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Servers & Sockets
Servers & Sockets
By noxbuds
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 232 | 3.75 | 24 | |
| Fun | 178 | 3.75 | 24 | |
| Innovation | 82 | 4.02 | 24 | |
| Theme | 94 | 4.13 | 24 | |
| Graphics | 226 | 3.86 | 24 | |
| Audio | 383 | 3.26 | 23 | |
| Humor | 380 | 3.05 | 22 | |
| Mood | 572 | 3.15 | 22 | |
Comments
2020-04-20 13:52
HA HA HA!!! Oh my goodness. I used to build computer networks. "I got this", I thought. But no. I didn't Just like RL - the level of stress and the inability to satisfy users.
Brilliant take on the theme - I really loved it. 116 seconds was my best
Fun love it!
joskerdu
2020-04-20 16:10
This is great. I'm going to end up spending some time playing this. I love the pixel-rope dynamics and the whole concept. A little hard to sort out how best to network -- but that's what makes me want to play it some more. Great work!
fedorl
2020-04-20 16:11
Awesome theme interpretation! And I am really happy to see TIC-80, fantasy computers are so great for gamejams!
Really fun and addictive game, good take on the theme. Keep up the good work :thumbsup:
Stressful! But I like it. I got 118 after a few tries. I tried a few different ways of connecting the net, but I'm still not sure which decreased the server stress the most.
jusw85
2020-04-20 16:21
I got to 120 seconds! I liked the pixel art, but I wasn't too sure about the mechanics. Is there any strategy to wiring up the servers? I tried it 4 times, but I always ended around the same timing. Seems like no matter how I wire up the servers, it doesn't really change the outcome that much.
noxbuds
2020-04-20 16:26
Thanks. Just thought I'd point out as it's not communicated very well - you can disconnect servers temporarily to reduce their load, and then reconnect them to continue reducing the stress on the main server. Managed to get to 151 seconds during play testing - see if you can beat that ;)
Really fun and stressful! I like how the difficult scales so well and good lord the art is fantastic. Really solid job.
Also hurra for TIC80!
pd-dev
2020-04-20 17:27
You did a great job by creating this game. And I realy loved this shaky effect when the website gets overflown. Good Job!
I love the interpretation of the theme and this entire thing honestly. Controls are tight and the gameplay overall just a lot uniqueness and fun to it. Well done!
joskerdu
2020-04-21 01:57
@noxbuds ~128~ 142 has been my best still one of my favorite :blue_heart: entries and I've looked at a bunch. (I feel like the server overloads even if I keep all of the servers at green levels - not sure if that's expected.)
cirno
2020-04-21 12:46
I'm not a good action game player but I really love this game. Carrying servers everywhere on the map then connecting them is a lovely idea. Physical animation of ropes is also smooth and nice. Great work!
flash22
2020-04-21 13:53
A true server game for sure, like the overall quality game.
ruoyu
2020-04-21 14:14
At first I didn't realize you have to connect to the internet first and I was daisy chaining servers without connecting to internet and was confused about the situation. Then I saw the screenshot and realized that.
Excellent theme interpretation! Maybe it's a tad too challenging too quickly? Didn't really have time to learn how to properly balance my servers, but I guess that's also part of the challenge ^^
seano
2020-04-22 09:43
Great idea and a great implementation. I liked the movement and task juggling.
mudlee
2020-04-22 15:00
Great one. Would be good to add some real scenarios, like HDD died, CEO forgot to pay the payments, OS upgrade failure, etc.. :)