bill-wheatley 2020-04-20 06:44
Best game ever, long live the king.
Foon → Ludum Dare Explorer → LD46 → Long Live The King
By javasaurus
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 350 | 3.60 | 67 | |
| Fun | 432 | 3.40 | 67 | |
| Innovation | 383 | 3.46 | 67 | |
| Theme | 192 | 4.02 | 67 | |
| Graphics | 233 | 3.85 | 66 | |
| Audio | 331 | 3.35 | 65 | |
| Humor | 232 | 3.39 | 66 | |
| Mood | 275 | 3.53 | 65 |
Best game ever, long live the king.
@bill-wheatley Thank you ! Glad you liked it ! :D
I'm always a sucker for this type of pixel style. I would say the game-play gets same-y after a while but I still really liked it!
@bookerbluejay I completely agree. But this is a compo game and a lot of features got cut :/ I'm still very very very happy with the end result though ! :) Thank you for playing
I played it all the way through and man do I feel bad for the F key on my keyboard. Really well executable and fun approach to the theme. Nice work!
I really adore your art and it was pretty easy to get into and have fun with! Really good achievement for entering the Compo! :D
Awesome game! Enjoyed the fighting mechanic, would be awesome if you could throw the baby up and juggle him while fighting the guards, haha. Still though, awesome concept and an enjoyable experience!
@nomadicrockman @zabaman @louiejams Thanks a lot for playing ! I'm glad you enjoyed it :D
I feel like I'm ready to be a dad now.
@fables you managed to juggle the baby around? :D
The airborne baby was hilarious :D The graphics and lighting were great at setting the mood, and the animations all felt really solid. This feels like a great precursor story to a larger game. Now I want some special moves or spells I can cast at the enemy. Great job!
Amazing jbo!! This is a great game, really fun, graphics are really cool as is Audio!!
@jason-woerner @webox Thank you ! :) Yes I want to use this animation style for future projects for sure ! :D But for starters, I really love this one ;)
@webox @fables @zabaman @louiejams @bill-wheatley @bookerbluejay @jason-woerner Major thanks to your votes ! I sorry if this is too intruisive but one of you didn't vote for audio, I was just wondering as to why this is (it's the first time I made all the audio myself). It'd be great if you could elaborate so I can avoid the issue or at least improve on it for next LD ! :)
Fun idea! Graphics and audio were great. My main critique is the gameplay gets a bit stale after around the 3rd safe house. If there were some fresh enemies/gameplay mechanics this game certainly would have held my interest for a while! Maybe even just a break in between rounds in the inn to let the player sort of calm themselves before the next big battle.
@stefanie-leitch That sounds brilliant ! I did have some extra enemies but I didn't use them in the end. Since this doesn't really break the game I think I'm not allowed to "reactivate" them now :) I could put them in a post mortem build but then I'd worry people would not judge this version you know... I am not sure what the public opinion on such a change would be, since in a way its' not a new feature, just a reskin... EITHER WAY, thank you so much for playing ! :D
This game is neat, and made my finger really really tired '^^ A little question though, is there a "win state"? I managed to reach the castle but nothing really happened so I kind of assumed that was the end, unless I encountered a mean bug =)
Hey! Not bad. I went thru a couple of safehouses, does the game have an ending?
A good way to show progression easily would be to have different guard types for different legs of the journey; maybe even different moves you could learn along the way.
Anyway, I loved the Yoshi approach to parenthood.
Nice graphics and gameplay works really well. I enjoyed the little jokes. And it's nice so see some option menus with settings.
I have the same question than @gaminghamster does the game have an ending in the castle?
Hey all ! There were plans to have a sort of boss fight but I ran out during the timespan of the compo to fix a bug where you can't load the last lv past the castle. I might upload a full version as well ! (if that's allowed per rules)
Really love the graphics and style, and also the story and tone/mood! I would recommend adding some more stuff to change it up but I understand because you said many things got cut because of the time restraints with the compo. The controls and especially the attack controls felt very snappy too. When I was in full screen mode some text in the opening crawl was cut off set the bottom where it said: KEEP THE PRINCE ALIVE. And then in windowed mode when the game started the ground was cut off the screen a little bit, but neither were too bad. I also recommend adding a timer for this sort of game so you tell see how long you lasted. Overall really enjoyed this one, like I said it has the potential for adding lot's more stuff too. Really good entry! Hope it does well and great job!
