Foon → Ludum Dare Explorer → Users → IndieRonin
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 47 | Stuck in a loop | Paradox | jam | 1241 | 3.17 | 3.01 | 2.81 | 2.70 | 3.31 | 3.28 | 3.28 |
It was pretty fun, the music and art style fit well together with the mood of the game, it is also very well rounded. The three bullet types and the fact you had to manage your bullet count to open late doors was a nice add to the mechanics so cant just run n gun with the best weapon all the time. The only problem I had was that the player movement speed was a bit slow for my liking. Keep up the great work!
Great game and very fun, the art looks cool for the theme of the game. The music felt it fit very well the one sound when the archer hits is a bit grating as it seem to loud. I think a broke the loop with my reset lady as I had two and when the second one reset the loop again it froze the loop. The design and feel of the game is fresh and the mechanics are very good. Over all a very very enjoyable game thanks. Keep up the great work as it would be an awesome mobile game that I would buy.
Very detailed models and fun game play, allot of work went into this one. Keep up the good work!
I have absolutely no experience in playing instruments and I suck at creating music, BUT this gem was very fun to experience. I really felt like I was contributing to the "band" and the groove was very fun to listen to! The art flowed with the music and just added to the mood. This was a very fun experience thank you very much!
Nice game, I enjoyed it and the platformer controls where nice and responsive. The music was good and the keys that stayed with you when you first picked it up even when you reset is a good mechanic.
Nice mechanic, was difficult but fun.
The game was very fun, I think with a bit more polish and levels this could make an awesome full mobile game, the levels were fun to play and very innovative! I liked it allot!
Hey guys any way you can throw a web build up I would like to give it a try?
Nice and polished game, I could cheat a bit by just keeping in one of the directional buttons and moving them toward and away from the planet. I liked the sound track and the pixel art. The game was fun, keep up the good work!
I like the graphics and the idea feels fresh, it took me a while to get used to the hiccups back in time and get the timing right for certain parts. It was a fun game with the music also adding to the atmosphere.
Ok the music fit nicely with the feel of the game, the mechanic of having to buy and sell your abilities was cool and I would like to see more of that. The controls where nice and responsive. Cool game I enjoyed it.
It was a nice game, the music was nice. I had a suspicion of who it was from the start but it did take me a while to confirm it. Good work overall!
The art and sound went well together to create the theme and feel of the game, it took me way to many tries to win but I did win in the end. The thing that confused me was the two dots next to the cursor because for a while I thought that I need to keep the left dot ever the item and left click it to grab it in that dot and the same with the right witch resulted in my missing the items allot. I have a sneaking suspicion that me missing the clicks is my own stupidity at play not the games. I liked the brief as well and the fact you could skip it to try play the game again if you have already watched it before. I liked it and its well made for a solo compo entry, well done!
PS. I know its has nothing to do with the game itself but the amount of description for controls, improvement,bugs etc. given above makes me feel it's rounded of. You game me something to think about on my next compo entry.
Hey the itch page gives me a 404 error
It was fun the moment I figured out how to use my movements for the next steps, its an interesting concept. The sounds and and visuals work well together to set the mood up. Keep up the good work :smile:
@james-joubert - Yip I'm going to start rating other peoples games today, today is the first opportunity I got since the game jam ended. Now let me see witch of them are first!
@curly Yes the game mechanics are for a more experienced audience like us, I could not carry the color over from blender to Godot, I still need allot of practice and knowledge to do it effectively I think. Thanks for the review!
@malte-hedenstrom Thanks for the feedback, next time I hope to plan out my project better to allow for more information carry over to the players. That reminds my I need to update the description to give more info. Thank you for the advice.
Description Updated
@evgeniya-zapolnova wonder why it's doing that, have you tried running the win build assuming you are running windows? Thanks for trying to have a play I still appreciate the effort.
@zepimppotatoe Thank you very much for the kind words on the music side, I'm very happy you enjoyed it thanks for the play through!
@snycent Thanks my man I appreciate that you had a look at our game and enjoyed it!
@evgeniya-zapolnova Thank for the effort!
@flazone Thanks man feels good getting a compliment from you, the game you guys made was very fun and well rounded!
@lychee I agree I need feedback for a few things, the grapple line and where its hooked, when you can use the grapple and a count down or warning before the orb teleports you.
@ace17 I tested on my Firefox and it worked fine. I'm sorry for the inconvenience, honestly I have no clue as to where I should even start to fix a bug like this to be honest.
@haustgeirr Thanks for the play through :smile:
@vrerabek I appreciate the feedback, could you elaborate on sound feedback and how you found it hard to navigate?
@anant-ahuja Sorry man I'm checking the build settings but I can't see anything specifically wrong on that side and tested it on my Firefox again and its still working.
@spawncampgames Thank my man, how was the game for you? any feedback or improvements?
@spawncampgames Thanks for the feedback and testing it out.
@ashashza Thanks for playing it and the feedback, I never even thought about a cool down for the grapple that's a good idea thanks. the colors I can understand it also feels monotone I just didn't have enough time to convert it properly from Blender to Godot.
@civmaniac Sweet thanks for the feedback my man, lol yip a 3D Godot game made in a Arch Linux distro! I agree I so wanted to update the graphics before upload but there was just no time. Thanks for the compliment on the music.
@aerloth Thanks for the play through I appreciate it allot, it was a great learning curve using Godot for my first ever 3D game and it was fun. The grapple did need allot of reworking and added feedback but it did work. @diego-escalante I'm happy you enjoyed it, you are right there is allot of feedback needed from the grapple and indication of distance, the grapple line is in the build but disabled I couldn't get it working well enough to enter it into the last build. The win condition is in the readme :)
@aerloth Thanks for the play through I appreciate it allot, it was a great learning curve using Godot for my first ever 3D game and it was fun. The grapple did need allot of reworking and added feedback but it did work. @diego-escalante I'm happy you enjoyed it, you are right there is allot of feedback needed from the grapple and indication of distance, the grapple line is in the build but disabled I couldn't get it working well enough to enter it into the last build. The win condition is in the readme :)
I must say this was very well put together and very fun! The idea was very unique and I did want to save all the little guys but alas they uhm couldn't keep up with the coaster of death. The sounds fit very well and the music just gave it that play full feeling. The art was very well done from the trees in the background to the sacrifices... uh people lifting their hand and the cool looking coaster. I am myself a programmer and think it was a challenge to make the rail system and put everything together in this short amount of time, very well done! The only thing I could see that bothered me was I couldn't see the exact speed of the coaster but I don't know if that was just a design decision to leave it out. Keep up the great work guys!