Volcano Crisis by LeReveur 2022-04-05T18:17:54Z
Interesting! I like the simplicity of the graphics and the concept! Music / sound effects would have been a nice touch!
Foon → Ludum Dare Explorer → Users → TheGameOverGuy
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 53 | Delivery | Burned Reputation | jam | 894 | 3.28 | 2.90 | 3.28 | 2.40 | 2.23 | 3.45 | |||
| 2022 | 50 | Delay the inevitable | Into the Depths | jam | 599 | 3.58 | 3.45 | 3.39 | 3.54 | 3.43 | 3.54 | 2.11 | 3.50 |
Interesting! I like the simplicity of the graphics and the concept! Music / sound effects would have been a nice touch!
Wow, this game is fabulous. I would pay 10 bucks for a fully fledged version of this game with 2 player support. I loved the artwork and the music which held the atmosphere of the game together perfectly.
The controls were very stratifying as well. It took me a minute to get used to needing to move every turn because you instinctively want to shoot again at a target that is possibly closing in.
Seriously, I loved this game and hope you guys run with it in the future and make something fully baked that could be sold on various platforms.
It is honestly nuts that this was done within a 72 period with a team of 3.
Great work, I liked the text input idea a lot. Sometimes it was getting a bit confusing with how the input was supposed to be when I first started, but after a while I got used to it.
Keep it up!
Very cool idea! The water effect was done really well! Keep it up!
This was very cool! I liked the cutscenes a lot! Your team should be proud.
I loved the pixel art! Great work! I would have loved some sounds / music. Thanks for including one with the java packages.
I love the lighting and the art style. I think I hit a few control issues though.
My assumption was that the dash only works twice for each time you "parry" one of the floating lights, but I had no idea that was a rule in the game so I thought it was broken at first.
I was also confused about the "parry" mechanic. I spent a bit of time trying to figure out why it was telling me to "parry" in the tutorial. Maybe clearing up the rules a bit would be better. I couldn't get past the tutorial phase sadly because I was mainly confused.
Overall, good work on getting it done. I would love some explanation on how the mechanics work because I want to try it again.
Great entry! I liked the concept of defending a small planet. I think the controls could use a bit of fine tuning, but other than that I had fun!
Wow, really well done. This has some serious potential. Keep it up!
Cool idea! It felt a bit stiff with the attacking animations at times. Maybe a swing left then right animation if the player swung recently? Overall great work for the jam! Keep it up!
I like the dungeon crawling aspect of the game, but I would suggest allowing faster movement / faster movement when enemies are not around. This would have made the navigation feel a bit better and more fluid. I was a bit confused at the gameplay because I got stuck at an enemy and nothing was working control wise (attacking or running). Overall, this is a good foundation!
I really enjoyed the concept of selling to customers! Maybe a queue of customizers would be a great next step! Some who are impatient or some who are unsure of what they really want.
Expanding on this core game idea you have here has a lot of great potential! Keep it up.
This was an amazing entry. I really liked the art work and the music was very catchy. I liked the trailing effect your character had during their movement and jumping. I would have liked to hear a bit of sound / chunkiness from the attacking animations, but that is such a minor nit pick! Keep going with it, I would love to play it again if you ever attempt to add more.
@cornfab, I agree about the text loading and not letting you move being kind of frustrating. I had a flag that allowed movement and didn't allow movement when the text was playing and I probably should have just kept that out of the final project.
@jonrei The green mushrooms are meant to be bad mushrooms. I kind of left that out of the how to play to give a bit of mystery. It probably should have explained that a bit better in the intro / when you pick them up. Thanks for playing though :)
@sawyer I totally get you on the player not fitting. It was my first time trying the web player for a jam and I had some last minute issues with the display / rendering on the page.
@cievers Thanks for your feedback, I wanted to do something like that but I ran out of time in the end. It was on my wish list as well as a bit easier movement controls. Testing that game out and having to press the key everytime was tiring lol.
@jonrei Yeah, Skelly mentions them being spoiled versions of the blue mushrooms. That dialog is all randomly selected so it could be a couple of times before it specifically tells you that. Thanks for the feedback!
@amkingtrp I totally understand the feedback on the size of the screen. I am not used to the web player stuff for unity / itch and I was having a bit of a rendering / ui problem when it was a bit smaller. Thanks for the feedback :)
@amkingtrp per your suggestion, I tried shrinking the player a bit. Hopefully it renders a bit better now!
@ludevum Hey! Thanks for the feedback! I appreciate you checking out the game. I tried to make the how to play showcase the difference between the two mushrooms visually. I think maybe an example floor with a bad mushroom and a good mushroom would have been a better idea!
@jzucc12 Thanks for playing!
@lereveur Yes, I noticed a bit of unbalanced play with the random generation at times. I had the idea for scaling as you get deeper, but I ultimately ran out of time. Thanks for playing!
@tornadopiggie Thanks for your feedback! I am glad you enjoyed it. I do agree with you about improving the win condition and still forcing to reach the exit. I encountered a few times where I "won", but I lost while trying to get to the exit. Maybe a closer exit upon win will work better.
