FoonLudum Dare ExplorerLD46 → Moodville: Peak 2020

Moodville: Peak 2020

By 123seven3, vanea and Hexed

View on ldjam.com

CategoryRankScoreCount
Overall20353.1021
Fun22452.7121
Innovation8403.4721
Theme12343.6521
Graphics12593.6021
Audio9273.3121
Humor13152.7619
Mood13203.3421

Comments

2020-04-21 01:38

I was unable to play this game unfortunately. The mouse sensitivity was too high and it made it really hard navigate through the map.

helmisetsuna 2020-04-21 16:20

The pixel art was so cute. I feel bad when I had to shoot them. Well, as Thanos said "The hardest choices require the strongest wills". Haha.. Music was really fantastic. Only that it doesn't blend well with game environment. I got a bit more to say but I pm in Discord later.

snowirbis 2020-04-22 09:27

The 3d world was cool, but I didn't like not being able to move the camera up and down.

I picked up the soap bottle but couldn't do anything with it, or maybe the feedback was missing idk.

So I couldn't continue playing the game..

ninjacatz 2020-04-22 09:46

I killed a hare (in the hood) because he looked like a criminal (sorry xD), and the human girl died by herself... To win, you just need to use soap at all lul. Nice job btw

imod 2020-04-22 15:04

Good game! I very like graphics, characters looks is really cool!

marcmagus 2020-04-26 19:15

Thanks for bringing your game by my stream to play! If you'd like to watch again, the video is at https://www.twitch.tv/videos/603497065

tengii 2020-05-03 18:01

I love the sound track and the somehow oldschool graphics!

keppu 2020-05-04 06:31

Interesting take on the theme. You go around the town trying to keep people safe. Shame that they really didn't listen so I had to put them down with my pistol.

marcusnystrand 2020-05-05 17:42

Nice mix of 2D and 3D graphics, makes an interesting aesthetic! I found it a bit weird that I couldn't move the mouse up and down, not sure if it was a stylistic choice or due to technical limitations.

Anyhow, well done!

gustavo-christino 2020-05-06 21:37

City1.png

City2.png

gustavo-christino 2020-05-06 21:44

Análise...

1 - Mecânicas, Aprendizado e Fluxo: Eu não tive certeza se o que eu fazia estava realmente funcionando. Sei que havia uma ferramenta para reduzir o contágio e outra para medir o contágio (foi o que eu entendi). Infelizmente não tive retorno de informação sobre estar aplicando o borrifador (apesar de parecer funcionar geralmente). A câmera também foi muito estranha, eu não podia girar totalmente, tinha que girar dentro de um certo limite (mas isso me ajudou a ter menos enjoo (eu tenho enjoo fácil com jogos tridimensionais)). Aprender a jogar ficou meio incerto, como eu venci, creio que eu estivesse fazendo o certo (apesar de duas mortes). Mas não consigo ter certeza. O fluxo de jogo ficou meio confuso ao meu ver (pode ser melhorado com mais feedback e um jogo que demore menos que dez minutos).

2 - Gráficos, Áudio e Narrativa: Os gráficos ficaram bonitos como um todo. Senti falta de HUD e mais retorno de informação. Também senti falta de efeitos sonoros e achei a trilha sonora um pouco cansativa depois de vários minutos (apesar de ter notado uma alteração no meio do caminho). A narrativa é focada em um vilarejo (ou algo assim) que está passando por um "praga" (forte referência à situação de pandemia em 2020). A narrativa é pano de fundo para a mecânica, não sendo tão desenvolvida. Eu tenho impressão que cada personagem tinha uma rota em acordo com o próprio estilo de vida (talvez foram pensadas histórias individuais para definir tais comportamentos e rotas).

3 - Cultura: Faz bastante sentido com a pandemia, mas fiquei sem saber (apenas jogando) quem era eu e o porquê de eu sair andando por aí no meio de uma praga (chamo assim por não ter certeza total se posso chamar de pandemia).

4 - Monetização: Se o jogo focar em algo educativo, creio que poderia ser vendido através de alguma ONG, mas atualmente não vejo como um jogo que possa ensinar algo ou esclarecer algo; além dos riscos (por conta das mortes).

gustavo-christino 2020-05-06 21:44

Analysis...

1 - Mechanics, Learning and Flow: I wasn't sure if what I was doing was really working. I know that there was a tool to reduce contagion and another to measure contagion (that's what I understood). Unfortunately, I didn't get any feedback about applying the spray bottle (although it seems to work generally). The camera was also very strange, I couldn't rotate completely, I had to rotate within a certain limit (but it helped me to get less nausea (I have nausea easily with three-dimensional games)). Learning to play was a little uncertain, as I won, I believe I was doing it right (despite two deaths). But I can't be sure. The game flow was a bit confusing to me (it can be improved with more feedback and a game that takes less than ten minutes).

2 - Graphics, Audio and Narrative: The graphics were beautiful as a whole. I missed HUD and more feedback. I also felt a lack of sound effects and found the soundtrack a bit tiring after several minutes (despite noticing a change in the middle). The narrative focuses on a village (or something) that is experiencing a "plague" (strong reference to the pandemic situation in 2020). The narrative is a backdrop for mechanics, not being so developed. I have the impression that each character had a route according to their own lifestyle (perhaps individual stories were thought to define such behaviors and routes).

3 - Culture: It makes a lot of sense with the pandemic, but I didn't know (just playing) who I was and why I was walking around in the middle of a plague (I call it that because I'm not entirely sure I can call it a pandemic).

4 - Monetization: If the game focuses on something educational, I think it could be sold through an NGO, but currently I don't see it as a game that can teach something or clarify something; beyond the risks (due to the deaths).