jake-marks 2019-10-08 07:16
Bit of a standard bullet hell sidescroller type thing. I wish the "star" ammo lasted longer though!
Foon → Ludum Dare Explorer → LD45 → UnderShell
By kauesilva, Lucca and Igor VerĂssimo
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 858 | 3.12 | 26 | |
| Fun | 856 | 2.91 | 25 | |
| Innovation | 996 | 2.54 | 26 | |
| Theme | 1077 | 2.28 | 25 | |
| Graphics | 566 | 3.50 | 25 | |
| Audio | 425 | 3.26 | 25 | |
| Humor | 785 | 2.20 | 22 | |
| Mood | 735 | 3.13 | 25 |
Bit of a standard bullet hell sidescroller type thing. I wish the "star" ammo lasted longer though!
Got sucked into playing this game. I was struggling at first before I realized that sea stars help you. The game was fun and the proof was the amount of time I kept playing. The only downside is that after a while the music gets a little tiring. But great job.
Man, the ocean is really messed up huh. Even straws are trying to kill me. I feel that the first level's difficulty is a bit too high to start with, mostly because those fish hooks sort of lock off to top part of the screen. I also had to keep reminding myself that jellyfish are actually good to touch, and I wish the powerups were use based instead of time based.
Other than that though, I had some fun with it, it controls pretty well, and I really like the art.
Moving around as the turtle was kinda clunky But the game is really polished and fun!
A bit difficult but very interesting theme. Well done
Nice little game. Controls felt a bit unwieldy, but I managed to learn them after a while. Graphics look pretty good and music was fitting. Nice to see a game with a message here.
Ok this has potential, but as it is right now there are some issues. 1. the controls feel clunky. I would either increase the dropdown speed or add a swim down function to the "s" key. 2. the hitboxes of the junk are off. I often die while the junk is clearly still away from the turtle. Also why do I die if a straw hits the back of my shell? Turtle shells are hard. At least for some of the items i would not count hits to the shell as kills. 3. RNG sometimes gives you impossible configurations where there is a hook on top and fishes and Junk create an inpenetrable wall. Rework the placement of the Junk to make sure such configurations don't happen. 4. The Star ammo has no skill attatched to is as it is. Since there is a timer on it and not an ammount you just spam shoot as soon as you get it. I would not limit it by time but by uses.
Other than that adorable art and nice game.
Nice game. I really enjoyed the art style.
Pretty fun and addictive
Overall good game. Reminds me of a classic Nick or Cartoon Network game from the early 2000s. Some minor nitpicks: - music gets repetitive - lots of the game is at the fate of RNG for stars and obstacles - more difficult than expected - controls feel floaty, and I get that it's the ocean and it's floaty in the ocean, but the controls didn't feel good / responsive, especially with the collision detection it has - levels were quite long, I would have preferred them to be a third of their length at most
Cool music and graphics! Gameplay was a bit unforgiving, I think with some extra health/health pickups or more defense against the obstacles it would be great.
I had the opportunity to create the songs and sound effects for this game in a very short time and I am grateful for the great opportunity. Thanks for the positive and negative comments that always teach us a lot to improve. Thank you very much. Igor VerĂssimo