a score, that would be really nice and I'm also guilty of not adding into my own entry.
I think having upgrades would be pretty sweet, I personally love rogue styled games. Overall it was really fun!
Wow! That music at the game over screen was perfect. Between the graphics, audio, and the simplistic (yet interesting) gameplay, this was an amazing entry. Really liked how the dash mechanic added something of a strategy to it.
Too bad I'm bad at games in general. :D
Great work!
Overall, this is a pretty good game! I liked the art style, and the audio was very good. However, I did notice that the game speed is tied to your frame rate (my monitor is 144hz, so the game runs more than twice as fast, making it almost unplayable unless I switch my settings). Also, the sword fighting felt janky. Maybe if the sword was able to attack in different directions, like up and down, and always attacked in the direction you were travelling, it would feel better, or maybe you could try something entirely different like the sword attacking towards your mouse. But having it only attack in the horizontal axis felt bad. Despite the issues, the game is still fun, and the dash mechanic is a good addition. Great job!
@notpresident35 hmm, thats strange, it should be capped at 60. I will look into it.