bobparis75 2020-10-06 10:09
i really like the game and the art style
Foon → Ludum Dare Explorer → LD47 → A100P
By peterfsat, lachezar-hubanov, itsisaac and PsiBuck
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1095 | 3.30 | 20 | |
| Fun | 1473 | 2.61 | 20 | |
| Innovation | 649 | 3.47 | 20 | |
| Theme | 1081 | 3.33 | 20 | |
| Graphics | 378 | 4.00 | 22 | |
| Humor | 491 | 3.11 | 20 | |
| Mood | 387 | 3.77 | 20 |
i really like the game and the art style
Art style was nice and the robot looked great! Nice game
Some lovely visual moments, the camera angles were varied and the use of lighting really added to the whole experience! The character model is ace too, and indirectly controlling Stanley through the objects is an interesting mechanic! I must admit it took me a few tries to work out how to progress, but the overall mood you created was awesome.
Sweet idea and camera angles. The highlighting on interactible objects really helps.
I feel like there's not enough player-feedback on the in game actions. I move things around and I don't know whether that was a good or bad thing. Maybe give stanley an indicator of what he wants. e.g. "coffee = <3" I played on a big monitor - maybe the speech bubbles are a bit small at my resolution.
I like the moving space texture and how positively absurd some of the rooms are.
I like the visuals very much! Gameplay was very enjoyable as well. Overall a good entry in Ludum Dare, keep it up!
I liked your game my congratulations, I also did one if you want to know, and give me your feedback I am very grateful, this is the link https://ldjam.com/events/ludum-dare/47/resurrection
Cool, It took me a while to figure out
The robot model is super cute! Super interesting concept of affecting protagonist indirectly.
The sudden camera changes are a bit confusing. Did not feel enough impact on the player or environment. Overall greatly visualized entry!
The art and the camera work was really well done! It was confusing trying to figure out exactly what to do and how to progress, could have used a tutorial on what to do or what to look for when playing.
Solid entry. The camera could use some work. Alot of times I was staring at a wall.
Very nice music and ambiance. The robot character is cute. The difficult part for me is the gameplay. The objects are often flying far away and difficult to move. Physic is a bit strange in this spaceship. The camera views are a bit weird. It would be good for a cinematic introduction, but in the game I would prefer to have a constant overview. I could'nt do anything to stop the loop, but I enjoyed the ambient of this game.
Phenomenal mood and graphics! My cat agrees with me, he got up on my desk and watched the stars swirling for about five minutes. Stanley is super cute and I wish I could give him what he wants and break him out of his loop, but unfortunately it seems in the end I only made things worse for him. He wound up stuck in a room trying to tell me something but I was too dumb to figure out what that was. I can tell this is a super innovative game I just wish I understood a little bit better what I'm supposed to be doing. I know I can move things around and can tell I'm changing Stanley's behavior but I have no clue to what end. Overall though, I can tell it's a good game even though it goes over my head. Good job!
Really nice looking game visually! I was kind of confused as to the goal and how to influence the robot properly. I agree with what some others said that with a tutorial, and some tweaking on the camera angles, it would be a great experience.