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Loopin' Gluey
Loopin' Gluey
By marcmagus
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 220 | 3.57 | 50 | |
| Fun | 242 | 3.42 | 48 | |
| Innovation | 76 | 3.90 | 50 | |
| Theme | 194 | 3.85 | 49 | |
| Graphics | 539 | 2.70 | 41 | |
| Humor | 251 | 2.73 | 41 | |
| Mood | 406 | 2.95 | 43 | |
Comments
tolmera
2020-10-05 04:07
It's really cool to see a real paper game in this, and well done for creating something that's going to be really easy for people to pick up and play, this is great.
If you can upload a youtube or similar of the game being played, it might help understand the game a little better. Overall I'm really impressed with the idea, and the PDF although simple enough, is a really nicely formatted document :)
This looks super fun, I'd love to give it a try!
@tolmera Thanks! A video of a game in progress is a really excellent suggestion that I probably won't have time to do for a while. I'll definitely keep the idea in mind in case I do something like this again.
heho
2020-10-06 14:24
An interesting addition to the trick card game genre. And very refreshing to see something a little off the beaten path
Wow - did not expect to see a physical game here! But awesome to see anyway! Really inventive and I feel that more people should try doing this sort of thing. Nice job on thinking so outside of the box!
voidsay
2020-10-07 15:12
Firs time playing a board game entry. Actually it must be the first time in years that I played a board game! And now I realize that I don't even own any cards. Guess I will program a digital version of your game to try it out. Rules seem confusing to me for now, but lets see if that changes when I actually play a round.
Huh this is the first physical game on here, and it was really fun! Points for originality, great job :)
I like that this game mostly require just a deck of cards since field can be replaced with just counting score and you though about ways to mark your "points" in each trick. This seems to be sort of high risk/reward game that might involve some mindgames and it's a really cool thing that stakes rise over time, which allows payers to catch up. I woud love to see some special interactions between cards, that would add some spicy "gotcha" moments and also some visual explanation might help out, since often gamesare learned at parties where there are lots of people, that must understand the concept and sometimes they're also a bit tipsy :D
hansj
2020-10-07 21:03
First game I've seen that isn't a computer game here! Love the originality, and I also think it would be fun to try!
foursay
2020-10-08 01:13
It is really innovative to make a non-digital game in the ld jam, but I have to say you really did a great job! Though some of the rules are confusing I will trying to figure that out!
foursay
2020-10-08 01:13
It is really innovative to make a non-digital game in the ld jam, but I have to say you really did a great job! Though some of the rules are confusing I will trying to figure that out!
phlip45
2020-10-08 01:49
Made a video of me and a friend giving the game a try. Our thoughts are included. The one thing I would say is that for a rules booklet there is really a lack of pictures and examples. Having some simple diagrams that showed how an example round 3 or 4 would let the players grasp the concept a lot easier I feel.
https://youtu.be/KlsVza3EA64
@phlip45 I'd love to see your video! You are correct, I really should have included diagrams. I had hoped to but I ran into a time management issue. Thanks for the feedback.
@fancyreckless Thanks! That could be an interesting idea for a variant/expansion on the idea. I wanted to keep the core rules pretty minimal so they'd be easy to learn, but it could be fun to play around with adding in more interactions. Your'e right that diagrams would have been really good to include, I ran out of time.
@voidsay let me know if you do! I definitely didn't have time to code up a digital version for people with even a naive AI but given infinite time I would have done that right after making diagrams.
sli
2020-10-09 22:02
I looked into it with interest. Very original. The concept is nice. The theme is good. You should really think of expanding it with some non-standard deck cards. There are a lot of card deducting games, that are pretty successful. Good Job
Nice game!
good game :v:
@phlip45 Thanks for the video! The embed didn't appear on my browser so it took me a bit to hunt it down.
You nailed the basic rules. Sorry the information I gave to try to streamline managing keeping the cards in order for physical cards was not so easy in TTS.
It was great to see someone who doesn't know me trying it out. Thanks for the feedback as well.
Ohhh first table top game I've seen in the jam.. I read the rules but unfortunately have no one to play with.. Looks like it would be fun tho! Nice job!
wouter52
2020-10-10 19:17
Oh cool! A physical game! I'll print it and play it later (: After that I'll rate it. I'm curious
I get quite fun of it, thanks for the game. Rate our game too ^^
This was very fun. I like that there is a hidden layer of strategy involved, and also seeing a physical game is always cool.
skeffles
2020-10-11 10:38
I didn't have any friends to play with so I just watched Phlips video. This looks pretty cool! Good use of standard card game ideas with the loop to show progression.
usenrame
2020-10-11 10:45
It's very original to make and card game, really liked it
ellladee
2020-10-11 12:06
Agreed with other comments, don't have any friends to play with, but looks really good!
