dvdagames 2024-04-15 02:30
Can’t get the Godot export to work with the LD Jam Site.
The embedded HTML player on Itch.io seems to work, though.
I’ll try to get some more exports up tomorrow so folks have more options.
Foon → Ludum Dare Explorer → LD55 → Dark Ritual
By dvdagames
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 343 | 2.56 | 24 | |
| Fun | 328 | 2.59 | 24 | |
| Innovation | 340 | 2.38 | 24 | |
| Theme | 308 | 2.79 | 24 | |
| Graphics | 340 | 2.31 | 24 | |
| Audio | 245 | 2.68 | 24 | |
| Humor | 293 | 1.89 | 21 | |
| Mood | 321 | 2.52 | 24 |
Can’t get the Godot export to work with the LD Jam Site.
The embedded HTML player on Itch.io seems to work, though.
I’ll try to get some more exports up tomorrow so folks have more options.
Cool game! Really liked it :) Got stuck in a few places and had to reset to keep going, but was quite a unique interesting puzzle mechanic!
Thanks, @gemcc!
I forgot to add instructions that the “R” key will reset the current screen in case you find yourself stuck.
Nice puzzle game! The level progression does a great job at explaining the different mechanics. Good job! (note: I somehow managed to get softlocked at one point where I entered the ethereal realm without unlocking the unholy flame ability, and couldn't return to the room with the chest to get it)
specific game. I defeated the wizard but didn't have enough time to read what he says and got game over. When I started game again - I stuck out of bounds:( Though idea is fun
I like the difference between the cover illustration and the design of the game...it's surprising me
Art is good, the game is cohesive, quite enjoyed throwing fireballs around and disrupting that wizard's ritual. I wish there was *more* messing around with the wizard - like if every room was another ritual you had to bust up or something. Just a thought though I like what you've made here.
Did you draw the cover illustration too? It's fantastic I love it.
- Pretty good experience, love the cover art - Incorporeal ghosts can't go through walls, fells weird - It would be nice to auto pickup pickupable items instead of having to press space, especially since there is no reason not to pick them up
@ellaris Good points!
There wasn't much time to get into "lore," but the general idea on the ghost vs human form was that the gameplay takes place in some temple and the ground is consecrated, so the ghost form is tainted from the blood ritual or something and can't enter the consecrated areas.
Thanks for playing!
I ran into a bug at (what I think was) the end, the entire screen froze, so I couldn't finish the game — but I enjoyed what I did play! I totally get that you were limited by time, but I think having either more narrative or environmental context for what was going on would have helped me feel a little less aimless as I went through. That said, I felt like the levels were set up pretty thoughtfully, which allowed for satisfyingly fluid progression. And, as others have said, the cover art is great!
Good idea! I had a lot of fun when my character turned into a ghost and got lost in the void level. It was an interesting twist. Great job!
defeated the dark wizard but fell into the abyss :(
@x0tero I finalized that room that literally the last minute, so edge cases like that definitely exist and only the happy path was tested. If it’s any consolation, that’s the end of what was built for the Compo anyway.
The pixel art presentation on your page is gorgeous! Congratulations!
The basic game mechanics are interesting, but need some fine-tuning. The option menu is empty and when I reset during the game my mage sometimes ends up in a place where only my ghost version can go. Lack of time for one person I guess.
I don't mind the ending, on the contrary. In most stories, the hero wins and all's well that ends well. He may die or even fail to achieve his goal, but that could be the real ending. The way it's told changes everything, and that can be a strong point.
Bravo for your work!