FoonLudum Dare ExplorerLD45 → Kobold Simulator

Kobold Simulator

By someone

View on ldjam.com

CategoryRankScoreCount
Overall8983.0752
Fun7083.0952
Innovation6123.1152
Theme4953.3952
Graphics8293.0252
Audio5273.0250
Humor2913.2652
Mood7503.1052

Comments

nachtwitch 2019-10-08 21:07

Cool game you made, wish it had more color to it, but still a fun game to play

attala 2019-10-08 21:15

Impressive to enter with your own game engine :) The gameplay is nice although a little "slow". Some colours would also do wonders. I really liked the technical detail that you can zoom all the way out with the mousewheel. More games should have this feature :)

chocolat-endive 2019-10-08 21:30

I'm very much impressed by the engine : even if there are no textures, what is implemented works really well. The game concept is fun and fits the theme. As for the mechanics, I could grab a jar in the village and bring it to the cave. The villagers ran after me, but as soon as I placed the object in my home, they looked around and came back calmly (they probably accepted that the jar was at a far better place now :D).

And as a side note, I don't know how you managed the keymaps, but the directions worked out of the box without having to switch from azerty to qwerty on my side, which I have to do for 90% of the jam games. So for this point especially, thank you :)

team-on 2019-10-09 20:18

Looks like those villagers like my cave) Untitled.png Gameplay quite raw, but really impressive for game engine. Can you share source of GE? I really want to look how others write stuff like that

elmos-minion 2019-10-10 22:32

Great game! It definitely needs a little more progression and/or content but it is great for what it is. The game engine is very cool too

fabula-rasa 2019-10-11 22:49

The nasty nasty humans keep stealing their, ekhmm, my stuff from me! How rude!

I enjoyed it, although I wish I could jump. Some color would be nice as the black-and-white stuff screams more "I'm exsistential French cinema" than "I'm a crazy, kleptomaniac kobolt" ;)

tort60091 2019-10-11 23:38

Great work! It was funny to stole something from humans ))

mruniverse 2019-10-12 14:04

Pretty good start for building everything from scratch. The ai needs some work, it's odd they'd just let a kobold into the settlement. They also just chase you the entire way into your cave, but once you set down the object they wander about aimlessly. The models and animations are pretty good though.

someone 2019-10-12 15:16

@mruniverse, There is a bug if you drop things too close to a boundary they can't be seen by the AI. They will retrieve any stolen items they see.

felipegeovani 2019-10-12 15:38

Even though the game didn't have a texture I found it very charming, I think the game was made by one person, but I see that she dedicated herself a lot to the work. I liked the game, despite the bugs the game is very fun

cdunham 2019-10-12 18:06

Cool idea, and impressive when you had to fight with your own engine the whole way. The AI is a little too good at stopping me, I was only able to get like 2 items to my cave and then they were too crowded at the gate to let me take anything else. If there was more than one way to leave their village that'd probably help a lot, especially if the AI janks out and crowds the other entrance. Nice job all in all though!

hyperscope 2019-10-12 18:12

I think it has a good foundation but fortunately lacking a bit of "juice". Do you have plans to continue?

goupixm 2019-10-12 22:05

It is the first game I see without color, it is very original and I appreciate that ! It is a good game, interesting and the chara is cool ! Good work :D

thecritterscove 2019-10-13 01:24

I like the stealing concept. The audio is also somewhat enchanting. The AI kept taking the stuff back I stole unfortunately. I'm sure you're aware of this and the many other issues. But I do think this was an interesting shot at a compo.

inferture 2019-10-13 14:02

It's amazing that you used a custom engine for the jam ! It was a bit difficult (the humans kept getting back their stuff) but still enjoyable :)

rhymar 2019-10-13 19:55

the humans are to clever for myself^^

jharler 2019-10-14 13:25

Congratulations on writing an engine capable of this. I too have used a custom C++ game engine for LD in the past and know all too well fixing problems deep in the engine just to continue working on your entry. Take the knowledge you gained from this experience to improve it. Next time will be better.

I like the concept and what you have here. It was a bit annoying to finally get something by those grabby villagers only to have them walk all the way to my cave to take it back. How dare they?! Overall, you did a good job here. Congrats!

mad-brokli 2019-10-16 11:47

Kudos on the engine dude :) The game plays well, the character looks cool and very the ambience bgm is cool :)

projectaroid 2019-10-20 18:41

Cool play on the theme. I really like the simple character designs and audio. Enjoyable gameplay and fun concept.

hiroboto 2019-10-21 16:04

custom engine orz. shame that this ein't a COMPO entry, so good graphics

blaster391 2019-10-21 17:39

Nice work on the engine, having animations and shadow mapping in is neat. There's obviously additions to be made (there always is in engine development) but it'd be cool to see how it's progressed by next jam.

I'd be interested to know more about your engine stack, like which renderer you used, and whether it's ECS etc. :)

lychee 2019-10-22 04:28

Really cool engine! Making the people chase after me was really fun, I couldn't figure out to place things in the cave without people taking it back though. It looks like a lot of work was put into this though!

drixide 2019-10-22 07:23

10/10 cause bolds.

endssgamesstudio 2019-10-23 04:00

The atmosphere of the game is very good, what is the character? a lizard? I loved the gameplay and the super simple style!

vlad11 2019-10-23 06:43

Good job :D

local-minimum 2019-10-23 16:06

Using own 3D engine is really extreme version of LD! I liked the game premise and the tone of the minimal dialogue. I would have liked the music and perhaps effects to more strongly feed the same mode. The main character animation was also really fun. There are some obvious areas of the game that would have been nice to have gotten more focus, but using your own engine, that's very understandable. Good job!

scsc 2019-10-26 21:42

Though there isn't very much to do in the game, you've made a great framework in which it'll be easy to fit more ideas later on. When it comes to the idea of making "yet another C++ engine" though, do you have some specific goal that you wish to accomplish more efficiently than the existing solutions? Or is it just a training exercise to learn the low level rendering details? Because if it's the first case, I'd much rather see it as an open-source project, or as a contribution to some existing one :)