FoonLudum Dare ExplorerLD54 → Unlimited MACE

Unlimited MACE

By yoss-iii

View on ldjam.com

CategoryRankScoreCount
Overall10043.0024
Fun8193.1124
Innovation9012.9024
Theme11052.4222
Graphics9712.5224
Audio6022.9524
Humor4213.2024
Mood9892.7823

Comments

taeghen 2023-10-02 21:53

The controls are hard, the rotation how the character is too fast (But I like the bike curve !)

vivid-hallucination 2023-10-08 20:55

This is very difficult to play, but swinging that flail around is wild. Good job!

ayxs 2023-10-08 21:01

The controls are hard, I kinda get what you are going for but some more explanation could have been provided. I am not really a fan of how the spin attack will always turn you around, this makes it really unintuitive at the start and difficult to figure it out. I eventually got to around 3000 points in 4 or 5 tries before I really understood the controls.

But still, great work for a Compo game!

rubydaprincess 2023-10-08 21:46

Not too easy to manage the controls but love all the audio, still fun too play. With a bit of refinement could spend a few hours playing.

1257th-or-nothing 2023-10-08 22:08

LOL. Very satisfying and consitent: graphics art, theme, gameplay. But the controls are hard to handle, and I just tried a few games.

jacobingalls 2023-10-08 22:11

Fun game! The feeling of the mace lining up and plowing through a hundred cars is great. Music is touch in your mace for my maces. I would love to know the deep lore reason why a person on their racing bike is getting attached by hoards of cars, and defending themselves with a elephant sized mace.

a1stakesauce 2023-10-08 23:52

Some balancing may be in order. but good start. Also feels like my health is going down without getting hit. Great physics cool concept.

paulsams 2023-10-09 16:19

Well... It was fun and it was a mess, but the main problem is that somehow controlling enemy bullets is unrealistic. Perhaps I would restore HP with a good game, ala for combos and the like.

hakro 2023-10-10 18:50

It was fun, but a bit hard to grasp what's going on at some point. I didn't know what to do exactly to maximize my shots, and at some point, I just was to far of the enemies, all lost by myself.

Other than that, nice little entry. GG.

yoss-iii 2023-10-12 16:19

thanks all for the comments so far!

@taeghen @vivid-hallucination @ayxs @rubydaprincess @1257th-or-nothing @hakro : seems like the controls are a common theme! Yeah, the current controls are a mix of not having enough time / testing so much over such a short period of time that something weird started to seem normal. a more polished version of this would probably have different vehicles to account for different people's preferences. A couple elements are intentionally a mess, but a lot of that is unintentional, as a compromise to finish on time.

@paulsams @a1stakesauce : yeah, a combo meter and better health balancing were on the list but cut for time. The goal was originally to have like a billion projectiles that were impossible to fully avoid but lots of ways to restore health. my imperfect solution for the jam was to make it so that you can't restore that much health and it's more about rationing how slowly you lose it.

@jacobingalls : The deep lore is that riding a bicycle makes me hate cars, and so this game asks "what if someone on a bicycle REALLY REALLY hated cars?"

someone 2023-10-15 10:35

Fun idea. The turn controls are way too fast though. I found myself mostly ignoring the powerups as navigating precisely was impossible. I barely noticed that there were bullets. The game is so chaotic and fast they just disappear into the noise. I liked that swinging turns you around as it makes bouncing between clusters of cars easier. Could have done with some sounds effects.

deadjolly 2023-10-15 15:07

Well that was an experience! As others have said, I also barely noticed the projectiles, as I was too busy spinning to win. Controls felt way too touchy, essentially doing an about-face every time I tried to turn left or right. Some sort of sound effect for damaging cars would have been nice, but could have been overbearing. The music definitely help set the tone!

yoss-iii 2023-10-16 04:57

thanks for playing, @someone and @deadjolly ! the sound effects are all musical (tom drum for hitting car, horn for level up, etc.), but it sounds like either they get buried in the mix or there's an issue with sound in the web build

pkenney 2023-10-17 05:35

I dig the frantic pace! It's too much going on with too little feedback and too-tiny bullets and too-fast turning for me to care about specific surgical details and instead I just leap into the fray and enjoy the wild ride. The combination of absurdly fast turns and the swinging mace and the overwhelming horde of enemies really integrated nicely. And the music captured that flowy state of play very well. Add to that the quick retry and the fact that the game did not waste time grinding back up to difficulty, and it was easy to play "one more time."

I don't think I ever got very good, but I enjoyed my time.

satyre 2023-10-17 19:26

Very action filled game, very interesting idea and also the mechanics are good. Despite the fast pacing and the control of the flail, I like the concept very well. The only thing that was too hard for me is the fast movement and approaching of enemies. Maybe the spawning rate should be a bit lower, so in the beginning you can level up and based on that, the spawning rate will raise up, because you have time to get used to the controlls and the game difficulty. It would feel more like my own fault when I fail in the end :D

kirsybuu 2023-10-19 02:12

Fun hectic game, once you get a feel for the controls. It seemed like the spin was pretty overpowered compared to trying to manually swing the mace using physics, could be fun to balance things so that is a more viable strategy.