Is this a tiger? by limered 2021-04-27T02:56:37Z
An interesting take on the technique, good execution too! Is this intended for mobile? I'm asking because of the resolution
Foon → Ludum Dare Explorer → Users → Chironyx
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 48 | Deeper and deeper | My Innermost Criminal | jam | 673 | 3.65 | 4.03 | 4.37 | 3.71 | 3.43 | 1.00 | 2.98 | 3.24 |
An interesting take on the technique, good execution too! Is this intended for mobile? I'm asking because of the resolution
I love this haha "I regret getting Boneitis" The gameplay is very enjoyable, I've advanced quite a bit before accidently exiting the dungeon because I held the up button a tad too long I'd add very simple instructions - it took me a while to understand that I need to use the arrow keys I would also increase the suck speed on the coins - the fact that there's auto-loot is great, but I still find myself having to go towards thems, if they came to me faster it would really improve the flow!
I like the premise haha The attack is rather slow, so I really think enemies should have less HP, and hte attack should start with the damage frame, maybe even reverse the current animation, to improve the flow.
Love this!! The graphics are great, it really feels like those games with modular upgradeable ships, and the gameplay itself is great too The swim speed makes it way too hard to progress though, I'd have to spend about 15-30 seconds for each item seeing I only manage to get one or two for every trip, I'd probably increase it dramtically, or at least make the early game feel less slow (so either faster swimming or cheaper upgrades)
The music is incredible, I really hope to see you up there in the nominees for best audio! The game itself looks really good, I wish I had a little more context as to what the game IS though, I don't know who I am, what I'm fighting and why (they look like adorable little slimes?) And I'm not sure if level 3 (where you fight the person) is the final one or not, but if it isn't - I got stuck there, and if it is, I wish I had some indication that I finished the game~
This is probably the only game I'll rate 5/5, the endless depths actually made me laugh, and the entire experience from writing, to music to graphics is impeccable, amazing job!
@Turkey Thank you, I was really excited to work on this idea once it came up - so I'm really glad if people say they like my implementation of the theme! I'm not sure if you'll see this, but I'd love to know if the bug occured in WebGL or PC, WebGL seems to really ont like my rewind system
@jetthesimon Yup, there were a few unexpected hurdles today, I've never experimented with this graphic style before and adapting a workflow took a while, so I'm glad you like it!
@lb01 Hopefully by tomorrow I'll really let this theme shine, there's alot more I wanted to do with the dolls, thank you!
@nisovin The best thing I could hear at this point! there'll be more tomorrow, now that all the systems are in place, constructing the stages is rather easy~♪
@msipp Rewinding has been 100% fixed for the 72-hour version! a framerate issue with the WebGL version caused that
@mockthebear Thank you!!~
@trexxak This is actually my first Ludum Dare, so I wouldn't know, but thank you so much for the compliments!! I've added quite a bit for the 72-hour version, and would love to know what you think of it now!
@trexxak And now I'm the one grinning, reading responses like this makes for half of the Jam experience for me!~♪ Yeah, for the third day I had most of the basic mechanics ready and could mess around with the level design, I'm really glad you liked it!
@backwardscap Much appriciated, thank you!~♪
@duncan-3 I did consider adding some Braid-like mechanics that would make rewinding an actual part of the puzzles, but that was unfortunatly outside the scope of a solo-project like this, I'm glad you still enjoyed it though! thank you!
Looks like it has potential! But I would really like to see more instructions in-game, or more clarity on controls / what to do next, I had to tab-out and refer to this page each time I would also love for this to go a bit faster than it does - most of the gameplay I experienced felt mainly like waiting unfortunatly
This is extremely impressive for a comp submission, the art is very polished and you even integrated multiplayer, is this really a solo project with all the assets made by you?
Graphics, audio, mood, absolutely terrific! But gameplay wise - I couldn't really understand what I was doing, the UI was unclear to me, I didn't really understand what my choices did and how they mattered, the whole experience was quite confusing unfortunatly
Very nice, I liked the progression and replayability, I would just speed up the first few seconds where nothing really happens - your kind of gameplay depends on being able to quickly start over and get back into the action!
