2020-04-21 01:38
I was unable to play this game unfortunately. The mouse sensitivity was too high and it made it really hard navigate through the map.
Foon → Ludum Dare Explorer → LD46 → Moodville: Peak 2020
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 2035 | 3.10 | 21 | |
| Fun | 2245 | 2.71 | 21 | |
| Innovation | 840 | 3.47 | 21 | |
| Theme | 1234 | 3.65 | 21 | |
| Graphics | 1259 | 3.60 | 21 | |
| Audio | 927 | 3.31 | 21 | |
| Humor | 1315 | 2.76 | 19 | |
| Mood | 1320 | 3.34 | 21 |
I was unable to play this game unfortunately. The mouse sensitivity was too high and it made it really hard navigate through the map.
The pixel art was so cute. I feel bad when I had to shoot them. Well, as Thanos said "The hardest choices require the strongest wills". Haha.. Music was really fantastic. Only that it doesn't blend well with game environment. I got a bit more to say but I pm in Discord later.
The 3d world was cool, but I didn't like not being able to move the camera up and down.
I picked up the soap bottle but couldn't do anything with it, or maybe the feedback was missing idk.
So I couldn't continue playing the game..
I killed a hare (in the hood) because he looked like a criminal (sorry xD), and the human girl died by herself... To win, you just need to use soap at all lul. Nice job btw
Good game! I very like graphics, characters looks is really cool!
Thanks for bringing your game by my stream to play! If you'd like to watch again, the video is at https://www.twitch.tv/videos/603497065
I love the sound track and the somehow oldschool graphics!
Interesting take on the theme. You go around the town trying to keep people safe. Shame that they really didn't listen so I had to put them down with my pistol.
Nice mix of 2D and 3D graphics, makes an interesting aesthetic! I found it a bit weird that I couldn't move the mouse up and down, not sure if it was a stylistic choice or due to technical limitations.
Anyhow, well done!
City1.png
City2.png
Análise...
1 - Mecânicas, Aprendizado e Fluxo: Eu não tive certeza se o que eu fazia estava realmente funcionando. Sei que havia uma ferramenta para reduzir o contágio e outra para medir o contágio (foi o que eu entendi). Infelizmente não tive retorno de informação sobre estar aplicando o borrifador (apesar de parecer funcionar geralmente). A câmera também foi muito estranha, eu não podia girar totalmente, tinha que girar dentro de um certo limite (mas isso me ajudou a ter menos enjoo (eu tenho enjoo fácil com jogos tridimensionais)). Aprender a jogar ficou meio incerto, como eu venci, creio que eu estivesse fazendo o certo (apesar de duas mortes). Mas não consigo ter certeza. O fluxo de jogo ficou meio confuso ao meu ver (pode ser melhorado com mais feedback e um jogo que demore menos que dez minutos).
2 - Gráficos, Áudio e Narrativa: Os gráficos ficaram bonitos como um todo. Senti falta de HUD e mais retorno de informação. Também senti falta de efeitos sonoros e achei a trilha sonora um pouco cansativa depois de vários minutos (apesar de ter notado uma alteração no meio do caminho). A narrativa é focada em um vilarejo (ou algo assim) que está passando por um "praga" (forte referência à situação de pandemia em 2020). A narrativa é pano de fundo para a mecânica, não sendo tão desenvolvida. Eu tenho impressão que cada personagem tinha uma rota em acordo com o próprio estilo de vida (talvez foram pensadas histórias individuais para definir tais comportamentos e rotas).
3 - Cultura: Faz bastante sentido com a pandemia, mas fiquei sem saber (apenas jogando) quem era eu e o porquê de eu sair andando por aí no meio de uma praga (chamo assim por não ter certeza total se posso chamar de pandemia).
4 - Monetização: Se o jogo focar em algo educativo, creio que poderia ser vendido através de alguma ONG, mas atualmente não vejo como um jogo que possa ensinar algo ou esclarecer algo; além dos riscos (por conta das mortes).
Analysis...
1 - Mechanics, Learning and Flow: I wasn't sure if what I was doing was really working. I know that there was a tool to reduce contagion and another to measure contagion (that's what I understood). Unfortunately, I didn't get any feedback about applying the spray bottle (although it seems to work generally). The camera was also very strange, I couldn't rotate completely, I had to rotate within a certain limit (but it helped me to get less nausea (I have nausea easily with three-dimensional games)). Learning to play was a little uncertain, as I won, I believe I was doing it right (despite two deaths). But I can't be sure. The game flow was a bit confusing to me (it can be improved with more feedback and a game that takes less than ten minutes).
2 - Graphics, Audio and Narrative: The graphics were beautiful as a whole. I missed HUD and more feedback. I also felt a lack of sound effects and found the soundtrack a bit tiring after several minutes (despite noticing a change in the middle). The narrative focuses on a village (or something) that is experiencing a "plague" (strong reference to the pandemic situation in 2020). The narrative is a backdrop for mechanics, not being so developed. I have the impression that each character had a route according to their own lifestyle (perhaps individual stories were thought to define such behaviors and routes).
3 - Culture: It makes a lot of sense with the pandemic, but I didn't know (just playing) who I was and why I was walking around in the middle of a plague (I call it that because I'm not entirely sure I can call it a pandemic).
4 - Monetization: If the game focuses on something educational, I think it could be sold through an NGO, but currently I don't see it as a game that can teach something or clarify something; beyond the risks (due to the deaths).