nothoughts 2020-04-21 00:39
I like it, ty for this game
Foon → Ludum Dare Explorer → LD46 → HEX ATTACK
By robber
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 334 | 3.90 | 28 | |
| Fun | 185 | 3.94 | 28 | |
| Innovation | 63 | 4.15 | 28 | |
| Theme | 2016 | 3.21 | 28 | |
| Graphics | 1247 | 3.61 | 28 | |
| Audio | 466 | 3.69 | 28 | |
| Mood | 682 | 3.68 | 27 |
I like it, ty for this game
Really interesting. Wasn't really sure what was going on at first so maybe an info screen would help. Other than that it just seems a bit too easy once you understand what's going on.
First of all, don't hide my mouse cursor please.
Second, I have no idea what is going on. I don't even know what the goal is - are the red cells enemies? Or are white the enemies? Should I destroy them? Or should I destroy the whole map? Should I create as many white cells as possible? I genuinely don't know.
I have lost several games. I have been trying to understand the game for good 10 minutes. So far, I have found out this: each turn, you move one of your tiles. If red tile meets white tile, white becomes red. White sometimes shoots. Red explodes. Thats' it. After understanding those concepts, I was able to destroy all white cells just to see what happens, turns out I won.
After winning, I still have no idea how most of the game works: How does white reproduce? No idea. How explosions work? No idea.
Nothing of this is explained in-game nor here.
I believe there is a good game underneath all that is "lost in translation", but I just don't see it right now. Sorry.
@boltkey thank you for the feedback, i'll post some of the hints in the description
Really cool idea! Thanks so much for bringing it by the stream!
Great concept! This was so creative and interesting. I've never seen a concept like this before. Great work all around my friend.
I love the sound this game makes! It's a really good concept, I got stuck a couple of times, but I had a good time after playing a few games
The fact that I got briefly angry at your game means you definitely did something right. Good work.
A slightly smaller map might have been good: some games I felt like I was doing a lot of slow chasing of the enemy.
I could see playing this for a good few hours if more enemy types were introduced.
ETA: Thanks for bringing your game for me to play on stream! You can watch again at https://www.twitch.tv/videos/603497058
Thanks for sharing! I think the mechanics could really work as a puzzle game, or a smaller-mapped pvp experience. Graphics were simple and effective. Nice work!
This is such a big brain game design. You've invented a new genre, and I could actually see myself playing this against a human in some format. Very much got Othello / Chinese Checkers vibes from the systems, and I totally get that the game was made in a weekend, so I would love to play a version that had a smarter AI. Standing close by would force it to spam bullets while I set up other pieces. Still, great work. I love it.
Map is too big, game is too easy, and I'd like to have my mouse visible. HOWEVER, I love the graphical choice and audio choice, on top of interesting gameplay, I think you have the bones to a really cool game. I could see my father playing this more than myself, but there is an interesting puzzle this game is. I really like it.
Very interesting concept. I agree with the other comments about the mouse. I feel like I spent a lot of time chasing down individual enemies. I was hoping there would be more large chunks of enemies like in the screenshot but that never happened. More activity on the board would be a massive improvement - make you actually think about which unit to sacrifice, etc.
Awesome, had a lot of fun. Some more info in game would be great and start with a smaller map.
Nice take on cells game. I liked your concept.
Freash idea of combining bullet hell and turn-based game, I love that
Pretty cool (especially for pure JS and canvas)! Unfortunately I wasn't clear where the depth was... once I figured out that I just needed to "eat" the enemy and avoid their projectiles (except where I wanted to self-destruct an area) I wasn't clear on what the challenge really was. Echoing what others I have said, I want to see where this thing goes. There's a lot to like here, but its lack of clarity / challenge hampers it currently.
I really liked the visual presentation of this, simple and easy to read! I just wish I had brains to comprehend what is going on. I still managed to get a victory once. Altough this did not have music, the sound "effects" generated a tune when clicking really fast. That is nice idea :D