FoonLudum Dare ExplorerLD46 → HEX ATTACK

HEX ATTACK

By robber

View on ldjam.com

CategoryRankScoreCount
Overall3343.9028
Fun1853.9428
Innovation634.1528
Theme20163.2128
Graphics12473.6128
Audio4663.6928
Mood6823.6827

Comments

nothoughts 2020-04-21 00:39

I like it, ty for this game

pyrotrap 2020-04-21 00:50

Really interesting. Wasn't really sure what was going on at first so maybe an info screen would help. Other than that it just seems a bit too easy once you understand what's going on.

boltkey 2020-04-21 00:57

First of all, don't hide my mouse cursor please.

Second, I have no idea what is going on. I don't even know what the goal is - are the red cells enemies? Or are white the enemies? Should I destroy them? Or should I destroy the whole map? Should I create as many white cells as possible? I genuinely don't know.

I have lost several games. I have been trying to understand the game for good 10 minutes. So far, I have found out this: each turn, you move one of your tiles. If red tile meets white tile, white becomes red. White sometimes shoots. Red explodes. Thats' it. After understanding those concepts, I was able to destroy all white cells just to see what happens, turns out I won.

After winning, I still have no idea how most of the game works: How does white reproduce? No idea. How explosions work? No idea.

Nothing of this is explained in-game nor here.

I believe there is a good game underneath all that is "lost in translation", but I just don't see it right now. Sorry.

robber 2020-04-21 01:20

@boltkey thank you for the feedback, i'll post some of the hints in the description

erebus 2020-04-21 02:26

Really cool idea! Thanks so much for bringing it by the stream!

bootygangdisciple 2020-04-21 02:43

Great concept! This was so creative and interesting. I've never seen a concept like this before. Great work all around my friend.

bobothegreat 2020-04-21 02:44

I love the sound this game makes! It's a really good concept, I got stuck a couple of times, but I had a good time after playing a few games

marcmagus 2020-04-21 05:19

The fact that I got briefly angry at your game means you definitely did something right. Good work.

A slightly smaller map might have been good: some games I felt like I was doing a lot of slow chasing of the enemy.

I could see playing this for a good few hours if more enemy types were introduced.

ETA: Thanks for bringing your game for me to play on stream! You can watch again at https://www.twitch.tv/videos/603497058

afroant 2020-04-21 06:40

Thanks for sharing! I think the mechanics could really work as a puzzle game, or a smaller-mapped pvp experience. Graphics were simple and effective. Nice work!

adamcyounis 2020-04-21 06:49

This is such a big brain game design. You've invented a new genre, and I could actually see myself playing this against a human in some format. Very much got Othello / Chinese Checkers vibes from the systems, and I totally get that the game was made in a weekend, so I would love to play a version that had a smarter AI. Standing close by would force it to spam bullets while I set up other pieces. Still, great work. I love it.

horus 2020-04-21 07:03

Map is too big, game is too easy, and I'd like to have my mouse visible. HOWEVER, I love the graphical choice and audio choice, on top of interesting gameplay, I think you have the bones to a really cool game. I could see my father playing this more than myself, but there is an interesting puzzle this game is. I really like it.

rein 2020-04-21 08:51

Very interesting concept. I agree with the other comments about the mouse. I feel like I spent a lot of time chasing down individual enemies. I was hoping there would be more large chunks of enemies like in the screenshot but that never happened. More activity on the board would be a massive improvement - make you actually think about which unit to sacrifice, etc.

nothingness 2020-04-21 14:29

Awesome, had a lot of fun. Some more info in game would be great and start with a smaller map.

kara 2020-04-21 14:59

Nice take on cells game. I liked your concept.

team-on 2020-04-21 20:44

Freash idea of combining bullet hell and turn-based game, I love that

eli-delventhal 2020-04-23 00:43

Pretty cool (especially for pure JS and canvas)! Unfortunately I wasn't clear where the depth was... once I figured out that I just needed to "eat" the enemy and avoid their projectiles (except where I wanted to self-destruct an area) I wasn't clear on what the challenge really was. Echoing what others I have said, I want to see where this thing goes. There's a lot to like here, but its lack of clarity / challenge hampers it currently.

rojola 2020-04-23 11:58

I really liked the visual presentation of this, simple and easy to read! I just wish I had brains to comprehend what is going on. I still managed to get a victory once. Altough this did not have music, the sound "effects" generated a tune when clicking really fast. That is nice idea :D