Foon → Ludum Dare Explorer → Users → Gaminghamster
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 48 | Deeper and deeper | Space Jump | compo | 871 | 2.52 | 2.39 | 2.47 | 2.33 | 2.20 | 3.10 | 1.70 | 2.41 | |
| 2020 | 46 | Keep it alive | Dodge & Cover | compo | 869 | 3.00 | 3.06 | 3.04 | 3.36 | 2.29 | 2.47 |
I love jam puzzles <3 Will admit that I chuckled at the blob puns ^^
Despite it's unfinished state I really liked this. Getting more and more minions to control as the score increases is neat and I can definitely see future mechanics where that would play a huge part ^^ Would not mind seeing a more fleshed out version of this one =)
This was really good! ^^ I'm always impressed when compo-submissions manage to incorporate a story but this is beyond what can be expected from such a short timespan =D
A tiny criticism would be that at certain times I felt that I didn't have time to read the story since I needed to keep up the flame and hunger meters at all times. Would be nice to safely pause or something to be able to read in peace ^^
Any game involving unicorns is a great game in my book ^^ Did not expect the unicorn to escape... or to get turned into coffee =D
Really nice jam horror =D As a bite sized horror game this is pretty close to perfection. It's probably tricky to expand on this to something bigger and better, but I genuinely enjoyed this ^^ Too bad that I managed to escape on my first attempt. Would probably have gotten a bigger kick out of it if I didn't =)
Excellent theme interpretation! Maybe it's a tad too challenging too quickly? Didn't really have time to learn how to properly balance my servers, but I guess that's also part of the challenge ^^
Really good entry ^^ Did not expect it to be as challenging as it was, but maybe I'm just horrible at keeping secret pets =D
Sweet choice of theme interpretation =) The controls could definitely use a bit more polish to make it less floaty but carrying around a tiny werewolf is definitely the type of game I want to see more of.
You made THIS in 48 hours!? That's amazing! =D Such a pretty and pleasant game, and you even implemented tech trees. This is definitely one of the best games I've tried so far during this jam. Very well done ^^
The style is adorable ^^ Would love to see a finished version =)
This game is neat, and made my finger really really tired '^^ A little question though, is there a "win state"? I managed to reach the castle but nothing really happened so I kind of assumed that was the end, unless I encountered a mean bug =)
This is neat ^^ I really liked the size-speed ratio thing. That's pretty clever =)
This is a surprisingly effective game for increasing environmental concerns. I would have liked to see some extra feedback for the player and some objects spawned too close to the edge of the screen so I couldn't clean them up, but I really like the concept. Well done ^^
This has a really neat TD twist. I like it ^^ Would be nice with a little less button mashing but the concept is really solid =D
The evil sheep threw me off the map! XD Despite that though, this is a funny game. Those voiceovers are pretty funny and the way the sheep bounce around is really cute ^^ Would be nice with some visual feedback that barking at the wolves is working, but this is a solid compo entry ^^
Best voice acting in a compo-submission ever! <3 It's a really neat concept to force the player to choose between doing the objective or using their resources for upgrades. It was a bit too easy to reach a point where you could go on forever but I definitely had fun figuring out how to get there =)
This game is extremely impressive. Took a bit of time to understand the mechanics but once you do there's a huge amount of depth. Well done! ^^
Congratulations on your first LD ^^ I like the way you went about the theme but there are some things that needs improvement. For instance interacting with both the bears and chickens is a bit unclear. Some extra visual or audio-cues would probably help, and the animation for these interactions should probably be a bit quicker. Getting the chickens to enter the cannons could be a bit smoother. I assume the trigger area for this interaction is just a bit small.