Thank you so much for the kind words @collin-thompson ! :)
i loved it. graphics were nostalgic, felt like playing something on my gameboy, altho the colour palete gives it a more modern feeling!
Thank you and glad you got something out of it !
Pretty awesome! Loved smacking the ever living crap out of everything. Playing baby keep away is also a great pastime.
@krassenstein thanks for playing ! :) Glad you've enjoyed it :D
A really fun game but I wish there were more defensive options like dodging/blocking, seems like you just have to get hit and keep catching the baby which sometimes gets a bit awkward and makes it hard to kill the enemies. Good job on the graphics and audio, they work pretty well for this game.
Nice ! It reminds me a little bit of the game "Kingdom", it's also in pixel art and with this view.
@pandepic Thank you ! Yes ... I chose not to add in a health system because that would imply the baby could die and that didn't feel right. I don't know why. You certainly raise a very valid point though... The "hand-egg" effect for the baby was something I actually liked , it added a level of "annoyance" :)
@julienlussiez That's one of the biggest compliments I've gotten ! Kingdom's great :)
Really fun game with nice art. Wish some of the sound effects weren't as loud. Killing a stack of dogs at the same time almost blew my eardrum XD
@snesgaard Ooooo I'm sorry to hear, I'm to blame for that... But I think you should be able to lower the settings in the options menu (press esc). Thanks for playing !
@javasaurus Hehe no problem, was exaggerating a bit :) Was otherwise a pleasure play!
Loved it! Lots of things worked really well for this. I thought for the first level this was going to be another entry that didn't have time to render the health bar, but there wasn't one. It was all about the baby, which worked really well.
The pixel art was fun, the sounds felt nice and thwacky, the story was nice, not over done. There was a moment when I was whacking the crap out of a dozen dogs and guards all hidden behind a bunch of trees I couldn't see anything, then the baby went sailing above the trees, peppered with arrows, where I could finally see him, run under him, catch him, and finish off the enemies. Absolutely brilliant. I started feeling the baby was just as much a hero as my main character. They made it through a lot.
As for issues, nothing major. There were some graphical glytches in the trees, mostly to the top right I think, where they'd flicker a bit. Not a big deal. The character looked a little blurry when running sometimes.
Loved it. 10/10, would whack bad guys for a baby again.
Edit: Forgot to add, knocking three times to end a section felt really nice. Set the mood really well with a really simple action. Inspired.
@thedashdude thanks for the kind review ! Means a lot to me :) This is exactly what I was trying to achieve. Thank you for playing !
https://youtu.be/cvpnRiwrXAY
I loved baby bouncing in the air during the fight, it is really funny but at the same time it was frustrating that I couldn't find a way to not to make baby bounce away. And the game becomes ok it's gonna jump away anyways so let me try to clear the enemies first then run back to baby. Maybe that's not the actual gameplay but this mechanic made me feel like this so I preferred that way. I'm not sure if jumping helps you on that matter. I could use a dash / fatigue system here maybe :)
Anyway, BOUNCE IT ALIVE, I liked it. Nice graphics and audio. I can see Unity 2D lighting shining in there. <3 Good luck and thanks for the geim.
Really good gameplay! I really liked how you had to juggle between combat and catching the child! The combat was also very satisfying! It would have been good to have some verticality to the levels, like some platforms maybe! Overall, I had a really fun time playing this one, and its a really good Compo entry!
Great looking Pixel Art, kudos on completing this on your own! This is probably the best looking sprite game I've played this jam :)
That are very kind words! Thank you so much!
Thank you for thinking about us linux users.
Nice little game. Baby sound were adorable :sweat_smile:
My fingers are dead, long live my fingers
Simple and fun game. knocking on the door thrice felt satisfying. gave it the 'sneaking at night' feeling.
I had fun, but I have to replace my F key now ;)
A realy solid entry, as others mentioned it is quite the button masher. But the graphics are really solid and remind of the game Kingdom, which again fits in with your game. Really well done!
Thank you all so much for playing !