The multiple exits would be better the hard the levels are, but I encountered a few bugs where the exit was blocking a huge path and I forced them to be in the top left or right of the maze given the time restriction.
Thanks again for playing!
Wow, this was really cool! I enjoyed how good the slashing felt! I did have a hard time with the jumping at times, but other than that I was really impressed! Maybe having some indicator that you can't slash unless you are in range would have helped. I kept trying to figure how why the slash didn't work at first.
Overall, I was really impressed!
Very unique concept with the skills / actions take time aspect. This was very enjoyable!
Interesting! The ui / controls were a bit tiny and hard to read, but I liked it.
Very cool idea. I really liked the idea of needing to make quick choices for the quiz element. The music / sound was very cool and atmospheric!
Very cool idea making a auto attacker (survivors-like?)! I would not have guessed this would come out from this theme, but you did great. Also congrats on being a new father!
This is such a great game and concept! Amazing work :) I would love to see this get expanded upon and fully released in the future. Also, the music is awesome! This is a great time killer kind of game.
This is great! Clearly a lot of effort was put into this for the jam! Keep it up, I can't wait to play it on full release :)
Good work! I like the drawn artwork!
I like the game :) Great job! Keep it up! Looking forward to seeing you around next jam!
I think the controls are like an old school tank game. I didn't mind them too much! Maybe you can modify it so you turn with the arrow keys and press another button to accelerate. That would possibly fix a few issues with controls (in my opinion). But regardless, I liked it and loved the artwork :) Keep it up!!!
Fun game! Great idea! I think the controls take a bit of time to get used to, but after a while I had a great time.
Very lovely :) The flying feels great by the way, nice work with that!
Neat idea! I like the concept of continually trying to manage the timers and deliver the correct pizza. Maybe increasing the sprite sizes would help a bit with seeing what is going on.
Now this is a great twist on the concept. Stealing deliveries instead of actually delivering. I think they could be a great mobile game or idle game in the future if you keep working on it. Great job!
This is a really fleshed out game jam game. Seriously, great work! I enjoyed slowly building up my farm and getting improvements :) Flesh this out a bit more and I could see it being a fun pick up and play for a bit in the background kind of game !
Unique! Very cute seal graphic :)
Fun top down shooter :) Great work! Keep it up. I like the sprite work a lot.
Wow, I love the artwork here! Impressive for a jam :)
Catchy tunes and enjoyable. It was a little hard to read the memo of where everything goes while playing, but that may just be my bad eyes lol.
@bakostyren, thanks for that info. There probably is a bug with the card data interactions I have either not found or forgot to fix lol. Thanks for playing!
@aeoncl , I agree that there needs to be a bit more gameplay wise. I ran into a bunch of unity issues on day 2 and lost a lot of progress. So, the two gameplay loops ended up being very similar in the long run lol.
@bakostyren , thanks for the info on the offset issue. I was rushing to get that finished at around 8pm before the jam ended lol. I agree that there needs to be a better difference between the two. I had a bunch of ideas that ended up getting scrapped because I ran into a bunch of unity issues on day 2. I will definitely try remaking / expanding upon it in the future. Thanks for playing :)
@larryv, thanks for playing! I agree about the resource management needing some tweaking. It definitely was difficult to manage the card management portion of the game and balancing the resources in just a weekend. I will have to play test it a lot more to see how to expand upon it in the future.
@trassh , thanks so much for playing! I agree that there needs to be a balance in the game resource wise. I initially had an idea that resource cards had different values and that ended up being difficult to fully implement in just the jam time limit. I think if I add that you should be able to reshuffle somehow which opens up a bunch of other re-balancing issues. Thanks for your feedback :)
@karkadan Thanks for playing! You can actually see the contents of you Deck + Hand on the left side of the screen.
Screenshot 2023-05-02 165311.png
The first number is the amount in your deck of that type and the second number in the parentheses is the number of that type in your hand.
@mrs-wheelsx, thank you for playing! A card game wasn't what I had in mind when I initially heard the theme, but came to some idea after a good brainstorming session. It definitely could use some friendlier ui (maybe a tutorial level) for sure to make it obvious what is going on. There is always time to clean things up after the jam. Especially the code base lol ;).
@adrien-tremblay , glad you were able to beat it! Thanks for playing.
Very cool idea, I like the block puzzle and movement mechanic. Great work! Keep it up!
I straight up love this! Amazing work! One of the best submissions I have seen so far.
Very funny! I love a good grappling hook mechanic in games! Keep it up!
Great work! I laughed out loud at the reflection news story. Keep it up!
Nick work, I like ideas you have here! Keep it up :)
Seriously cool idea you have here. Keep it up! I really like the rhythm game play.
I love this! Very simple, yet fun concept and I could easily see this being a mobile phone game with challenges and different levels. Also, the music doesn't deserve to be this catchy lol.
I am having trouble controlling the game right now. The dialog box won't go away with any buttons I have tried. I would love to play it :( Let me know if that gets fixed and I will try again!
Great graphics! I really thought this was going to be a rhythm game a first, but it still was enjoyable. Did you arrange the cover yourself?