FoonLudum Dare ExplorerLD45 → Who's Your Weapon

Who's Your Weapon

By kevin-ray

View on ldjam.com

CategoryRankScoreCount
Overall3.5315
Fun3.5715
Innovation3.2014
Theme3.9114
Graphics3.6115
Humor2.5014
Mood3.4114

Comments

neon-android 2019-10-08 17:39

Who's Your Weapon is totally dope!

My favorite part was definitely the graphics and sound. The neon RGB color palette looked really sharp, the cube particle effects added some nice extra "sizzle" to explosions and enemy deaths, and the soundtrack was straight-up invigorating.

As for gameplay, it was definitely cool getting to experiment with the different weapons, especially given that they each feel pretty different to use (although sometimes I would want to get killed specifically so I could try out a new weapon, LOL).

To improve, I'd want to see some sound FX, as well as some more visual juice, just to give the game a bit of extra pizzazz.

Otherwise, super well done! The game looks really slick, especially for something that came out of a 2-day game jam. :D

2019-10-08 19:07

The particle effects are so nice! Really gives every action a little bit extra juice!

michal 2019-10-10 15:06

So beautiful game of lights. i like rouglikes and thats a reason why i like your game :D

step4 2019-10-10 18:37

Nice ninjas their animations were lit

w0lfenstein 2019-10-11 23:03

Good graphics, smooth controls, enjoyable gameplay. It's simple and interesting. Nice work! But once I had only one room to go and it hadn't got any exits :D

lychee 2019-10-22 05:18

Really nice idea! I was confused at first, I wonder if maybe there could be a way to steal a weapon without dying? I also got stuck in a configuration with no exit so I ended up having to quit. With some tweaking and bug fixes I think this could be a really great experience!

bungalow 2019-10-22 06:26

cute little art, great animations and nice concept. Awesome job! Best of luck!

brokenmirrormedia 2019-10-24 06:12

This was a pretty fun game! The simple art style worked quite well, and the gameplay seemed interesting. One thing I felt was that the sword was a little OP compared to the other two weapons (or the other two were underpowered...), since with the dash time being uncapped you can just dash all over the place and mash the fire button to kill most things while taking very little damage, compared to the rocket launcher where you need to lead your enemies and can get hit in the crossfire. I did love things like the rocket launchers dash being a rocket jump. There were some framerate drops when a few enemies were on screen at once but that's to be expected with lighting effects in a game jam game, just figured I'd mention it. I did appreciate the random level design, that's not always easy to implement. Good work!

kevin-ray 2019-10-24 14:16

@brokenmirrormedia Thanks! It's odd, every playtester thinks a different weapon is OP! I tried to make it so different weapons were better against different enemies not by stats but by the circumstance of mechanics but it could definitely use some work. Thanks for playing

aljosact 2019-10-24 18:33

A very nice game. Sound is great but very loud. Still a great entry

brokenmirrormedia 2019-10-24 20:06

@kevin-ray Huh that's pretty interesting, probably has something to do with people's unique playstyle. I certainly like the rush and dodge style of gameplay so I had better luck with the sword, but if someone was more careful and accurate the other two weapons would be more useful to them.

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