Really cool and moody entry nonetheless. I hope we get to see more from you in future LD's ^^
Great use of the theme! Love the conversation sound ^^
Such nostalgia! :'D I loved this entry and got absolutely no criticism to give. Great job! <3
I really liked this. Would not have minded a few more challenging levels but that's pretty much only because I wanted to play more ^^ Great work! =D
@bearwey Thank you for playing. I had not considered that making the player shaped like a spike would make anyone think you're supposed to impale the enemies, ah design is fascinating ^^
@syo Thank you! I know I should have given the player a bit of invincibility after being hit, but I got lazy towards the end '^^
@zabaman Thank you =) You actually don't need to huddle in a corner to cheese that way but certain things were discovered a bit too late to fix '^^
@edwin Thank you for the feedback! I would have loved to do something more regarding sound and graphics but I'm not that fast when using Unity so certain things took way more time to do than they should have =) Regarding the score it will increase 1 point for every bullet that was already present when the player died. I never managed to figure out how to fix this particular issue =(
@mehrdadsh That's longer than I expected. Thank you! ^^
@poeticmonkey You're very welcome, and thank you =D The tadpole-bullets are my favourite thing with this. I might develop something else based on them <3
@manimal Thank you! This type of game should definitely use invincibility-frames but I'm gonna come clean and say that I didn't add them because I just wanted to be done by the end '^^
@43sam Thank you! I'm glad that you enjoyed it ^^
@brokenvectors I hear you and I agree, therefore I've updated my GameJolt-page with a web-version as well.
@kent-reese These are valid criticism. I personally don't believe that a bullet hell type of game should be done in 3D because of depth issues, but for this LD I wanted to do something in 3D so I focused on making a game rather than a well designed game. Though when you say it's difficult to control, could you be more specific?
@brokenvectors Was that before or after "game over"? If it's after that's a known bug that I suspect is tied to missing references once the player is destroyed.
@dmars Thank you for playing ^^ Yeah it's currently really easy to cheese. You are actually able to stand inside the protector with the cone and nothing can touch you. If I had more time/energy there are a few level changes I would like to do in order to combat this, but that's a lesson for future me =)
@fazz Thank you for the kind words ^^
I definitely didn't expect a full fledged storyline with a branching narrative from a compo-submission. Heckin' well done =D
This is a neat game =) I do however wonder if the score maybe should be based on time rather than collided viruses, but that's personal preference ^^
That's one adorable plant ^^ A solid little platformer. Could use some sound effects but overall this is great! =D
Ahoy there fellow endless runner creator ^^ This is a pretty decent runner, although I think the difficulty ramps up a wee bit too fast :D I think the vision blocking effects were a bit too aggressive, especially considering that one mistake is enough to end the run :) I had fun though and that's what's important ^^
Love seeing retro projects like this ^^ Unfortunately didn't finish it since my browser crashed due to low memory (might be my system, but could be a memory leak in the project).
Also it took some time for me to realize that I had picked up the crown, so that is an area for improvement :D
Good job!
@vilcans Win10, Opera. Just as cheesepencil clarified it was just the specific tab that crashed.
Congrats on your first LD and a job well done :D I'd say this is a solid entry ^^ Nothing is hard to understand and the controls may be a little stiff but they don't get in your way so it doesn't really matter. Could become better with some additional types of challenges but I understand that there's not enough time to do everything during LD :)
And I also don't have a clue how I'm supposed to be able to bring the treasure to the surface :D
Excellent! Definitely one of the top games of this LD for sure ^^ Also... pretty dragon :eyes:
This would have been really cool to play on a Nes, but alas I'm forced to settle for the web-emulator today. Definitely a cool project :D Reminded me about playing The Adventures of Lolo as a kid ^^ Unfortunately my session was cut short when I transitioned into a new frame and got stuck to a rock that was on the edge, but I definitely enjoyed myself up until that point ^^
1255m :D A very well executed entry ^^ The style was cute and the music was soothing, so it all seemed like a very relaxing experience. That changed though around 800m and suddenly I was focusing pretty hard to catch the few bubbles that arrived and avoid the onslaught of jellyfish :D
I enjoyed this ^^
Definitely a creative way to interpret the theme ^^ Can't say that I expected to kick a car to the finish line when the lights turned green :D That dialogue was great!
