FoonLudum Dare ExplorerLD47 → TimeHop

TimeHop

By isha

View on ldjam.com

CategoryRankScoreCount
Overall7843.5022
Fun8353.3121
Innovation8863.2621
Theme9033.5221
Graphics14892.1521
Audio1
Humor8992.5519
Mood12482.9419

Comments

mfischer3d 2020-10-06 00:26

From a coding standpoint I feel like this game was difficult to create. Good job on that! I think with a clicking game like this some nice graphics will help the player be more engaged

heho 2020-10-06 00:34

time travel is an interesting concept for an idle clicker game. I think the mechanics are quite interesting.

jordanfb 2020-10-06 00:48

Nice! I obviously haven't beaten this entirely yet, but I'm about to beat the second level as it were without spoiling too much, and I'm gonna leave the game open so that hopefully I can beat the entire thing! It's a fun way to make the clicker last longer and it also means you get to revisit the parts that you've seen before and it definitely fits the theme. It also doesn't require too much manual clicking before you get to automation which is useful since I just spent all weekend clicking to make my game! Nice work.

I kinda wish your upgrades influenced the stages outside of the one they're from? Like they upgrade the stage above them or something? Maybe that's in the game and I'll find it when I get further!

I love the variation, they're all different and cool in their own way and it's really interesting to see how! Note: on the third stage you can click and drag which is easier but maybe not intended? It's up to you obviously and I do appreciate not having to click constantly (but it kinda makes the auto one not as useful)

Final edit: I beat the game! It was a lot of fun, I absolutely loved the 3rd level I don't think I've seen mechanics like that in a clicker game before (maybe I just haven't played enough clickers). Nice work!

mosegames 2020-10-06 00:54

Im not dont with the game yet, but I like it. You found some cool mechencais to spice up this old formula, Ill definitly finsih it up during boring lectures or something

ice9 2020-10-06 04:14

Some cool new ideas for the idle genre. Congrats on balancing this in such a short time!

peachtreeoath 2020-10-07 07:20

My god man, how do you come up with this stuff? This is easily one of the most innovative idle games I've seen. And I've played well.......all of them.

I didn't quite get the concept when I saw the timeline and how the game was playing out. Only after the 2nd time I got to scrap did I connect all the dots. What a cool concept, a reverse order idle game where you utilize prestige in a backwards manner. That actually works really well because on prestige, you don't have to work your way back up to see the new content, it's given to you right away. In general the reverse-prestige is something that a game designer could easily mess up, but you made this look so easy!

The layers themselves were also interesting. Layer 2 had a neat tradeoff of time vs multiplier, and as you got more unlocks, you could move up that ladder. Layer 3 could be it's own standalone game and is certainly something I haven't seen before.

I initially considered making an incremental myself but now I'm glad I didn't, it would've paled in comparison to this. Great job!

gabriel-pittol 2020-10-08 22:55

Pretty nice, wasn't expecting a clicker game. Well done.

szabe 2020-10-08 23:18

Nice little clicker game! I wish the production pipelines actually had an influence on each other, since I only need scrap, I won't be investing any in metal or the others, because they don't result in any scrap increase. After a certain point there is nothing left to do for me, besides watch the gameplay, so I think you should have kept the clicking aspect and the upgrades we get would simply be multipliers.

mumaitron 2020-10-08 23:53

As an incremental game player I must say that you did a great job! The game is simple but adds enough variety each time travel to be unique.

lychee 2020-10-09 09:27

Cool clicker game, I wasn't expecting much from something of this genre but I liked that you built up different tiers that feed into each other, it's a unique take on it!

melhem-fares 2020-10-11 22:11

Wow, I totally envy your game! This is 10x better than my idle/incremental game. I can't imagine the programming that has gone into this. I played the entire thing, that's how hooked I was. All it's really lacking is art but perhaps you're not an artist or didn't have the time. Nonetheless, as an incremental game, this is insane for 48 hours. Excellent work!

dxk2294 2020-10-12 08:16

This was a really lovely experience! The different types of resources playing into eachother was a really interesting mechanic, great job!

isha 2020-10-12 13:28

Thanks all for the lovely comments!

@melhem-fares Yeah I am nowhere close to being an artist haha. I wanted to add some icons for the currencies to make it pop a bit, but ran out of time.