Interesting idea.
We found it too luck based as we ended up only playing a single set of 7 rounds with a single set of cards each and then one player had exactly looped the track already and ended the game. One of the players just had worse cards than everyone else. The other two players were closer but again one just had better cards so being able to win after a single set of cards, which made the game almost purely luck based.
We also had a few issues interpreting the rules, largely around terms such as 'loop' that you don't define in the rules.
If there was some way of making it so that you couldn't win so quickly and the game still played overall nice and quick (e.g. make it only 4/5 cards per hand) or make it possible to beat the luck (e.g. by drawing 1 or 2 more cards than would be played or discard a hand for a penalty) then it could make a good game.
Overall interesting idea but it had a few issues.
@staircase27a Thanks for trying the game and thanks for the feedback! It was my hope that in high score situations like that the players would feel able to try to push extra points to the player in the lead to force them around an extra loop, but it might not really work out in practice.
Thanks for pointing out the wording issues. I'll try to do a post-jam editing pass to tighten up the language. Thanks for the suggestions of enhancements as well; balancing luck and strategy in a game like this is tricky.
voidsay
2020-10-20 18:22
@marcmagus hi I am back! My digital version is almost done (took longer then expected, who knew that cardgames are different from characterbased games) and I expect to fully finish in a day or two.
I would like to ask you if I can publish the sourcecode on gihub and upload a digital version on my itch.io page. Obviously you will be credited and there will be a link to your original game. If you would like to impose some limits (copyright, max playtime, require the rules to be downloaded from your page or some other terms and conditions) you can tell me ether here or write me an e-mail (voidsay AT hotmail DOT com)
In any case I will not move forward unless I have your express permission
P.S. I will have to agree with your evaluation that the game is totally different when playing against other people, since you can play mindgames with them.
4got10
2020-10-21 11:28
Cool concept. We realy had fun playing your game. Great job!
ludipe
2020-10-21 11:53
Hi there! It always a pleasant surprise to see physical games submitted to the jam. I had to play this on my own since I didn't have anyone around to test it. The rules were clear but it'd be great if there were some additional diagrams or sketches (just to clarify the whole thing for players and make sure everything is understood).
I think the game relied a bit too much on random or luck, but that actually comes down to taste. There are plenty of games that are more luck-based than others and still work great. By the way, I appreciated how you only used common things (like a standard card deck) for this.
@voidsay That's great. If you aren't charging for it you're welcome to do so. Please include a link to my game's page on itch as well as to here for context. If there's going to be money involved, please email me at marcmagus at gmail and we can discuss details.
I'm excited to see a digital implementation!
voidsay
2020-10-24 21:11
@marcmagus done! (OK there are a couple issues, but lets stay blissfully unaware of them :wink: )
LoopnGlueTumbnail.png
You can now play the digital version in your browser or download it directly to your computer.
https://voidsay.itch.io/loopin-gluey-digital
I hope that everything is to your liking (I made it free, since that's how much I would pay myself for the work :smile: ) If I missed something don't hesitate to notify me! If you would like to add your own splash image to the next version of the game send it to me by e-mail.
@voidsay looks great! I just got a chance to test it out a little. One thing I noticed, and I definitely could have written that part of the rules more clearly, but it was my intent that you can't win mid-round, so in a round with a large number of tricks you have to be careful of taking too many tricks containing face-cards as that might cause you to overshoot the goal.
voidsay
2020-10-27 20:00
@marcmagus oh, ok. Just one clarification. You still move after each round you win, just that the victory can only be declared at the end of a trick.
Tbh that might actually simplify a few thing in the code. I'll add that to the bucket list.
Oh and one thing that I noticed when playing. When you only get dealt low value cards it is sort of a dead hand. Against my bots I only manage to get one or two steps at most while they run away. I am not sure if that would happen if they would battle one another.
I also had a few ideas regarding an improved AI. Whats your opinion on the following play algorithm: - if you have an ace or king in your hand play them as soon as you can (since you'll get a lot of points over the length of the hand) - do not play a jack unless you have to (they only give points to an enemy) or someone wins the round with a number card repeatedly - play a queen with the same rules as the jack, but also play a queen if someone wins a round with a jack - if you lose a round with a face card then play the lowest card you have in such a way that it changes the position position (that is directly adjacent to the card in question) - if you don't have anything else to do make sure your highest value card ends up ether at the beginning or end of the trick (since I think that the the face cards and aces will migrate towards the middle as a direct response of the battle leaving low value cards) use your low value cards to achieve this
While I am at it I might as well learn how to make lan and direct ip multiplayer. I don't like the black covers that I made for local multiplayer.