Dead gods, I'm at a loss for words, I played this on Simpathey's stream with everyone, I wasn't thinking I'd get that "genuine MMO feel" out of a game Jam MMO game (its crazy that its actually an MMO!) I'm not sure on which category, but this definitely deserves a reward!
Hahaha this is brilliant The gameplay and entire feel kind of reminded me of "Rayman" somehow, there's something nostalgic here
I actually finished it, the boss dragged on a little bit, other than making it slower, I would love if it had a progress bar like the rest of the stage had!
Very good! the simple graphic fit it well, and I like the amount of mechanics in place to create puzzles, the momentum transfering from the dream is great! I got stuck on level 3 though, wasn't sure what the button for the boulder was...
The game looks and feels great! I would really love to see a downloadable PC version though - the WebGL version lags way too much for me to be able to experience it properly =\
Erm, I'm stuck on the intro screen with the writing, does this game require network connection? perhaps there's a problem? It's a shame because the use of the theme looks very innovative to me - I haven't seen a game like yours yet, the graphics and the music are excellent too!
Another great one, love how much you put into the level design, and I was surprised to see such a compact game, 1MB yet still juicy and rather wide in content, excellent job!
Your gameplay loop is extremely fun, this is the game I've played the longest so far - got 3 gems in! With that being said, maybe I'd make it shorter for a Jam game, or at least let players progress faster
I love it, the gameplay is simple but really fun! Atmosphere, graphics, audio, effects, they're all brilliant, so I only have 2 suggestions:
1. The subs appear randomly, right? I'd add a piece of code that makes sure they're not too close together, and if that already exists, maybe increase it a little, i had ships nearly on each other which made the second one really hard to spot
2. Progression! there's lots of room for "upgrades", like a bigger light which would be useful in the darker levels, perhaps more time, etc
Oh my gods, this is brilliant, I actually laughed when I saw this submission Graphics are great too, I would personally love a simple highscore system, any sense of progression would be great!
I never quite understood what to do - my guess was to try and get that thing large enough to allow me to create a route for whatever is rolling down into the pots, but it always got stuck or too big, I gave up after 4 tries
Aside form that - I love the graphics and the feel, you really have something here!
I kinda liked the unique FPS feel that's alot different than other FPS games, where looking and aiming are completely seperate, something does feel a little off, maybe raise the turn speed a little more to make it more responsive? Also, the enemies take alot to die, so my main interacton with the enemies is them gettng up in my face in about 1.5 seconds, covering my screen, and me trying to move away from them and shooting them
This is the game I've rated the highest yet, you've done an amazing job on it! There's the unique implementation of the theme, the innovative gameplay (basically a memory game with a sims-like feel to it? excellent!) and the sound and graphics are great too, this is impeccable for 48 hours!!
I'm not sure if this is done purposely, but alot of the dialogue boxes turned up empty, I'm guessing this is a bug, because after that when I had to pick a topic, icons that I didn't see in the conversation appeared and I had to basically guess
I would also love if when I place my goblin too close to the other, he would automatically walk a set distance away from him so that the player will always see the dialogue boxes clearly, even if he places the goblins badly!
Quite the repertoire of mechanics for such a short development time - excellent job!
Tape-book shoes to the rescue! Very cute game, took me a while to understand what to do though because I wasn't sure what to click, even took me a while to understand that you don't auto-walk to items, you have to get close to them first by clicking the ground, perhaps a quick prompt tha explains stuff at the start of the game, or even in the description here?
Not bad for just a few hours! I couldn't get past the first bridge though, the controls and physics are a tad too hard, I feel like I'm more dependant on luck rather than knowing what I'm actually doing =\
The graphics are great, so are the upgrades I'd reduce the "idle time" at the beginning I would love to feel more progression during the waves, maybe a counter, maybe a meter that fills up from kills (that way the player would feel like he's flling a quota or something)