rhoff95 2021-04-26 05:16
Cool idea. I had issues with random platform spawns that made it impossible to continue. I would like to see more directed randomness to ensure the player can continue. Well done.
Foon → Ludum Dare Explorer → LD48 → Space Jump
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 871 | 2.52 | 26 | |
| Fun | 853 | 2.39 | 26 | |
| Innovation | 805 | 2.47 | 26 | |
| Theme | 863 | 2.33 | 26 | |
| Graphics | 862 | 2.20 | 26 | |
| Audio | 459 | 3.10 | 25 | |
| Humor | 642 | 1.70 | 24 | |
| Mood | 796 | 2.41 | 25 |
Cool idea. I had issues with random platform spawns that made it impossible to continue. I would like to see more directed randomness to ensure the player can continue. Well done.
The light behind the stars seems to go off sometimes, otherwise its pretty fun.
Liked the soundtrack!
The interesting mechanic of the "vertical builder" game, could be improved in the future, I had fun with this mechanic
A bit hard to figure out and it's difficult to know where a new platform will be placed. Might be nice to have some sort of visual timer displayed for each platform so you know how much longer it will last. Couldn't figure out the purpose of the stars going across the screen
Pretty fun, but might need to up the frequency of the drops that replenish your platform charges, seem t run out very quickly.
I took me a while to get used to the jumping mechanics. Enjoyed music! Well done!
This game is not as simple as it might seems!
The controls are a bit hard to take in hand at first, but after a few game over I managed to create platform while in air and control more or less where I wanted to go.
It would maybe be great to be able, when you're out of build power pellets, to do a "last try" jump to collect one and to be able to use it to rescue you from the game over. It seems not to be possible now because the platforms are always created above you. Maybe this "last chance" platform could be built under you to allow the game to continue when a pellet is at the reach of a jump. But that is just an idea.
Are the platform generated using the Shapes library too ? If so this is great! From what I saw here and there this tool is quite powerful.
Nice work!
Wonderful music and look to it, easy to play and figure out fun strategies for. Good job!
@samguy Valid critique on those platforms. The stars are just meant to be pretty and represent space :D
@hungryroy You need to use the platforms a bit more sparingly and use their active time a bit more. Otherwise you will run out of energy quickly ^^
@loonydrope The player, powerups, platforms, charge ring and stars are all created with Shapes ^^ Definitely something that I will keep using in future projects, but probably in a more interesting way :D
You fell down from space :'( is the saddest message ever! I too really like the music, (it's still running as I write this message!) Controls could use a little tweaking, and this is totally a personal critique, but it feels very floaty and I wish the gravity felt a bit more unforgiving. It's not an intuitive comment but I actually think it might make the game easier to play and enjoy. Anyway, very cool!
A stressing game that feels relaxing, good work! I made it to 43, have no idea if that is good or bad though. :smile: I was also hoping to be able to catch the stars, but alas they only floated past me. Enjoyed the music too.
It took some time to get hang of the controls but when I did it made more sense. I agree with the comments about a timer on the platforms, that would be a nice touch. I also didn't know I was going to run out of platforms, there wasn't an easy way of know how many I had left? Or did I miss that..?
Congrats on a wonderful game and being able to make it on a stressful game jam! :smile:
The music in this game is great! I like the concept of placing the platforms as you jump, although I kept running out of them quicker than I could collect new ones, I wish they would spawn a bit more often, certainly at the start when you're getting used to this mechanic. I also didn't know if a platform would still be there when I fell back down a bit, so I agree with the others about a timer :) Anyway, I enjoyed this game, so good job!
Simple and solid game with nice music! It even involved a bit risk taking: the higher you build the platform the harder it is to get on it, but the more height you gain. And the disappearing platforms add tension.
I would have really liked if the player had a convex collision shape, cause I got stuck in platforms a lot.
That 3d floor break effect wouldn't be necessary, but you did it anyway :thumbsup:
"You fell down from space" - kinda funny^^
Good job, keep it up!
@threeli Thank you! You are definitely right in the controls. I've yet to manage to make a satisfactory jump mechanic in Unity and decided early on to leave it simple and just use physics, but maybe I should have spent more time tweaking the gravity :)
@last-angle I definitely understand why you want a timer on the platforms and if I intended to keep working on this I definitely would add one ^^ Happy to hear that you enjoyed it, thank you!
@bytinggames Thank you so much for noticing the breaking floor! :D I spent an unnecessary amount of time on that and then realized that almost nobody would see it '^^ I did not consider using a convex shape for the collision, which I probably should have. Thank you for reminding me that it's a thing and thank you for the kind words :D