Instability by R3L0ad1 2021-10-05T17:36:06Z
damn this is unforgiving! I would appreciate if there would be an immediate restart so you can just keep trying. Great minimalistic art style, everything fits together!
Foon → Ludum Dare Explorer → Users → Mejzlosh
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 49 | Unstable | 👥 | Potions for Dummies | jam | 829 | 3.47 | 3.24 | 3.56 | 3.59 | 4.10 | 3.74 | 3.89 | 3.72 |
damn this is unforgiving! I would appreciate if there would be an immediate restart so you can just keep trying. Great minimalistic art style, everything fits together!
wow, I really enjoyed the moments of relaxation and absolute mayhem :D exactly as advertised
I see what you did there :D
feels nice and polished, the key binding wont be my thing though ;)
it was fun to play it, feels nice and polished!
:D made my day, it would be cool if the bear would be visible somehow behind the elephant
Nice way to pump me up before the gameplay with the old guy but if that would be one sentence longer I might have quit :) But otherwise I did enjoyed the shooting
However it is somewhat turnbased I had a hard time to plan my progress as there is no indication where exactly should I go. Also the camera movement is a bit choppy, which you will experience exactly 270 times ;) But I like the idea of making your way through the board thinking about the resources
this pixel art rocks!!
yep, still nothing there :/
Sweet! its a nice experience to play it for a while, in the long run I did not have much motivation to continue
nothing to object to :) had fun playing it. Can imagine it on mobile too
On the first run I ran out of oil. The second time I had definitely more fun playing that. I would try to make the obstacles and collectibles a bit more visually readable and please loose the train foley or whatever that is ;) It could be a nice chillout game with some relaxing music
Beautiful! The artstyle with the music just sucks you in. The overall pace and pathfinding might be a bit slow for me to enjoy it to the fullest. Reminded me of Mononoke and child of light :)
I have enjoyed the moment when you first explore the world which is quite big :) The feedback from the fight could be more apparent. Also if there would be some blocking system the fight loop would be more pleasant. But its a game alright!
It was fun for a while! could be cool to have something to motivate you to go forward. Some of the bright meshes are not very clearly visible but that can be my display or a mechanic :) Few times I got stuck on the obstacle unable to move in any direction.
Nicely hectic multitasking experience :D
Ok, so I made the mistake of playing the infinite mode first and then I got really confused. Now I get it and kudos to the multitasking mechanics, it work really great witch gradual difficulty. Well played, well made :)
When you die you have to restart the game. Otherwise if there would be some feedback that you could see if the zombies are actually damaging you and you could avoid it that would be great!
sir, you got me with the money/disc exchange :D well played! The mumbling VO is awesome!
man, this is awesome! The pressure element and multitasking possibilities :) I had hard time playing it but it was real fun!! And kudos for making it in Compo. It feels polished. We were making something similar as jam, alchemy rulez!!!
Everything feels very smooth and nice. "your record" bar is cool for replayability. Overall great chillout when you want to switch off for a moment!
I would love to have the shop somehow integrated in the main interface
Hey! that was hard! :) to me its a great prototype that proves the concept. I could imagine some kind of health indicator for the enemies so you can plan your progress and use some tactics.
Sweet!! I love the stylization and the feel to it. Its not fun to be god but this is :)
Love the minimalism but I am not sure if the visual chaos is part of the mechanics..? It was a bit confusing and not so pleasant to connect with the gameplay but that can be intentional :)
When the theme was announced I was expecting loads of drunk guys you have to navigate something and surprisingly this one is my first :) Nice job, the artstyle and music is pleasant, I had fun playing it. I could also imagine to tune up the difficulty a bit
104! did not expect how catchy this could be!