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The Daily Grind
The Daily Grind
By meadjix and solmir2000
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 1073 | 3.32 | 33 | |
| Fun | 1147 | 3.04 | 33 | |
| Innovation | 965 | 3.19 | 33 | |
| Theme | 886 | 3.55 | 32 | |
| Mood | 859 | 3.33 | 32 | |
Comments
wolfier
2020-10-05 23:55
Wow there's a lot of dead ends in the second level. I'm assuming the jump does something? but I couldn't figure it out. It doesn't look possible to pull off because you HAVE to have arrows in the intersections to turn the bus
meadjix
2020-10-06 00:09
Hey @wolfier, the second level is perfectly feasible, you can check how we've done it here: https://youtu.be/I7wEo6rjZMk?t=46 :)
i’ll play this when i get back to my computer, i like how detailed it looks.
wolfier
2020-10-06 00:56
@meadjix I get it, the jump wasn't very clear in what it did cause i didn't know you could skip commands with it
diaonic
2020-10-06 00:59
Very cool game, nice job! Is there more than one solution for each level?
@diaonic thanks for playing our game, there is at least a few solutions to all 3 levels, i've found two for each level.
This game looks really good, and I love the controls
I like the game :) I had seen the concept of a daily life loop before, but I just didn't see creating any life loops before. gj
nikos
2020-10-06 22:07
I like the main mechanic. The graphics are nice and the music always fits the atmosphere of the level. Great game!
gabfou
2020-10-07 00:04
Nice game! Theme respected, and gameplay interesting i like the dungeon.
Very detailed models and fun game play, allot of work went into this one. Keep up the good work!
djayne
2020-10-07 21:55
Wow, how did you get this much work done in 3 days?? I was pretty blown away by the detail in the game and to be honest I was shocked when the farming level finished and it moved onto a completely different world! I would have struggled to finish the first level haha. Bravo.
@djayne we didn't make the models so most of our time went into gameplay and level building still we were pretty short on time (no ending screen , no postprocesssing,...). also we have a few jams of experience under our belt and we managed our time pretty well id say .
thanks for the review.
smbe19
2020-10-08 19:30
Interesting idea, but it was a bit cumbersome to input the solutions.
mikoziq
2020-10-09 21:05
I honestly stopped at 2nd level because I couldn't grasp my head around the mayhem that was going on in the city hahahaha. Overall you guys have a solid foundation, just need better and more one-themed visual representation. :)
nsadie
2020-10-10 10:56
Pretty good application for the theme, I quite enjoyed the puzzles!
rhoka
2020-10-16 07:44
Good job! Personally I think it would've been better to stick with one setting and build on concepts there. As it is it kind of feels like 3 separate ideas. Also more interim levels would be good where you teach a new function to players in a controlled environment where you know they have to use it and they will learn it. I honestly gave up in the third level because the scope increased so much and you added a quite complex function without any tutorialization. But I know how jams go and tutorials tend to be one of those things you put off until the end. We've learned over several jams that tutorializing is best done as you go so you have something to build on. Anyway, good job!