FoonLudum Dare ExplorerLD48 → Buried Deep

Buried Deep

By paroxysmal

View on ldjam.com

CategoryRankScoreCount
Overall2313.7328
Fun1793.7628
Innovation6212.9228
Theme3423.7528
Graphics904.1528
Audio5163.0027
Humor2892.8926
Mood3313.4427

Comments

cubex 2021-04-26 03:05

Fun! I really enjoyed the game and it surprises me how much content you were able to put into the game!

pixelportalz 2021-04-26 03:23

Stoked to have a linux binary! I get this error though:

$./BuriedDeep

./BuriedDeep: error while loading shared libraries: libsndio.so.6.1: cannot open shared object file: No such file or directory

paroxysmal 2021-04-26 03:32

@pixelportalz Looks like you are missing a dependency...not sure what package you would need to install it. Here is a html version https://morokiane.itch.io/buried-deep

rhoff95 2021-04-26 03:45

Web version not found for me

doc-kaos 2021-04-26 03:48

>Web version not found for me Same. Looked at your main page, but didn't see any games listed. I'll try again when I'm on a Windows box.

paroxysmal 2021-04-26 03:59

Web version should be fixed now. Thanks for letting me know.

lakshyaisagod 2021-04-26 04:04

Short and Sweet 10/10 from me. Hey that rhymes ! XD Love the game

chironyx 2021-04-26 04:06

Another great one, love how much you put into the level design, and I was surprised to see such a compact game, 1MB yet still juicy and rather wide in content, excellent job!

henriquecanella 2021-04-26 04:33

Great game man, really like to see simple but pretty pixel art games =D

cassowary 2021-04-26 06:49

This is super cute. I love the art style! The little animations on the items and the trails of dust when you land are some great attention to detail, and I like the style of the walls.

I love these kinds of exploratory fixed-screen platformers (idk if there's a term for them) and this is a great example!

Some of the collision detection feels a bit wonky, would be my only complaint, but it wasn't really much of an issue.

azagaya 2021-04-26 11:58

Really nice pixel art! Very polished look and feel. I really liked the design of the level. Collisions sometimes dont work fine, i think sometimes i touched a coin or bone and didnt grab it, and i had to try again. Also, Sometimes i got stuck in the middle or below wooden platforms.

I would love to play it again with some music, but i know the time limitations. Great entry!

marcmagus 2021-04-27 01:06

For anybody else having a problem with Linux dependencies, you'll need libsndio 6.1. On Arch I needed to install 'libsndio-61-compat' from the AUR, on other distros there's probably an equivalent package.

shawn-moore 2021-04-27 01:26

I really dig the art and the visual polish here! The dust kickup, the way the coins rotate and the hearts sparkle, it all feels really engaging. I found the basic jump sound to get kind of annoying pretty quickly though. One trick I've found that helps a surprising amount is to have a few minor variations and pick one randomly each time. That's especially important for the primary action of any game :)

I hadn't seen TIC-80 before, I'll check it out! Great job on this doggovania game!

rawb 2021-04-27 02:28

Great art and very polished. Amazing getting all this down. Makes me want to try out Tic-80

nisovin 2021-04-27 04:11

Fun game with nice art! The platforming across screens was a bit frustrating, but overall pretty great!

she-wrote 2021-04-27 05:17

A dog trying to dig a bone is a very creative interpretation of the theme, I like it. The art is lovely. Well done.

chiyeon 2021-04-27 15:31

Super cool platformer! I really loved the art and the level design was super solid. Unfortunately I was unable to finish because somehow I clipped into a wall:

stuck.PNG

I was so close to the end as well! I might try some other time.

Again, super great overall, lots of polish.

retrome 2021-04-27 16:10

Cool and solid pixel graphics! Nice old school vibes backed by sound effects.

Some remarks: 1. Collisions with coins not very responsive: sometimes you don't collect them on touching. Expectation: coins are collected when you touch them. 2. Black background with such a resolution feels pretty empty. Expectations: more detail on background or more compact levels. 3. Usage of high jumps is not clear enough. Expectation: controllable double jump instead of uncontrollable high jumps.

Good entry!

hpa97 2021-04-27 18:57

Very enjoyable to play, and very nice pixel art. Sometimes the coin was a bit difficult to pickup, maybe have slightly bigger collision would help. Good job!

nahuelito 2021-04-27 19:55

Loved the art style and how the jumping feels. Also, great level design! I didn't knew about TIC-80 and this game is a great way of showing what it can do. I want to make my own TIC-80 game now!

extar 2021-04-27 21:17

I don't think I've played a Tic-80 game before, it's got a really cool retro look to it. The black backgrounds with the shading on the other tiles make it stand out, looks stylish. I like the tileset you've created here, the dungeon section especially looks really nice. I liked all the different elements you managed to get into the game, like the waterfalls, springs, water sections, spikes etc. that must have been a lot of work to get set up in time for the Compo! Respect! :)

paroxysmal 2021-04-28 01:29

@chiyeon The collision can miscalculate if you hit the wall at the right angle and speed. I was able to replicate that...never happened in play testing unfortunately.

paroxysmal 2021-04-28 01:29

@retrome Thank you for the feedback...much appreciated.

marcmagus 2021-04-29 17:21

Thanks for bringing your game by my stream to check out Monday night! If you'd like to watch my play again you can find the highlight at https://www.twitch.tv/videos/1005053843

simpathey 2021-04-30 01:20

Thanks for the amazing game. Only feedback is maybe keep all the hard jumps on one camera frame so you dont need to make blind skill jumps.

turquoise-moon 2021-04-30 02:12

This was fun! I did find a bug though. I hit the spikes above this level and got stuck here. I can still move around but can't get back to the actual level.Capture.PNG

euler-moises 2021-04-30 02:24

I liked very much. It reminded me of old computer games. It brought back good memories. Well done. I missed music.

Congratulations for the game!

paroxysmal 2021-04-30 02:33

@turquoise-moon oh wow...that was an oversight on my part. Spikes don't have collision and I didn't place the blocks to stop the player under them.

macdoom 2021-05-04 00:29

Nice metroidvania! Got to see the golden bone but the spikey room got me every time. Loved the graphics!

etrealjunior 2021-05-05 00:09

Congratulations I loved your game, I found a very well-crafted art, everything very beautiful combining well, art, sound, and programming, a big hug, and I await your evaluations regarding my game.

filgru 2021-05-09 14:33

Hey! Very cool game! It reminded me oldie Montezuma game a bit. Nice, simple mechanics, the game is really nicely balanced! The art style is super. It would be nice to hear some music, but it's good we can hear some sounds anyway :) Sometimes I had some troubles with picking up the coins, so you may need to tweak that. Besides that, Great work!

jitspoe 2021-05-11 10:54

This one was very glitchy for me -- a lot of unresponsive controls and collision issues.