nubbyninja 2020-10-06 00:23
LOVE this game. VERY nostalgic for the Sega Game Gear and Nintendo era. Very cool game.
Foon → Ludum Dare Explorer → LD47 → Stuck in Office Routine
By nikolay-zapolnov, evgeniya-zapolnova and n1k-o
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 340 | 3.85 | 33 | |
| Fun | 102 | 4.06 | 34 | |
| Innovation | 1043 | 3.10 | 34 | |
| Theme | 660 | 3.75 | 34 | |
| Graphics | 1146 | 3.17 | 34 | |
| Audio | 475 | 3.54 | 33 | |
| Humor | 144 | 3.87 | 33 | |
| Mood | 606 | 3.57 | 34 |
LOVE this game. VERY nostalgic for the Sega Game Gear and Nintendo era. Very cool game.
Hilarious! I love this game. Nice work!
really nicely done. The controls work really well and graphics and sounds fit nicely together. The bosses are a bit to easy though as you can just pick a spot where they aren't able to hit you.
@heho Haha indeed the bosses are easy. We made them in the last hours and didn't have time to polish. I hope they were still fun to fight with :D
Nice Game. I liked the Idea to use window buttons as ammunition, fits perfectly.
This was a lot of fun! I found myself continuing to play even after I'd gotten a pretty good idea for my scores. Great work here! :D
I connected with this game on a personal level haha. Very fun. Nice work!
Good work. Nice perspective on the walls and a fun twist
I like how you are encouraged to conserve different ammo types and use others since you need some specific ammo type to open doors! It adds a unique twist to the rogue like genre! Also the setting is pretty funny! I had fun playing this on stream!
I had a lot of fun with this one. What was this made in? Would there be an ability to make it full screen? Some things were getting cut off for me either on the top or the bottom.
I couldn't get out of Room 9 though on the 5x5 map, no matter what door I went through. Was I supposed to back track even more past Room 8?
@johnsensei Thanks for playing! It was made with C++ and SDL2. Windows build lets you play fullscreen.
Some rooms are dead ends - entering some doors return you to the same room. The map is a maze, if you find a dead end, you have to backtrack and try another door with a look. As in any branch, you may have to backtrack more than one room. You can check map in the menu (ESC key).
If you are on the right path, then ultimately you will meet three bosses and find an artifact to win the game :) You don't have to backtrack through boss rooms, they always are on the correct path (although sometimes there are multiple exits from boss room itself).
This was fun! I loved finding the bosses and they were very fun!
Pretty funny game, good work!
Very fun game! I liked the inclusion of a minimap so I could tell where I was going. Enemies were pretty well balanced, like with a glow showing up a good amount of time before the spider enemies spawn. The only minor nitpick I have is that moving diagonally is faster than moving horizontally or vertically.
@essarrgee
> moving diagonally is faster than moving horizontally or vertically.
Haha indeed, I should have normalized the direction vector :D Thanks for pointing it out!
Wow, this was an awesome entry! I had a lot of fun with it, the mechanics were really well done. I really liked the animation of the ammo bouncing and squishing!
It was pretty fun, the music and art style fit well together with the mood of the game, it is also very well rounded. The three bullet types and the fact you had to manage your bullet count to open late doors was a nice add to the mechanics so cant just run n gun with the best weapon all the time. The only problem I had was that the player movement speed was a bit slow for my liking. Keep up the great work!
Very fun! - good use of the theme - easy to understand - A good lifespan
- The controller is missing a bit of polish (diagonally faster). - It also lacks a sign when the bugs attack, with maybe a little slowdown afterwards to avoid that they stick to us all the time.
Good entry :)
Nice game!! The sfx is too loud, but the game is really cool!!!
Pretty solid game! I the sfx is too loud, nevertheless, its perfect!
hahaha. nice game :smile:
Smash TV! Fast-paced maze action. Love it!
Nice concept. Well done. Not sure if it's my computer or your game but it is very laggy for me.
@unimaginable-code-studios I am sorry it didn't work properly for you. There shouldn't be any lags. Could you give some details? Did you play Windows version or HTML5? What OS and browser do you have?
I played HTML5 @nikolay-zapolnov. I used chrome but I think it is my laptop cause my laptop is a bit old and only has 8gb ram... probably the issue for me. Despite the lag I still had fun playing... the lag just added a bit of an challenge!
really fluid gameplay and funny game :D i really enjoyed it.
The game is weirdly setisfing i like it
Haha, like a burreau zelda dungeon. Like the visuals and the meme themed grafics^^
Good theme adaptation. Random levels with loop mechanic are pretty annoying but that's a real stuck in a loop :D Idea with collecting ammo is also very sensible, but it would be nice to know from the beginning that ammo will be needed in the future (I couldn't complete the game 'cause of no red ammo). Found a little bug: lower door isn't colored, it's lock is white. Firstly I thought that it could be opened with any weapon but then (when Ive spent lots of ammo) I understood that something is wrong. Anyway I got a pleasure while playing this. Nice work!
@cookienoir Sorry you couldn't complete the game. Maze generator is not polished enough and sometimes it doesn't give you rooms with enough ammo. But you can always return to previous rooms and kill some monsters -- they respawn each time you enter the room and they can drop different types of ammo.
Thanks for reporting the bug! I am really surprised though -- we don't even have white lock sprite in the assets :D I will try to reproduce it. Could be some occasional invalid memory write `¯\_(ツ)_/¯`
I am glad you still was able to enjoy the game. Thanks for playing!
Nice Game ! Don't reproduce in real life ! :laughing: