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U.R.A.N.I.U.M.
U.R.A.N.I.U.M.
By tipu and monninen
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 1086 | 3.25 | 30 | |
| Fun | 845 | 3.33 | 30 | |
| Innovation | 1184 | 2.87 | 30 | |
| Theme | 328 | 3.96 | 30 | |
| Graphics | 1204 | 2.94 | 31 | |
| Audio | 844 | 2.94 | 28 | |
| Humor | 725 | 2.93 | 25 | |
| Mood | 1034 | 3.14 | 29 | |
Comments
guntrip
2021-10-04 20:19
I really enjoyed this! It was a nice idea and fun to play. The music was good too.
The text ("don't worry, it's not hard", etc.) felt a little in the way, it might have been better to fade that out after a few seconds, but it wasn't a big problem and was still fun to play! Thanks!
crumson
2021-10-04 20:22
fun game, challenging and stressfull but in a fun way!
Liked the house in the center with collider :laughing: .. Simple yet fun to play
alex-one
2021-10-05 15:44
Multitasking games are pretty entertaining, enjoyed it. Liked how you could put down the waterbucket in advance.
Fun gameplay, multitasking stress, moody music, really good. Radioactive waste can be hard to spot if it spawns in the top left beneath the sun/moon, but thats something to worry about later
mejzlosh
2021-10-05 16:07
Ok, so I made the mistake of playing the infinite mode first and then I got really confused. Now I get it and kudos to the multitasking mechanics, it work really great witch gradual difficulty. Well played, well made :)
tory
2021-10-05 18:10
The first one I played, with a 5 star match to the theme. Weak graphics, weak music, but very funny gameplay.
jaybaus
2021-10-05 18:53
There was a lot of attention to detail with the instructions on-screen and the visual feedback for things, it made it easy to pick up but challenging enough to keep me interested. The art and sounds/music were cool too, a really solid entry well done :)
I really like how the game picked up when you added the nuclear waste! I kept mixing up the use item and drop item buttons! I like the art, and the music was cool too! Great game.
I like myself a little micromanaging! A great way to reflect the theme of unstable and induce a panic attack. Was a fun game with just the right level of challenge and length! Good job!
Whoa this game gets intense. Very nice. The toggling between paddle and bucked was kind of annoying when close to each other maybe assigning a different key or something made it easier to toggle between them. Although you could argue it's part of the challenge ofcourse.
tobold-h
2021-10-09 02:19
That got way more intense than I expected it to get! Especially when I was clumsy with pressing the wrong keys - in fact it might add a layer of fun difficulty if the keys were more inconveniently placed (or maybe that's just me being masochistic lol)
stefan-b
2021-10-10 11:58
made it on the first try - but pretty close to green and/or exploding :)
Nice little multitasking game with a bit of strategy in there (where to focus, where to place the bucket in advance, etc). My only real complaint is that often I would pick up the wrong object when pressing E if there were close to one another, but I solved that by just spacing them apart lol. Good job!
zimny11
2021-10-10 13:06
Cool concept. The game gets very intense quite quickly. Well done!
jackaljk
2021-10-12 20:57
This is well thought out! The difficulty curve is perfect and the gameplay is fun. My main issue was that when both the bucket and the shovel were on the ground close to each other it seemed to prefer picking up the bucket rather than the closest item. Graphically and audio-wise it's not much but you get bonus points on everything because of how well you explained everything in game and how you added one mechanic at a time. Bravo!
tomssuli
2021-10-20 18:53
Hey, thank you both for playing our game and @tipu for making it to the end! 🙂
Nice game, the idea is good but it feels little buggy as sometimes you pick up the shovel even if you're on top of the bucket and sometimes bucket or shovel doesn't do anything with space.
Music was minimal but still set the pressing mood. Graphics were ok, you could clearly tell what is what.
Multitasking was fun and what I liked the most is how the game taught you to play by introducing one new element every level, so the difficulty went up in steady slope - always keeping things interesting.
Good work!