FoonLudum Dare ExplorerLD48 → Inner Demons

Inner Demons

By zettelkasten and anton-florey

View on ldjam.com

CategoryRankScoreCount
Overall13673.2526
Fun16442.7526
Innovation12932.9326
Theme3524.0426
Graphics8223.7526
Humor5883.0825
Mood11843.2926

Comments

junojop 2021-04-27 03:37

amazing atmosphere

link270 2021-04-27 03:43

Very nice! Seems like it could get a lot better with a few updates and things.

legavroche 2021-04-27 03:53

Really liked the concept and environment. I found the combat and platforming a bit tough to get use to as it was hard to gauge the colliders. I think improvements on that side would really refine this game

chironyx 2021-04-27 04:08

I like the premise haha The attack is rather slow, so I really think enemies should have less HP, and hte attack should start with the damage frame, maybe even reverse the current animation, to improve the flow.

quite-good 2021-04-27 22:50

Cool game! The visuals are what stand out the most to me. I like the premise, very meta. The jump feels a little extreme, and the combat is a bit rigid and tedious. I think it needs more variety and less length if the player is meant to go through 48 (!) entire stages. Maybe one room per LD jam would make it feel a little less lengthy. Great work!

thejookerful 2021-04-28 18:54

Your graphics are really cool and I like the reference you made to the Ludum dare with your 48 levels. But I don't know if it's me (and it's really possible ^^) but I found your game really hard !

shin0nome 2021-04-29 15:16

Great game atmosphere ! It's hard but graphics, FXs and game feel work nice together. It's a polished game, good job !

monninen 2021-04-29 16:34

Graphics are amazing. Controls are hard and beating up enemies didn“t felt very responsive.

edur 2021-04-29 16:43

I like the idea it fits the theme. i like the main character. But i wish the environment had more variation between levels. Some sound would set a nice tone. But its game jam so nice job.

starling 2021-04-29 16:43

The concept of this was so cool, got goosebumps reading the text as I explored the initial room... I also liked the mechanic of getting life from death of the enemies (I also found it hard and died fast but am not skilled at platformers generally)!

carsten 2021-04-29 16:44

Looks great! LD40 killed me :D Sad that there is no music. And I almost got stuck in the tutorial area because I didn't figure out the climbing yet :)

dob 2021-04-29 16:46

Neat graphics, smooth gameplay and animation. The jumps were very high, which was fun, but also made movement a little tough. Your attack was slow and relatively small, and the pineapple-shaped enemies very fast, so I found the combat (other than the ravens, which were easy) very hard. I didn't really understand the map part, but I enjoyed going through levels and exploring, although nearly all of them had seemingly empty repetitive rooms that didn't have much point. But overall, very impressive effort for such a short time, and a cool entry.

flying-dog-fish 2021-04-29 16:47

A bunch of flying somethings killed me every time :( You captured the theme perfectly.

energizedblast 2021-04-29 18:30

After getting down to a depth of 36, I think I get the gameplay loop and it's pretty neat. The level layouts feel like they could use a bit more purpose (looking at you dead end rooms!), and I was confused about what some of the pickups were. It was awesome when I picked up a ranged weapon upgrade, and I really like the level progression map. Other than some quirkiness with enemies, honestly a really nice game!

theapplecake 2021-04-30 12:21

After playing this i have now a fear of pineapples. (Or whatever these little flying monstrosities were)

It was pretty fun overall ! Really liked it better after picking the ranged upgrade though as i had troubles with the melee attack on the pineapples.

I got stuck at the bottom of LD13. Like stuck stuck. Don't know why, i couldn't go lower, the next level didn't load and i could only go left and right, stuck in my fall for eternity. I also had a weird bug (or is it a feature ?) where i could grab infinite life. I didn't count the heart i picked, but i think i ended up with at least 50 of them (could see the health bar moving at each pick up)

But overall it was well made, and the graphics were really cool ! The pickups weren't very clear of what they were, but the palette was pleasing to the eye. A music would have helped a lot to finish the mood but i guess you guys ran out of time.

Good job !

obrunomarques 2021-05-01 05:43

Very nice game, I miss sfx and music, but still a great game

johnryanaudio 2021-05-05 13:13

Great mood. Gameply was a little difficult for me, but not so bad that I didn't want to keep playing. Visuals set it off for me.