FoonLudum Dare ExplorerLD44 → Biomass

Biomass

By xlambein

View on ldjam.com

CategoryRankScoreCount
Overall1643.5222
Fun1583.4222
Innovation493.8222
Theme3912.9022
Graphics2373.4022
Mood3452.8620

Comments

dodormeur 2019-04-29 10:44

Nice game ! It also works really well with the mouse, so even if you don't have a touchscreen you can play have fun ;) I made 270, before losing some biomass and giving up ^^

tamail 2019-05-03 16:59

This one was so fun but so hard :D I liked the graphics. It's just too bad that no kind of end screen appeared when I lost.

notekri 2019-05-05 09:45

I really enjoyed playing this game, it's simple and fun. The concept is really fun. Good job.

paul59 2019-05-05 12:42

I played this longer than I first thought I would, it's quite addictive. I can see that a touch screen would be better but even with a mouse it's ok. The graphics are just right, with a bit of polish this could be a gem. Good work!

yinian 2019-05-05 13:27

Interesting game, unconsciously played for a long time. But what I want to say is that the first time I played, he got stuck in the running process. I don't know what caused it. Maybe you can test it. Overall, it's done well.

mrtnldm 2019-05-05 13:39

Cool and unique gameplay mechanics. For me the game was a bit too fast paced. At least starting slow and getting faster would have made it a bit more enjoyable as opposed to dive in and not understand what is going on at the beginning. Some sound effects or music would have made it even better. In general a pretty great game! :)

xeke-death 2019-05-05 14:42

Took me a few meteors to figure out what to do. Simple mechanic, worked well, but it went from slow paced waiting for the right colour to suddenly everything happening at once.

ithildin 2019-05-05 18:07

I was sold the moment I read the description. After playing for a while, I believe you've got a brilliant idea here that needs a bit of polish in a couple of areas.

At the beginning it took me a while to figure everything, but once I got it everything clicked into a very innovative concept. Playing around with the asteroids was fun and felt solid. I didn't get to play long enough to see if there were any visual impact on the planet as you keep evolving life, though, but that would be cool to see.

My main issue with the game at the moment was that it felt too RNG-dependent.

I'm not sure if you were using any specific asteroid spawn logic, but it felt like the choice was completely random out of a relatively large pool of types. Because of this it could take ages (no pun intended) for the next useful asteroid to appear.

This was specially annoying at the beginning, and considering that you lose quite a bit of progress any time you get hit by the wrong asteroid it ends up becoming frustrating. I do appreciate the progress loss from a "narrative" perspective: after all, it only makes sense to provoke a mass extinction if you have an asteroid impact on the planet. The problem comes from the potentially long waiting times until the right colours appear again.

A couple of possible solutions for this could be to reduce the number of different types that can appear at the beginning, and then increase it as the player progresses. Another could be to force guaranteed spawns if there haven't been any for a while.

Despite of these things, as I said at the beginning, the concept is awesome and it's probably a game I'd keep playing for a while if you can balance it. I'm also curious about the "store" functionality you had to leave out.

Good job!

rplnt 2019-05-05 19:47

The controls worked great, had zero issues with it and I was surprised after reading how it should work.

Few minor nitpicks about the gameplay: - at times, especially at beginning there was a lot of downtime (just flicking stuff away, waiting for one stone, and waiting...) - the bad impact had both big effect (resetting your progress and possibly knocking you down a level) and too little of an effect (basically just set you a bit back) at the same time; I think the impact should be bigger but it would be easier to get back on so it doesn't drag jumping up and down levels.. but not sure how that would work :)

Overall a good idea, very well executed.

attala 2019-05-07 06:27

This is a very good game idea. I liked it and could easily have been playing this for a while on a mobile version. It could maybe be a little bit easier in the start. Overall a solid entry.

microwerx 2019-05-07 06:39

Nice game. You already mentioned the issues. Does not work very well with a trackpad, but a mouse was just fine. I enjoyed the challenge, I think as the game gets harder, resetting everything to zero can be too much of a punishment. But, great concept overall!

dusho 2019-05-08 19:59

really cool idea, plays nice, but is hard as hell. needs some nice explosion sounds and stuff, art is cool. fun game

keyurrana 2019-05-12 10:07

Very cool game. I loved playing this. Sometimes I had to wait a long time for the right asteroid to spawn. I get that its random, but I think it would be better to cheat and spawn the right asteroid if the it hasn't been spawned for some time.

Great job!

cheesepencil 2019-05-15 02:54

Neat-o! I didn't do very well but it was kinda fun and the concept was novel. I think the meteor-tossing mechanic was innovative.