substain 2021-10-05 09:16
I like the mood and the graphics, but I feel like I didn't get what the overall goal is
Foon → Ludum Dare Explorer → LD49 → Potions for Dummies
By Brahmid, milan-dolezal, Cocohama, Roxslon, Katka, Mejzlosh and jask
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 829 | 3.47 | 38 | |
| Fun | 946 | 3.24 | 39 | |
| Innovation | 480 | 3.56 | 39 | |
| Theme | 697 | 3.59 | 38 | |
| Graphics | 305 | 4.10 | 39 | |
| Audio | 298 | 3.74 | 39 | |
| Humor | 175 | 3.89 | 39 | |
| Mood | 402 | 3.72 | 38 |
I like the mood and the graphics, but I feel like I didn't get what the overall goal is
Great presentation, I was really impressed you managed to add an intro and (somewhat deadpan) voice acting under the time limit.
However overall I was left confused. I get that the goal is to cure costumers, but the gameplay felt like clicking things in random hoping for the best. Some UI or some form of guidance that will tell me what everything do will be helpful.
I get that the point is to experiment, however even then as a player I need to understand the underline logic behind potion making. Is it based on recipes? Is it based on balancing something? As it is I'm unsure what I'm even supposed to do beside choosing ingredients at random and memorizing what did what.
cool game, I like the idea and music as well, Note to self: Ill never become an alchemist
Really great concept! Loved the art and the opening cinematic was great! As others have said would definitely benefit from a tutorial, but it was also just fun to mess with different ingredients and accidently give someone cat ears. Good work :)
No idea what I was doing, but I had fun doing it! Great concept, could have used a few more instructions.
Really cool idea, and I definitely appreciate being able to play it on my phone. The sound and visuals were top-notch!
I'm still not sure what exactly was wrong with some of the villagers (they looked fine after treatment, but were, I guess, swaying back-and-forth?). Those were the times I just went for the hail Mary, and ended up passing them off, haha. Still, after a few minutes of experimentation, I was able to cure myself. Huzzah!
Art is so cute, and its a great concept! Just needed some guidance on how to play, but it was still fun to experiment with! The fact you created this in such a short time is amazing :D
It looks really interesting. Good idea, graphics. But I didn't understand how to cure myself and win.
I like all these jokes and idea of fixing people problems with random ingredients. Game feels good!
Woah, it has an intro sequence! I think the concept is really fun, and like others have said, I was confused as to what I was actually doing other than mixing random things together. Great style and presentation!
I love that Ievan Polkka tune in the intro music :) Very elaborate, nice. The intro is awesome, as mentioned. The controls are pretty solid. I, too, had hard time understanding what's happening with each ingredient but that's maybe because I should play it at home outside of work as well for a bit longer :) A very PRO entry, guys :)
Oh snap, that opening cinematic was amazing! I love the story, and the way it ties in with the gameplay is superb. A new master is born, baby~ I cured myself of mushrooms and lizard skin among other things. Man, the characters are adorable! I can't think of anything that could improve this. It's very well made. Nice work.
Nice concept and gameplay! I was able to cure a couple just to curse them again. The humor and mood were excellent!
This entry is soooooooooooooooooooo great!
The aesthetics, the personality, the mechanics, all top-notch! I played this for waaaaaaaaaaaay longer than I expected to, trying desperately to figure out the different interactions between all of the ingredients. :smile:
I do think the one thing that could potentially be improved upon is the feedback for when you're adding ingredients into the cauldron. Some of the visual cues for when you add something to the potion are more subtle than others (I didn't notice bubbles coming out of the cauldron when you added meat until muuuuuuuch later, for example), and different interactions, such as the mushrooms and bananas cancelling each other out went unnoticed by me for a very long time.
I did manage to make a "magical" concoction at one point where the vapors started glowing and humming, which was neat, but I wasn't able to reproduce it. :frowning2: I'd honestly love to come back to this and experiment a bit more when I have the time!
Thanks for such an awesome entry! :smile:
This is a good game to play to see Czech healthcare.
I wasn't sure how to get the customer to go away after I cured them. THey just stood around waiting for me to do something else, and I couldn't figure out what. I never did figure out the lizard one either. But over all it was an interesting and fun game. I think it could be made into something better. Also... leak spin? Lol.
If there were cutscenes at the beginning/end they weren't playing for me, on the WebGL build + Firefox - just got a skip button. I liked the game though, really cute aesthetic and I liked that you had to experiment to undo the problems that some of the fixes caused. Good job!
@lychee Same here. After a minute I realized what to do tho, fun concept. The issue was the fact that there was no indication, that you can use the mirror to use potions on yourself for example. Little more handholding approach would give this game way better chance of not being left unfinished by the player due to not understanding what is going on.
Excellent work by the artists.
Funny concept! I included it in my Ludum Dare 49 compilation video series, if you’d like to take a look. :) https://youtu.be/BCEhcn4pHX0