@voidsay Linux is underrated ! I'm sorry I couldn't build for mac...
@astrolabe @nsadie Oh gosh... I hope you at least had fun :D Maybe the game would benefit from having a bit lower HP enemies... There should be a HULK cheat though to fix that !
@pillitoka Thank you ! That was the prototype for "secret knocks" but I never got round to implement it. 2 days is very very very short unfortunately!
@andidebob Thank you !That is a really big compliment ! :) I'm nowhere near Kingdom levels , my pixel "art" resolution is all over the place...Lessons learned for next time !
Nice graphics ! Protecting the baby reminded me of yoshi's island, without the annoying crying (which is a good thing ^^ )
As other have told, having a more complex combat system would be nice, because right now my strategy is "go ahead, amass the ennemies, mash the button, and get back the baby" ^^ Could be nice to have shield, charged attacks or combo ;)
Thank you @dodormeur ! Very valuable feedback. Offcourse this was just compo and I had to make some decisions on what to keep ^-^ seems I might have kept the wrong parts ;)
We streamed your game with Danae: [link to Twitch VOD](https://www.twitch.tv/videos/599171054?t=04h02m19s) (approximate timestamp)
Nice game! As you heard me say a lot during the stream, mixing pixel-art resolutions is a big no-no for me ^^ As for the gameplay, the bashing and baby-bouncing was quite fun, but I felt the game should have been a lot shorter. Towards the end I did not feel that the game was more challenging, just that I had to face more waves of the same(ish) enemies.
Hi @aurel300 ! Thanks a million for playing my game. As for the pixel art, that's the biggest lesson I'll take with me for the future ! :) Cheers !
Hello, nice game, nice graphics. I'm a programmer looking for a graphic designer or a team to join and maybe work on new games, are you interested? email:m.shahiri.m@gmail.com my LudumDare Game: https://ldjam.com/events/ludum-dare/46/social-distancing-for-ladybugs
@mehrdadsh Hey ! I'll be checking out your game in our next stream for sure. Thanks for the interest as well :D
Nice! That was funny and stressfull at a time... Sometimes I had to press F to make the baby fly and catch it, couldn't just pick it up but apart from that - thumbs up
Glad you enjoyed it @5imon ! Really appreciate it ! :D Yes, the "wack to keep your baby airborne" technique was initially a bug, which my 4 year old sun turned into a feature because it was way more fun XD
Impressive to know you made this game all by yourself. In my opinion, you should consider use another pixel font that matches the pixel art, and there should be an option where I can make the window smaller, since it's a little big on full screen.
I love this game. Feels good when you got to hit multiple enemies
thanks man
Really great work - the flying baby made me laugh quite a lot. I will say the movement feels almost too fast but other than that, really fun to play
Awesome game and in such a short time! Had a really good, scary athmosphere to it
Thanks for bringing your game for me to play on stream! If you'd like to watch again, the highlight is at https://www.twitch.tv/videos/603459352
Loved the graphics and juggling the baby in the air was humorous (in a terrible way) :smile: Assuming when I reached the castle that was the end of the game? Good entry, had fun playing!
@maggardjosh When you defeat the king, that's the end of the compo-game ! :) It's about as much content as I could squeeze in there , but thank you for playing ! Very glad you enjoyed it ! :D
Hello! Your game was played during my stream!
If you want to know the timestamp of when your game was played you can see it in this spreadsheet: https://tinyurl.com/yau8hjzn
And then look in my latest videos and find your game being play (after the current stream ends) https://www.twitch.tv/ursagames/videos
LONG LIVE THE KING
Thanks for submitting your game for me to play on my livestream!
If you’d like to rewatch the playthrough, you can find it here:
https://www.twitch.tv/videos/615922637?t=1h39m18s
Good luck on your ratings, see you next LD! :D
💜 Elysia Griffin AKA Button Feedback Lady
https://www.twitch.tv/elysiagriffin
I'll see you before the next one probably Elysia ! XD
Nice one Java. Was genuinely impressed by this effort. The only issue I came across with the WASD controlls not working for picking up the baby! But a fun take on the theme - a variety of enemies too made a slightly repetitive mechanic feel fresh for longer. Would have enjoyed a little more combat mechanics to make me feel like there was more decisions making to do.