Well done! ^_^
Well done throwing me for a loop with the theme like that :D Seemed a bit hard to control at first but after a few tries I taught myself enough small techniques to deal with most obstacles. Very nicely implemented story segments, although some of the text is a bit tricky to read ^^
Managed to find a bug where a portion of the level didn't appear and I managed to lead the character outside the walls before the next area appeared, resulting in endless falling at really high speeds :D
I liked this, and there are indeed good things to live for ^_^
Maybe a bit too minimalistic, but I did enjoy playing with the corners to gain downward momentum :)
Really cute game ^^ Did sort of feel bad for the onion but sometimes sacrifices have to be made ;D I'm very impressed with the creativity to turn a common cooking action into a card game. Looking through the rest of the comments I see that I don't have any new feedback, but I can at least say well done team! ^_^
That's a lot of dialogue to figure out in such a short time ^^ This was really cool. The mood definitely hit home and although the sync mechanic was a bit tricky to understand I finally got it. I really liked figuring out what had happened and using that knowledge to think about which memory was the next clue.
Well done :D
Amazing concept! :D The boxing worked surprisingly well, although there were a few attacks that seemed to always hit no matter when I dodged. That you managed to include different hit zones, dodges and counters is heckin' amazing, especially when it was all so well telegraphed. This is great! ^_^
@samguy Valid critique on those platforms. The stars are just meant to be pretty and represent space :D
@hungryroy You need to use the platforms a bit more sparingly and use their active time a bit more. Otherwise you will run out of energy quickly ^^
@loonydrope The player, powerups, platforms, charge ring and stars are all created with Shapes ^^ Definitely something that I will keep using in future projects, but probably in a more interesting way :D
@threeli Thank you! You are definitely right in the controls. I've yet to manage to make a satisfactory jump mechanic in Unity and decided early on to leave it simple and just use physics, but maybe I should have spent more time tweaking the gravity :)
@last-angle I definitely understand why you want a timer on the platforms and if I intended to keep working on this I definitely would add one ^^ Happy to hear that you enjoyed it, thank you!
@bytinggames Thank you so much for noticing the breaking floor! :D I spent an unnecessary amount of time on that and then realized that almost nobody would see it '^^ I did not consider using a convex shape for the collision, which I probably should have. Thank you for reminding me that it's a thing and thank you for the kind words :D
Now that's what I call mood! ^^ An excellent LD entry. I didn't quite understand the point of the two icons next to the rock/berrie counter, but I didn't seem to need to either :)
I always enjoy small horror games ^^ Really liked the mood of this and definitely impressed by the amount of animations and sprites that you produced in such a short time. I wish the exits had some distinct markings but that's pretty much the only thing I had problems with.
Well done :D
Congrats on your first LD :D This was good simple fun. Definitely appreciated the arrows but maybe a wee bit shorter fall and a little less clouds would even out the experience. As it was now I hardly got any speed until I got close to the end and accidentally grabbed a large weight, but when that speed picked up I started getting nervous ^^ Would definitely have liked a bit more of that :)
Good work! ^^
Congrats on your first participation in a jam ^^ With such a neat concept too :D
Putting the bugs aside this game is a little wonky but the potential is great. There are a few things in the design that I would personally change, for example not letting the player "ball" scroll with the screen and instead stay in that position of the maze to avoid letting every vertical hole become a resting ground.
I hope the rest of your jam experience will be a great one ^^
Seemed a bit simple at first but oh were I mistaken. This concept is really neat ^^ Especially once you start to rotate the levels. A shame though that it becomes very easy to find shortcuts to the end when you can manipulate the rotations so freely, but that's very understandable with a concept like this on such a limited timeframe.
This has the potential to be a solid headscratcher <3 Well done :D
Heckin' impressive to create a world like this in 48h ^^ Well done! I enjoyed it a lot :D
I loved this <3 Did not expect climbing down a hole would be so challenging. Getting some momentum with the rope while swinging takes a bit more time than I would like but that's more of a preference thing rather than a complaint.
Heckin' well done :D
The concept of not only searching for numbers but also remembering them is surprisingly engaging. In all its simplicity this is definitely a good core concept. Some prettier graphics and sound would basically be all you need to make an engaging mobile game ^^
An interesting take on the theme, although a bit barebones. Also seems like winning was impossible, I had $250 in the end and none of the competitors had reached $100, but I still lost =(
Still neat to use the theme for a gambling mechanic ^^
There are many things to say about this game, but how you built in natural tutorials into the level-design definitely deserves a mention. Very much enjoyed the JoJo-reference in the final encounter ^^